FSDreamTeam forum
Products Support => GSX Support FSX/P3D => Topic started by: jasonarmstrong on February 01, 2012, 07:15:15 am
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Good Day,
I realize that GSX does not support/control FSX gates and that this questions is out of the scope of support of FSDT but I was hoping to get some advice.
Can anything be modified in FS9's Plane aircraft.cfg to allow FSX gates to recognize the aircraft and therefore activate?
Any advice is much appreciated!
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You can add values to the [exits] section in the aircraft.cfg file. See the online ESP SDK documentation for more information: http://msdn.microsoft.com/en-us/library/cc526949.aspx#mozTocId310622.
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Excellent! That is very helpful and informative. Do you happen to know of a data base with the exit values for different 3rd party aircraft by any chance?
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No, I don't, sorry. If you do find one, I'd certainly appreciate knowing about it, though. :P
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A better alternative to use an unsupported airplane in GSX, particularly one that has been imported from FS9, is to find if someone made an intelliscene.cfg file for it, because that one is being read by GSX (even if you don't have AES, you can download intelliscene.cfg files made by others), if the airplane is not found in its internal database.
Having an intelliscene file is better than having to rely on information from the aircraft.cfg only.
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I would love to find some of those files especially for some POSKY planes and Project Airbus because I use some of them pretty frequently.
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Will an intelliscene allow FSX jetways to recognize the aircraft and activate when pressing CTRL+J? My experience is that the addition or precense of this file will not. And yes, I agree with your point about Project Airbus and POSKY planes, I definitely use them the most as well!
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Hi ... in the little same question ... I have problem with the 3th doors and catering ...
When I ask catering truck, I came in good place O.K.
But after the programe ask me for " waiting for your action: open exit 3 " .... O.K. ... but on some aircraft that's not possible open the 1R ( front right ) door !!!
Do you have solution for start animation catering if the plane are only 1L 2L and 2R activated ???
[exits]
number_of_exits=2
exit.0 = 0.25, 39.0, -5.5, 2.0, 0
exit.1 = 0.4, -19.0, 5.0, -2.5, 1
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Will an intelliscene allow FSX jetways to recognize the aircraft and activate when pressing CTRL+J?
No, that will be controlled by putting the door coordinates in the [Exits] section of the aicraft.cfg file. They are usually missing in airplanes imported from FS9.
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Well .... Thank you
I find for the aircraft without activated front door...
Yes, I just add one line in (exit) aircraft.cfg
My first exit are
[exits]
number_of_exits=2
exit.0 = 0.25, 39.0, -5.5, 2.0, 0
exit.1 = 0.4, -19.0, 5.0, -2.5, 1
I just add on line for start animation catering ... ( after fake open by shift E + 3 )
[exits]
number_of_exits=3
exit.0 = 0.25, 50.0, -5.5, 2.0, 0
exit.1 = 0.4, -29.5, 5.0, -2.5, 1
exit.2 = 0.4, 50.0, 5.5, 2.0, 0
(http://www10.pic-upload.de/01.02.12/9q76y5xmkcc2.jpg)
Overland aircraft under FSX are O.K with some addaptation on aircraft.cfg ...
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Well .... Thank you
I find for the aircraft without activated front door...
Yes, I just add one line in (exit) aircraft.cfg
Strange, that is a bug in the default aircraft.cfg the GSX installer was supposed to fix automatically.