FSDreamTeam forum

Developer's Backdoor => GSX Backdoor => Topic started by: JamesChams on February 01, 2012, 03:07:29 am

Title: GSX Released...
Post by: JamesChams on February 01, 2012, 03:07:29 am
:o GSX Released... 8)
(http://www.fsdreamteam.com/products/gsx/Box%20pagina%20prodotto.jpg) (http://www.fsdreamteam.com/products_gsx.html)
http://www.fsdreamteam.com/products_gsx.html

...Its about *bloody* time... ;D




What, NO FS'Whine version??? :P Just kidding!!! ;D
Title: Re: GSX Released...
Post by: JamesChams on February 01, 2012, 03:30:10 am
Virtuali,

TYPO's:
1. (3rd Paragraph) "Pusrchasing GSX..." Purchasing
2. (4th Paragraph) "GSX offers vehicles in many different types and sizes, depeding on the ..."  depending.
3. (Features) "* Works by with every FSX..." delete "by" as it is NOT grammatically correct..

Question(s):
1. Does GSX work under Windows 7 Ultimate 64-bit?  (Not listed on your product page ???)
2. RE: "Support for full Airport Customization, already enabled with all FSDT sceneries and some 3rd party, allowing better integration with any airport, also to be distributed and installed automatically by the LIve Update feature."  
3. Do we need to have the latest airport version to use GSX correctly with it?
4. Can you use GSX with Military aircraft at FSX default military bases like Edwards AFB prior to purchase?

Grazie!  :)
Title: Re: GSX Released...
Post by: NZEddy on February 01, 2012, 03:32:46 am
Wooohoo! Thankyou FSDT! :D
Title: Re: GSX Released...
Post by: virtuali on February 01, 2012, 03:45:02 am
TYPO's:

I had the spell checked off in Dreamweaver. And it's now 3:34 AM in Italy...

Quote
1. Does GSX work under Windows 7 Ultimate 64-bit?  (Not listed on your product page ???)

Yes, of course, it would be silly to assume the contrary, In fact, nobody of us has tested it on anything else that Win 7 x64, but maybe someone of the testers might still have an ancient XP or Vista....

Quote
a).  What 3rd Party airports are currently supported?

All them, GSX doesn't need specific "support" for an airport, as long it has an AFCAD with not obvious mistakes in it. Which doesn't mean GSX can't also be *customized* to be perfectly tailored to a specific airport, because it can. Without any customization, you'll have an "automatic" behavior, but every program feature will still work.

When an airport is customized, it will be perfectly integrated with it, so you will not have any conflicts between the scenery objects and GSX vehicles, or might have custom pushback paths with custom messages, vehicles types and models specific to that airport, etc.

Quote
b). Do you need to purchase GSX (prior) to testing them on those "supported" 3rd party airports?

The first airport to be fully supported are our own, and GSX works for free there so, that would be the most obvious place to try a "fully supported" 3rd party airport.

Quote
c). Will it work with DEMO versions of all FSDT airports as well?

Yes, but after 6 minutes, it will continue to work, in a desert...

Quote
3. Do we need to have the latest airport version to use GSX correctly with it?

The only thing that affects GSX it's the AFCAD, and that is downloaded automatically by the GSX installer, because the Live Update feature is extended also to all our airports AFCADs.

Quote
4. Can you use GSX with Military aircraft at FSX default military bases like Edwards AFB prior to purchase?

Not in Trial, it will work when purchased, but it's not really designed for military airplanes, let alone for military *operations* (would be quite silly to see Baggage loaders and Catering vehicles with an F-18...)
Title: Re: GSX Released...
Post by: Scoobe on February 01, 2012, 03:54:27 am
Does GSX work with Prepar3d?

Rob
Title: Re: GSX Released...
Post by: virtuali on February 01, 2012, 04:04:23 am
Does GSX work with Prepar3d?

Yes.
Title: Re: GSX Released...
Post by: Scoobe on February 01, 2012, 04:16:27 am
Sold!!

Thanks

Rob
Title: Re: GSX Released... Path to Docs Please ... Thanx
Post by: akair-NorthLinkVA on February 01, 2012, 04:20:11 am
Hi.....

Nice to see it out .... lol

*****

Umberto ....how about a Direct Path to .... PDF's and/or Docs ...

Bought out-right .... No Demo for ....me Real Licensed Copy ....  for me ... <grins>

I just can't find the Folder with doc's .... ummmm no Short-cut to Desktop ...

Thanx .... Loyal FSDT ... buyer ....

Title: Re: GSX Released...
Post by: PresEVAIR on February 01, 2012, 04:25:54 am
I have no manual in the trial. Should GSX start by itself or are there key commands?
Title: Re: GSX Released...
Post by: Orion on February 01, 2012, 04:30:44 am
The manual is a PDF file and is located here: Microsoft Flight Simulator X\fsdreamteam\couatl\gsx\GSX_manual.pdf.
Title: Re: GSX Released...
Post by: PresEVAIR on February 01, 2012, 04:38:02 am
Yea Thanks. My falt should realy try reading first lol.
Title: Re: GSX Released...
Post by: akair-NorthLinkVA on February 01, 2012, 04:52:49 am
The manual is a PDF file and is located here: Microsoft Flight Simulator X\fsdreamteam\couatl\gsx\GSX_manual.pdf.

Well .... Many Thanxs ....  ;D
Title: Re: GSX Released...
Post by: PUP4ORD on February 01, 2012, 07:54:02 am
Hoo Ya for GSX 8) :)
Title: Re: GSX Released...
Post by: Snprshot3 on February 01, 2012, 09:49:01 am
I literary Jizzed in my pants when I loaded up GSX. Outstanding Work!!!!!!!!!!!!!!!!!!!!!!!!!!! I know you have a few features down the road but I was wondering about two things. Number 1, will there be a feature so that the baggage cart will operate on both Cargo doors? Number 2, will there eventually be a feature that will you to refuel complex planes like the PMDG planes without having to use their software. Because I know that they say never to use FSX fuel loader and thats what GSX is essentially using. It would be cool to call the fuel truck with a predetermined amount of fuel so that I can watch the gauges fill up, but know that the fuel is being loaded properly into the plane the way PMDG wants it to. Im not complaining though. You could never add another update and I will never complain.
Title: Re: GSX Released...
Post by: virtuali on February 01, 2012, 10:41:55 am
Number 1, will there be a feature so that the baggage cart will operate on both Cargo doors?

We planned it, and it won't be really difficult to add it, the only real issue is that it might be difficult for the loader to maneuver into the usually cramped area close to the forward cargo doors.

Quote
Number 2, will there eventually be a feature that will you to refuel complex planes like the PMDG planes without having to use their software.

A Fuel loader is surely planned, not sure the exact reason why PMDG suggests not to use the default one, but in general, *writing* something could be dangerous, right now the interaction between GSX and PMDG is in one direction, so GSX is only *reading* values, so no damage can be done. Writing fuel on an airplane that uses a custom system it's more tricky, perhaps after PMDG releases their SDK, it might be worth looking at.
Title: Re: GSX Released...
Post by: WebMaximus on February 01, 2012, 11:04:37 am
Having the fuel loading work with the NGX would be awesome so +1 for that!!
Title: Re: GSX Released...
Post by: Eisbahn on February 01, 2012, 02:19:13 pm
Sorry if I am missing something, but where do I find the Paint Kit?
Eisbahn
Title: Re: GSX Released...
Post by: virtuali on February 01, 2012, 02:21:14 pm
Already answered here:

http://www.fsdreamteam.com/forum/index.php?topic=5467.0

It's best if you don't use the GSX Backdoor board for support question, it's more likely you'll find answers in the correct section.
Title: Re: GSX Released...
Post by: Eisbahn on February 01, 2012, 02:35:54 pm
Already answered here:

http://www.fsdreamteam.com/forum/index.php?topic=5467.0

It's best if you don't use the GSX Backdoor board for support question, it's more likely you'll find answers in the correct section.

Thanks for the rapid response. Sorry for the mistake.
Eisbahn
Title: Re: GSX Released...
Post by: ricardo_r on February 01, 2012, 03:36:11 pm
Number 1, will there be a feature so that the baggage cart will operate on both Cargo doors?

We planned it, and it won't be really difficult to add it, the only real issue is that it might be difficult for the loader to maneuver into the usually cramped area close to the forward cargo doors.

I second that. Even if the front baggage loader overruns a bit anything in the process, it would be great to have it. Maybe being able to able/disable it in the couatl.cfg... :)
Title: Re: GSX Released...
Post by: blk137 on February 01, 2012, 07:20:16 pm
finally its out lol i will be buying in a few minuites :)
Title: Re: GSX Released...
Post by: akair-NorthLinkVA on February 01, 2012, 07:46:59 pm
Hi... Umberto ....

A few questions ....please and/or suggestions for next release.

1.> Have Installer Make a Link to PDF ... in a Folder in Start Menu ie: GSX or FSDT>GSX

   1.a Have a PDF or Doc ... explaining what you Recommend to set ALL - in FSX Settings
2.> Have a GSX .... Configuration Program in ~ above folder ~

    2.a> Have a button to disable beep ....waiting for aft door .... if you do not have cargo doors.

    2.b> I must have missed something here ~ vehicles_airport.bgl .... was replaced by vehicles_airport.GSX

           ( Where is the OTHER Ground Vehicles .... ??? ~ ~ None are showing but a few / at your gate ie: GSX vehicles Only

            NO other .....old default ground vehicles at other gates ... ??? No New GSX - pushback tugs or baggage running, catering trucks, fuel, etc....

            around in different area )

          [ Would be nice to have a config.... editor program to check density of other AI .... Ground Services Vehicles ~ GSX ]

3. Have in above Config Editor - a way to select Type of Vehicles - You intend to use ... ie North America, Europe .... etc.

   ( I Do Not like to use Follow Me ...or Others Vehicle for Europe - if I only fly in North America .... <grins> No offense u folks on other side of pond. )

*******
*******

Umberto..... and FSDT crew .... THANX for this Addition, but at this time for the $40.oo, in this early state is not worth it .... if You can Not get the

GSX vehicles to show .... other areas of the Airport. ... ~ having said Respectfully

*******
*******

Win7 Pro(64) [AMD 4core, 16gb] ~ Paid versions PANC, KDEN, KLAX, KDFW, KORD, KLAS, KSFO ....... GSX

Ultimate USA-X, Ultimate Alaska-X, MyTraffic 5.3, more


Title: Re: GSX Released...
Post by: virtuali on February 01, 2012, 08:35:24 pm
1.> Have Installer Make a Link to PDF ... in a Folder in Start Menu ie: GSX or FSDT>GSX

Yes, it was already suggested, we'll surely add it in the first installer update.

Quote
 1.a Have a PDF or Doc ... explaining what you Recommend to set ALL - in FSX Settings

Well, there aren't many specific settings I can think of that are really required for GSX, except maybe the "Advanced Animations" flag, which is required by a lots of other things, like jetways. Other than that, settings are not really different than what would normally give you performances you are happy with.

Quote
2.> Have a GSX .... Configuration Program in ~ above folder ~

You mean a GUI for the settings ? Yes, it could be done, but maybe later, we would like to concentrate first to supporting as many 3rd party airplanes and airports as possible.

Quote
2.a> Have a button to disable beep ....waiting for aft door .... if you do not have cargo doors.

If you don't have any cargo door, there will be no baggage loader at all. Maybe you mean cargo doors that can't be checked by GSX, because they use non-standard commands and the airplane is not supported ? In this case, it would be best to ADD the airplane to the supported list instead, so you'll also gain precise exit locations too.

Which airplane you were referring to ?


Quote
2.b> I must have missed something here ~ vehicles_airport.bgl .... was replaced by vehicles_airport.GSX

Something must have gone wrong while installing, because that file is the *backup* of the original vehicles_airport.bgl our installer made, before patching it to remove JUST the default Pushback tractor. Was your vehicles_airport.bgl file modified ?

In any case, simply renaming the .gsx to .bgl, will restore all your default vehicles, Pushback included of course...
Title: Re: GSX Released...
Post by: data63 on February 01, 2012, 10:06:41 pm

Quote
3. Do we need to have the latest airport version to use GSX correctly with it?

The only thing that affects GSX it's the AFCAD, and that is downloaded automatically by the GSX installer, because the Live Update feature is extended also to all our airports AFCADs.


does this mean, the Live Update will overwrite my customized AFCADs for FSDT Airports ?

Happy Landings

Juergen
Title: Re: GSX Released...
Post by: virtuali on February 01, 2012, 11:08:05 pm
does this mean, the Live Update will overwrite my customized AFCADs for FSDT Airports ?

Already discussed here:

http://www.fsdreamteam.com/forum/index.php?topic=5464.msg49649#msg49649

The short answer is no, your custom AFCADs won't be overwritten, because the installer takes every measure to back them.
Title: Re: GSX Released...
Post by: akair-NorthLinkVA on February 01, 2012, 11:41:46 pm
Umberto & Team ... Thanx for Reply ...

*******
Quote
2.> Have a GSX .... Configuration Program in ~ above folder ~

You mean a GUI for the settings ? Yes, it could be done, but maybe later, we would like to concentrate first to supporting as many 3rd party airplanes and airports as possible.

Yes

Quote
2.a> Have a button to disable beep ....waiting for aft door .... if you do not have cargo doors.

If you don't have any cargo door, there will be no baggage loader at all. Maybe you mean cargo doors that can't be checked by GSX, because they use non-standard commands and the airplane is not supported ? In this case, it would be best to ADD the airplane to the supported list instead, so you'll also gain precise exit locations too.

Which airplane you were referring to ?

FS 737-800 & PMDG 747-400 & QWSim 757-200 ... Tested so far Cargo Doors Problem

Quote
2.b> I must have missed something here ~ vehicles_airport.bgl .... was replaced by vehicles_airport.GSX

Just want to have a Lot of your GSX - Traffic Around Airport/s

Something must have gone wrong while installing, because that file is the *backup* of the original vehicles_airport.bgl our installer made, before patching it to remove JUST the default Pushback tractor. Was your vehicles_airport.bgl file modified ?

In any case, simply renaming the .gsx to .bgl, will restore all your default vehicles, Pushback included of course...

******
New - Problem ...????

In an None FSDT .... Airport .... in this test of Fly Tampa - KSEA w/FSX patch (x64) .... All I get is the Follow Me  ... Option,

go to the gate .... following FMe-Vehicle ... Stop Engines .... and I get NO .... Option to Request Ground Services .... Just has

Parking Gate .... Choices .... <gerrr> [ ... the Yellow Push-back Truck is there, and the baggage tug, and stair truck ] [ see below

4a  - maybe fixed if we knew how .... <grins>]

 ( I'm going to test at SimWings Anchorage-X, in a day or so )

4.a> I think this has something to do with  .... what ur talking about on page 19 .... ??

      Are you going to do a MUCH Better .... Tutorial/PFD/Document .... On how to do Some of the Things ... BRIEFLY ... explained hear ... <grins>

[ In your Airports KLAX, KDEN, KORD, ....would in Real Life ...have 100's of ... GS....vehicles ...running around .... I feel there should be an Option

  somewhere to have AI GS....vehicles .... all over as they did in SimWings Anchorage-X .... IMO ... Respectfully ]

*****                                                                                                                                              *****
*****  How do you Modify these to use in North America and/or use in an None FSDT Airport .... ie: 4a. above  *****
*****                                   All are .... sim.cfg ... files  ....  :) I will only post a few as example                  *****


fltsim.0]
title=KLAX_sett01_sf_v01
model=KLAX_sett01_sf
texture=
ui_type="model.KLAX_sett01_sf"

[fltsim.1]
title=KLAX_sign_sett_ctr_v01
model=KLAX_sign_sett_ctr
texture=
ui_type="model.KLAX_sign_sett_ctr"

[fltsim.2]
title=KLAX_sign_sett_ov_v01
model=KLAX_sign_sett_ov
texture=
ui_type="model.KLAX_sign_sett_ov"

[fltsim.3]
title=KLAX_t6_v01
model=KLAX_t6
texture=
ui_type="model.KLAX_t6"

[fltsim.4]
title=KLAX_t5_v01
model=KLAX_t5
texture=
ui_type="model.KLAX_t5"

[fltsim.5]
title=KLAX_t4_v01
model=KLAX_t4
texture=
ui_type="model.KLAX_t4"



*****

FSDT_Baggage_Loader ?C:\Program Files ?x86?\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Misc?    1/ 23/ 2012   3:37 PM
FSDT_BaggageTractor ?C:\Program Files ?x86?\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Misc?    12/ 6/ 2011   10:17 PM
FSDT_BaggageVan ?C:\Program Files ?x86?\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Misc?    1/ 9/ 2012   11:07 AM
FSDT_BaggageWagon ?C:\Program Files ?x86?\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Misc?    3/ 2/ 2011   9:56 PM
FSDT_Catering ?C:\Program Files ?x86?\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Misc?    1/ 13/ 2012   9:07 PM
FSDT_Catering_EU ?C:\Program Files ?x86?\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Misc?    1/ 13/ 2012   9:09 PM
FSDT_Catering_Half ?C:\Program Files ?x86?\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Misc?    1/ 15/ 2012   5:02 PM
FSDT_Catering_Man ?C:\Program Files ?x86?\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Misc?    12/ 1/ 2011   11:17 PM
FSDT_DeIce ?C:\Program Files ?x86?\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Misc?    9/ 21/ 2010   11:59 AM
FSDT_FireFighterTruck ?C:\Program Files ?x86?\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Misc?    9/ 21/ 2010   11:59 AM
FSDT_Firetruck_PHNL ?C:\Program Files ?x86?\Microsoft Games\Microsoft Flight Simulator X\SimObjects\GroundVehicles?    1/ 7/ 2010   10:06 PM
FSDT_FollowMe ?C:\Program Files ?x86?\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Misc?    12/ 16/ 2011   2:34 AM
FSDT_FuelTruck ?C:\Program Files ?x86?\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Misc?    9/ 8/ 2011   7:30 PM
FSDT_GPU ?C:\Program Files ?x86?\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Misc?    9/ 21/ 2010   11:59 AM
FSDT_KDFW ?C:\Program Files ?x86?\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Misc?    9/ 2/ 2010   11:08 PM
FSDT_KLAS ?C:\Program Files ?x86?\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Misc?    4/ 7/ 2009   10:48 PM
FSDT_KLAX ?C:\Program Files ?x86?\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Misc?    9/ 21/ 2011   9:52 PM
FSDT_KLAX_vhe ?C:\Program Files ?x86?\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Misc?    9/ 23/ 2011   12:28 AM
FSDT_Marshaller ?C:\Program Files ?x86?\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Misc?    1/ 20/ 2012   1:25 AM
FSDT_OhareX ?C:\Program Files ?x86?\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Misc?    11/ 23/ 2011   3:18 PM
FSDT_PassengerBus ?C:\Program Files ?x86?\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Misc?    1/ 22/ 2012   11:37 PM
FSDT_PHNL ?C:\Program Files ?x86?\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Misc?    1/ 9/ 2010   10:31 AM
FSDT_Pushback ?C:\Program Files ?x86?\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Misc?    1/ 18/ 2012   7:56 PM
FSDT_Pushback_Man ?C:\Program Files ?x86?\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Misc?    10/ 1/ 2011   1:21 PM
FSDT_Pushback_Small ?C:\Program Files ?x86?\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Misc?    1/ 18/ 2012   7:56 PM
FSDT_SafeGate ?C:\Program Files ?x86?\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Misc?    8/ 6/ 2010   1:52 AM
FSDT_Staircase ?C:\Program Files ?x86?\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Misc?    1/ 12/ 2012   10:24 PM
FSDT_Staircase_Fixed ?C:\Program Files ?x86?\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Misc?    1/ 15/ 2012   4:06 PM
FSDT_Staircase_large ?C:\Program Files ?x86?\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Misc?    12/ 6/ 2011   10:15 PM
FSDT_Van ?C:\Program Files ?x86?\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Misc?    1/ 15/ 2012   5:16 PM
FSDT_Van_Passengers ?C:\Program Files ?x86?\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Misc?    1/ 22/ 2012   9:58 PM
FSDT_Wingwalker ?C:\Program Files ?x86?\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Misc?    12/ 27/ 2011   5:14 PM

Title: Re: GSX Released...
Post by: virtuali on February 02, 2012, 12:41:55 am
Wait for the Repaint Kit, there will be explanations how to customize liveries and airports.
Title: Re: GSX Released...
Post by: Aviationation on February 02, 2012, 12:47:50 am
so it only works for acceleration?
Title: Re: GSX Released...
Post by: virtuali on February 02, 2012, 12:48:34 am
It works with SP2 OR Acceleration, as indicated on its Info page.
Title: Re: GSX Released...
Post by: rickcyvr on February 02, 2012, 12:48:56 am
I don't have the internet at home, am I still able to use this product? If internet is only required for activation, can I use a teathered Iphone for activation?

Thanks in advance.
Title: Re: GSX Released...
Post by: virtuali on February 02, 2012, 12:52:43 am
An offline activation procedure is available, it will run if there's no internet connection available.
Title: Re: GSX Released...
Post by: rickcyvr on February 02, 2012, 12:54:17 am
Thats great! thanks for your reply.
Title: Re: GSX Released...
Post by: data63 on February 02, 2012, 09:47:11 am
does this mean, the Live Update will overwrite my customized AFCADs for FSDT Airports ?

Already discussed here:

http://www.fsdreamteam.com/forum/index.php?topic=5464.msg49649#msg49649

The short answer is no, your custom AFCADs won't be overwritten, because the installer takes every measure to back them.

Sorry - I jumped on this before reading the complete forum entries (just jumped to my eyes)  :(

Looks like a grat produkt - I'll try today

Happy Landings

Juergen
Title: Re: GSX Released...
Post by: ottoramsaig on February 02, 2012, 07:42:13 pm
Not in Trial, it will work when purchased, but it's not really designed for military airplanes, let alone for military *operations* (would be quite silly to see Baggage loaders and Catering vehicles with an F-18...)

This may be true so far as FA 18's but think of how awesome it would be for a Military All Terrain Fork Lift carrying huge pallets of combat gear to the rear of my CS C 130.  ;D

Just saying.............great Product