FSDreamTeam forum
General Category => Unofficial F/A-18 Acceleration Pack board => Topic started by: 3wire on July 18, 2011, 11:49:19 pm
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I love the bird but it's hard on my frame rates; it's kind of strange I get good frame rates (30+) for a pass or two on the boat and then it will crawl to 5-10 FPS, usually after the trap. I used to have this problem with Dino's F-14 but haven't seen it lately. Anyone else anything similar?
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You give very little other Info. Did you defrag your Hardrive lately? Computer optimized for FSX, Acceleration? Herb
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Love this plane, primarily for the colimated HUD. I can move my eyepoint anywhere and the velocity vector still points where the plane is going...sooo cool. I so wish we had this for the sludge and Dino's f-14. I know it is very difficult and need to be built into the plane model.
No frame rate probs with this bird for me.
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In case any reader is not aware, Dino will release an update soon.
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It's not just the new T-45C; it's happening on all my birds (with/without tail hooks) but only around the boat. I have been running with this system for over a year with good performance, no problems at all. It's strange, it only happens around the boat and I'm fine for two passes and then my third pass turns into a slide show (5-12 FPS). As soon as I "turn off" the carriers I jump right back to 40+ FPS.
I'm running a dual core 2.8 GHZ with 4 gig of RAM with a decent NVIDA card (Dell M4400). Not an ideal rig (my other system died awhile back) but with very conservative settings I've had consistent performance.
Of course the only thing I have time for is a few day, night, and foul weather passes to keep my skills up around the boat.
This system struggles with the VRS Super Bug, but that's expected.
I thought maybe my HD was on the fritz until I got my FPS back after turning the boat off (I do regular defrags); I only use this system for FSX, it hardly ever touches the Internet unless I'm downloading something for FSX.
I guess it's time for a new system; I really want to wait until Fall before buying, I'm just to busy this summer.
I was hoping that someone out there would offer a "oh try this"; I figured someone might have/had similar symptoms.
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OK, I have a suggestion ;D My fps always goes down a little near the boat, may be a couple of fps, and this is normal because the carrier is quite detailed and there is a lot going on on the deck. So, one way to minimize this effect is to use a clean configuration of the Nimitz, like with no single plane on it. Also, just to confirm that this is the problem, you can try a couple of passes with the default carrier - it's a very simple model, so there should be no frame rate drop.
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That sounds like a winner, I did change to the T-45C Carrier Qual config, I will try with a clean deck and with the default.
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Latest version 2.1 Available at
http://indiafoxtecho.blogspot.com/
Thanks Dino and JR
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copy of part of readme for version 2.10 ----
VERSION 2.10
-Added instructor cockpit
-Changed glass material reflection for DirectX 10 compatibility
-Changed landing gear animation sequence to have a lower stance
-Added VT-86 repaint courtesy of Russel R. Smith
-Changed minor texturing flaws
-Minor fixes to the flight manual, added aft cockpit diagram and ejection seat details
-Activated "Bitching Betty" sounds by default GPWS, Over G, Low Fuel, albeit voice warnings
are not currently linked to DEP data. GPWS Voice is set to 300 ft regardless of DEP and Low
Fuel is not linked to BINGO value (Voice activates when fuel is 300lbs or less).
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Going back to the empty carrier helped. I flew 7-8 passes with no problem. Later when I was finished with the boat (I deleted it) I was flying around doing take offs and landings at different airfields around KNMM my world turned into a slide show for no apparent reason 4-10 FPS (just like it did around the boat). Out of curiosity I loaded up the default C-172 and my frame rates were between 120-200+
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Hello,3Wire!
I think you have a Computer problem. Hardrive or your FSX set-up. I have a Pentium Asus Q5 mobo 3.0 GHz Dual processor overclocked to 3.6 GHz. nVidia 9800 GT/512 meg memory grafic card. My frame-rate is locked at 40. I do not run it Unlimited, Running Unlimited, there was problem with it. I do turn off programs not needed which are running in the background. Check at the website Nick's recommendation for FSX. Herb
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How do you see the instructor cockpit?
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Hit 'A' when in vc mode.
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Is there a way to increase displayed text size in the new Dino-T45C's HUD?
After reinstalling the new T-45 I noticed that in VC mode the green type on the HUD is very small and faint. Does anyone know if there's anything I can do to get the larger type back?
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I have looked at Dino's new T-45; in the downloaded folder I see a file File_id.diz . What is this file and where should I put it? (Only polite and helpful answers to question 2, please)
Thank you,
Tregarth
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http://en.wikipedia.org/wiki/FILE_ID.DIZ
I have deleted plenty of these files over the years which seems to make no difference to anything but I don't recall seeing/doing this for the T-45C until just now. Have deleted the .DIZ file in the 'sound' folder and then flown the Goshawk OK. BUT.... I don't have sound on this computer to know if the sound has been affected but I don't think so.
You can move the file or rename it but YMMV. ;D
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Is there a way to increase displayed text size in the new Dino-T45C's HUD?
After reinstalling the new T-45 I noticed that in VC mode the green type on the HUD is very small and faint. Does anyone know if there's anything I can do to get the larger type back?
Hi, can you provide a screenshot, perhaps cut only the HUD?
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Dear Spaz and Frenchie88,
I appreciate the replies, very helpful.
Thank you,
Tregarth
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Is there a way to increase displayed text size in the new Dino-T45C's HUD?
After reinstalling the new T-45 I noticed that in VC mode the green type on the HUD is very small and faint. Does anyone know if there's anything I can do to get the larger type back?
Hi, can you provide a screenshot, perhaps cut only the HUD?
Please see attached screengrabs. They were taken one after the other on the new T45. Could the colour be a bit more intense or text a bit more bold? (On the Digital Integration F/A-18E Super Hornet it was possible to change the font colour; it could be varied continuously from red to violet. Sadly, it will not run in Win 7 HP.)
Please ignore the "scrunched" gauges - I have compressed 3 screens into 1 to show the VC on 1 screen.
Thank you,
Tregarth
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I think the problem may be the resolution - the HUD looks more detailed on high resolution monitors. I have attached a picture that was cropped from 1920x1080 screenshot and then it was squeezed into a 100kb jpeg - you can still see a lot of detail. Unfortunately, there is nothing else than can make the HUD look better. Changing the color does not make the symbology look sharper, just different, you can see that with the blue and green. I have worked with Dino to provide the best looking symbology possible with an xml-based HUD.
J.R.
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Thanks for the reply. You are right.
What sort of display are you using? I am using a 19" wide screen TFT with a "natural" resolution of 1280 x 1024; do you have any ideas on how I can change it to 1920 x 1080 so I can have a similarly crisp image?
Thanks again,
Tregarth
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Well, TFT monitors have a native resolution (usually the maximum) and they look the best at that resolution. In your case this is 1280x1024, which is normal for a 19" screen. My regular monitor at home is 21" and runs on 1680x1050 and I am very happy with it. I had briefly a 23" monitor which was 1920x1080 and this is the most typical resolution of the monitors (http://www.bhphotovideo.com/c/search?Ns=p_PRICE_2|0&mxp=250&ci=6559&mnp=150&N=4294542210+4294949016&srtclk=sort) today. The only way to see the HUD symbols better on a smaller monitor is to zoom in a little bit.
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Thanks, I'll live with what I have. I have 3 x 19" WS monitors running off a TripleHead2Go so upgrading will be a bit expensive.
Thank you very much for a superb Goshawk, you have done a really impressive job.
Best regards,
Tregarth
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As gooda thread as any to post this news about new versions of Dino's F-14 and T-45C onway!
Taking a small break from the Lightning... T-45C Goshawk and F-14D Tomcat projects update 13 June 2012
http://indiafoxtecho.blogspot.com.au/2012/06/taking-small-break-from-lightning-t-45c.html
Best to go to the original thread URL for all the changes described etc.
-45C GOSHAWK - NEW REVISION 2.20
(http://4.bp.blogspot.com/-Nm03Z4IBCWw/T9fSH2gDWUI/AAAAAAAABG4/cSXbPKtnFYs/s400/T45C220.jpg)
F-14D SUPER TOMCAT - NEW VERSION 2.00
(http://1.bp.blogspot.com/-K2Ir6uyD8zg/T9fTOh1bc1I/AAAAAAAABHI/GAhUi0M7uFI/s400/f14dv201.jpg)
(http://3.bp.blogspot.com/-jLbWx0yaYh0/T9fTMGoHlwI/AAAAAAAABHA/ZmsSztbPaZ8/s400/f14dv202.jpg)
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Nice his aircraft are awesome.
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T-45C Goshawk 2.20 Download link (untested) 22 June 2012
http://indiafoxtecho.blogspot.com.au/2012/06/t-45c-goshawk-220-download-link.html
"EDIT: THIS IS AN UNTESTED VERSION - PLEASE REPORT ANY MALFUNCTION IN THE COMMENTS. ALSO, PLEASE DELETE PREVIOUS VERSION BEFORE INSTALLING THIS ONE.
Please find a Mediafire download link to the latest build of the T-45C Goshawk for Flight Simulator X Acceleration. There are not many changes and most of them are minor fixes to small glitches that I considered annoying.
By the way, let me underline that the "docs" subfolder contains a pretty complete and detailed flight manual... it seems that many users did not know its existance and I think it is one of the best parts of the package.
Here is the dowload link to the untested version:
T45C for Flight Simulator X:Acceleration_VERSION 2.20
http://www.mediafire.com/?f71l5movd0al7lx (92Mb ZIP)
And here is the list of changes:
VERSION 2.20
- Changed external model canopy glass reflection to get rid of separate DX9/DX10 models. The new glass material (textured) looks OK in both modes.
- Fixed texture folder cfg for texture aliasing
- Added all the repaints from Jiri Soukup (which include the outstanding Centennial Of Naval Aviation schemes that were missing from the original package)
- Minor fixes to virtual cockpit (mainly misalignment of some switches)
- Improved HUD symbol generator modeling (should look slightly better now)
- Redone all thumbnails for visual consistency in FSX menu
- Fixed launch bar retraction animation sequence
- Fixed UVW mapping texture in tailhook pivot area
For some days I will not upload the file elsewhere - let me know it it works as it should, and if so I will post it to the usual websites. Have fun!"
http://3.bp.blogspot.com/--cVxi_9Vnxg/T-O8fGmZviI/AAAAAAAABHk/fsLKly3z3V0/s1600/T45C220.jpg
(http://3.bp.blogspot.com/--cVxi_9Vnxg/T-O8fGmZviI/AAAAAAAABHk/fsLKly3z3V0/s1600/T45C220.jpg)
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Awesome, this aircraft is great for carrierops.
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I'm running on a 1920x1080(native) screen as well and the HUD symbology doesn't look anywhere like neutrino's. I've seen screenshots of sludge's Hornet with nice resolute HUD symbology too, but mine doesn't look anywhere like those as well. I'm beginning to wonder if the font that the t45 and the sludge hornet pools from somehow got jumbled?
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Hi, can you provide a screenshot?
I'm running on a 1920x1080(native) screen as well and the HUD symbology doesn't look anywhere like neutrino's. I've seen screenshots of sludge's Hornet with nice resolute HUD symbology too, but mine doesn't look anywhere like those as well. I'm beginning to wonder if the font that the t45 and the sludge hornet pools from somehow got jumbled?
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version 2.21 out now
also at flightsim, I think
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Neutrino here is a screenshot. The fonts look different.
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The symbology on the screenshot looks OK to me. Your screenshot is 1280x720, I suppose you resized a 1920x1080 screenshot, where it should look even better. Keep in mind that the HUD is projected differently on the Hornet and the T-45C, the HUD on the T-45C is collimated (stays fixed relative to the outside world as you move your head around), so this may account for the difference you see.
I've attached a crop from a 1680x1050 screenshot to compare how it looks on my monitor. And also a resized 1920x1080 from a video (http://www.youtube.com/watch?v=sC2KPcQOEhU) with the previous T-45C v200. I think the only differences are due to zoom factor, resizing and compression.
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This is a follow on to one of my earlier posts in this topic.
Is there anyway to make the HUD symbols more intense i.e. darker and or brighter so they are more conspicuious?
Thank you,
Tregarth
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Tregarth, unfortunately with xml based HUDs, there is no way to make them look any more clear or stand out better against the background. And there is no way to make them brighter or increase the contrast - you can just decrease brightness down from 100%. So there are only ways to make the symbology look worse. I have so far worked on HUDs for five different aircraft, and I have pestered the designers relentlessly until I was happy with the way the symbols look. However beyond a certain point, there is so much that can be improved. There are other technologies to implements the HUD other than xml graphics, but I have no experience with them.
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Dear Neutrino,
Thanks for the reply, you know about these things, I don't so you are right.
I am grateful to Dino and yourself for a wonderful which is a joy to fly.
Good work and Thank you.
Tregarth.
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Thank you for the explanation neutrino, I see what you're saying. I just cropped it to size so i don't have to mess with it too much. I have my zoom factor set to .50 and just move the eye-point forward or back. These fsx add-ons just keep getting better and better, by the day, it almost seems. Kudos to everyone in making these all possible!!
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I have been flying the new Dino T-45 using Win 7 and it is very good.
I have just tried to add the IFLOLS gauge but, although the gauge shows as it used to, all the lights show as black. I have flown a circuit to see if the lights come on when the plane is locked onto an ILS beam but nothing happens, as you can see fom the attachment. Normally, on the ground some of the lights show but this time none are "turned on".
Previuosly I put the IFLOLS.CAB gauge in the Goshawk Panel folder, and made the folowing additional changes to the Panel.cfg file
[Window Titles]
Window00=Main Panel/Indexer/Carrier Trap Gauge
Window01=HUD Control
Window02=Radio Stack
Window03=Refueling Gauge/UFC
Window04=GPS
Window05=IFLOLS
Window06=PLAT Cam
and
//------------------------IFLOLS Ideal Size--------------------------------
[Window05]
size_mm = 100, 100 // smaller size w/ bigger LCDs (1920x1200) = 300, 100
//position = 1 // 1 = upper center, 4 = center, 3 = left center
window_size = 0.0730, 0.130 // window_size= 0.2, 0.204 deflt; 0.156, 0.083 for 300,100 at 1920x1080
// window_size= 0.1875, 0.143 for 1024x768; 0.2, 0.204 for 1920x1080
// window_size= 0.2, 0.183 for 384, 220 at 1920x1200
window_pos = 0.422, 0.85
background_color= 0,0,0
visible = 0
ident = 10050
gauge00=IFLOLS!IFLOLS.xml, 0, 0, 100, 100 // smaller size, bigger LCDs (1920x1200) = 0, 0, 300, 100
Am I doing something wrong, and if so, can you please tell me how to correct it?
Thank you for a really marvellous aeroplane.
tregarth
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Tre...
Find an airfield with an active ILS or a carrier, then dial in the ILS or ICLS freq. When you see the ILS needles come up on the HUD, the IFLOLS should work as well (even if its a land based ILS). Thats how the IFLOLS gauge works, it reads the HUD ILS needles.
If that doesnt work, holler at me and we will keep troubleshooting.
Later
Sludge
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Dear Sludge,
Thanks for the reply, I hope you have now settled in to your new pad OK.
I have had another go with the IFLOLS and it now works perfectly - finger trouble at my end. For info I have also transferred the gauge into my Dodo Sim Bell 206 and it works perfectly in that as well.
I am sorry to have troubled you and look forward to seeing your updated SuperHornet soon.
Best regards,
Tregarth.
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Gents, v2.25 hit the shelves at your normal d/l sites:
Zip View
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T-45C Goshawk for Flight Simulator X: Acceleration - V2.25
By Dino Cattaneo (Released September 10th 2012)
Please visit my blog for updates and feeback:
indiafoxtecho.blogspot.com
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VERSION 2.25
- Improved NACES model and texture in the virtual cockpit
- Improved miscellaneous details in virtual cockpit (HUD symbol generator, control stick, textures, explosive chord in instructor seat, miscellaneous geometry fixes)
- Fixed minor defect in ejection sean modeling
- Added patches to pilot models