FSDreamTeam forum

General Category => Unofficial F/A-18 Acceleration Pack board => Topic started by: Sludge on October 23, 2010, 03:37:55 am

Title: Sludge Hornet Modification v1.2 RELEASED
Post by: Sludge on October 23, 2010, 03:37:55 am
Fellas...

The Sludge Hornet v1.2 has been released.  Much thanks to Razgriz for his work on the installer; of course Serge for his work on the gauges, sound updates, and ideas; JR for his HUD and the Refueling gauge, many ideas, and reality checks.  Also, thanks to all the forum members for their feedback during the testing phase.  There were some effect exclusions (ie.Chaff/Flares) that just could NOT be done in a decent amount of time, so in the interests of playability, I decided to forgo them 'til I get a better working knowledge of .XML's and effects altogether.  Don't worry, its still going to happen, just farther down the road.

Anyway, the .zip contains an installer with the following features:
- Coded from scratch for optimization
- Checks for FSX & FSX Acceleration to be installed
- Checks for previous Sludge Hornet installations
- Deletes any previous Sludge Hornet installations (if any)
- Installs new effects, gauges, and airplanes

Hope you enjoy this latest (but not last) iteration.

http://www.mediafire.com/?bux10ccoafelwa1

Thanks
Sludge
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: Orion on October 23, 2010, 04:44:54 am
Are there files available for manual install?
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: Razgriz on October 23, 2010, 04:49:02 am
Why do you need a manual install?  The filesize is almost 85mb (double the installer's), too.
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: Orion on October 23, 2010, 04:55:27 am
Only want the Sludge Hornet Basic.
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: Sludge on October 23, 2010, 05:13:58 am
Orion...

Its simple.  Run the installer and delete the SludgeFA18_FX folder in SIMOBJECTS/AIRPLANES.

Later
Sludge
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: Orion on October 23, 2010, 05:40:26 am
Nevermind.
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: SpazSinbad on October 23, 2010, 05:45:48 am
Sludge & ALL (& Razgriz for installer), ACE. ‘Briefly’ I went back to default Hornet and it is a shocker! Flight Idle is no place to be on finals.  ;D Nice work on the SLUDGE v1.2 and installer. Seems to be all in order. Thanks again for the great work. Always good to fly - the sludge.
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: Mickey_Techy on October 23, 2010, 04:16:33 pm
Good work Sludge (& Raz).

Tonight is 'dedicated' to the Sludge. Lol.
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: GOONIE on October 23, 2010, 06:07:24 pm
Nice work guys! Hopefully I can get my SFCarrier2 mission working soon so I can join the NATOPS group.

Sludge, what's the genisis of the name "sludge" if you don't mind me asking?

-Capt

Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: Johan on October 23, 2010, 08:06:45 pm
Fellas...

The Sludge Hornet v1.2 has been released.  Much thanks to Razgriz for his work on the installer; of course Serge for his work on the gauges, sound updates, and ideas; JR for his HUD and the Refueling gauge, many ideas, and reality checks.  Also, thanks to all the forum members for their feedback during the testing phase.  There were some effect exclusions (ie.Chaff/Flares) that just could NOT be done in a decent amount of time, so in the interests of playability, I decided to forgo them 'til I get a better working knowledge of .XML's and effects altogether.  Don't worry, its still going to happen, just farther down the road.

Anyway, the .zip contains an installer with the following features:
- Coded from scratch for optimization
- Checks for FSX & FSX Acceleration to be installed
- Checks for previous Sludge Hornet installations
- Deletes any previous Sludge Hornet installations (if any)
- Installs new effects, gauges, and airplanes

Hope you enjoy this latest (but not last) iteration.

http://www.mediafire.com/?bux10ccoafelwa1

Thanks
Sludge


Sludge,

The automatic installer doesn't seem to work for me. I have tried 2 things:
1-delete previous Sludge installations and run the installer. It gives me a message that it can't access the config.cfg file and then it stops
2-leave the previous Sludge installations and run the installer so it can delete them itself. It gives me a message that "Access to the path 'C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\SludgeFA18_Basic\' is denied.
Either way it won't install.

Thanks for your help. I understand that the install has been running fine for others...
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: Orion on October 23, 2010, 08:16:50 pm
Right click the installer and pick "Run as administrator".  Duncan should have really avoided this in the first place and set the application's manifest to request elevated permissions.
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: Razgriz on October 23, 2010, 08:33:18 pm
Fellas...

The Sludge Hornet v1.2 has been released.  Much thanks to Razgriz for his work on the installer; of course Serge for his work on the gauges, sound updates, and ideas; JR for his HUD and the Refueling gauge, many ideas, and reality checks.  Also, thanks to all the forum members for their feedback during the testing phase.  There were some effect exclusions (ie.Chaff/Flares) that just could NOT be done in a decent amount of time, so in the interests of playability, I decided to forgo them 'til I get a better working knowledge of .XML's and effects altogether.  Don't worry, its still going to happen, just farther down the road.

Anyway, the .zip contains an installer with the following features:
- Coded from scratch for optimization
- Checks for FSX & FSX Acceleration to be installed
- Checks for previous Sludge Hornet installations
- Deletes any previous Sludge Hornet installations (if any)
- Installs new effects, gauges, and airplanes

Hope you enjoy this latest (but not last) iteration.

http://www.mediafire.com/?bux10ccoafelwa1

Thanks
Sludge


Sludge,

The automatic installer doesn't seem to work for me. I have tried 2 things:
1-delete previous Sludge installations and run the installer. It gives me a message that it can't access the config.cfg file and then it stops
2-leave the previous Sludge installations and run the installer so it can delete them itself. It gives me a message that "Access to the path 'C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\SludgeFA18_Basic\' is denied.
Either way it won't install.

Thanks for your help. I understand that the install has been running fine for others...

Yeah, you're going to want to run it as an admin.  Thats my fault for not forcing it to run as admin.  If you have any more installer errors, don't hesitate to post.
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: Johan on October 23, 2010, 08:48:39 pm
Fellas...

The Sludge Hornet v1.2 has been released.  Much thanks to Razgriz for his work on the installer; of course Serge for his work on the gauges, sound updates, and ideas; JR for his HUD and the Refueling gauge, many ideas, and reality checks.  Also, thanks to all the forum members for their feedback during the testing phase.  There were some effect exclusions (ie.Chaff/Flares) that just could NOT be done in a decent amount of time, so in the interests of playability, I decided to forgo them 'til I get a better working knowledge of .XML's and effects altogether.  Don't worry, its still going to happen, just farther down the road.

Anyway, the .zip contains an installer with the following features:
- Coded from scratch for optimization
- Checks for FSX & FSX Acceleration to be installed
- Checks for previous Sludge Hornet installations
- Deletes any previous Sludge Hornet installations (if any)
- Installs new effects, gauges, and airplanes

Hope you enjoy this latest (but not last) iteration.

http://www.mediafire.com/?bux10ccoafelwa1

Thanks
Sludge


Sludge,

The automatic installer doesn't seem to work for me. I have tried 2 things:
1-delete previous Sludge installations and run the installer. It gives me a message that it can't access the config.cfg file and then it stops
2-leave the previous Sludge installations and run the installer so it can delete them itself. It gives me a message that "Access to the path 'C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\SludgeFA18_Basic\' is denied.
Either way it won't install.

Thanks for your help. I understand that the install has been running fine for others...

Yeah, you're going to want to run it as an admin.  Thats my fault for not forcing it to run as admin.  If you have any more installer errors, don't hesitate to post.

Razgriz, Orion, thanks, it worked fine and the plane is great. So much work went into it, all this team (Sludge included) is fantastic. Thanks.
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: Mickey_Techy on October 23, 2010, 09:08:24 pm
Sludge,

"WE" have flown the Sludge Mk II for more than five straight hours.
Have had loads and loads of fun.

Thx mate.

Mickey

PS:   Just one question. I am so used to having the GPS show up when I press Shift+3. Is it okay, if we change the key mappings for the custom gauges you have thrown in? Are you good with that?
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: Razgriz on October 23, 2010, 09:49:09 pm
You can change all of the keymappings you want, nobody here has a problem with that.  Make sure you change the window title (Window02=xxx) and the actual panel [Window02] in the panel.cfg.
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: Razgriz on October 23, 2010, 10:24:56 pm
Fixed installer (if installer worked previously, no need to re-download and re-install)
<URL removed because of malfunctioning installer>
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: wilycoyote4 on October 24, 2010, 04:18:52 am
5.0 Gs consistant at 13,000 feet at 335 KTAS FUEL 80%

1st flight

I see it available on flightsim with well over 300 downloads.
Glad to see a new thread for 1.2.
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: skimmer on October 24, 2010, 05:36:58 am
Nice work and great results. I am finaly getting some hrs in sludge harnet and liking it more and more :)
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: wilycoyote4 on October 24, 2010, 07:45:14 am
75 degrees nose steering, nice, proper carrier performance
Just love that Marine VFMA-323 paint, I'd like to write my name in that grime, eh.
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: Sludge on October 24, 2010, 05:41:39 pm
Mickey...

No problem.  Its exactly as Duncan said, you are FREE to change anything you want, within the bounds of not altering a gauge I got from someone else (ie. JR/Printz HUD, Serge's sound pack) without asking those guys first.  But yes, if there is a different setup you want in the PANEL.CFG and you know how to do it.  Fire away, you are more than welcome to do it.  Questions/requests like these just let me know I did my job in getting people passionate and active in the default/Sludge Hornet again.  She is really a fun girl with alot of flight hours left in her.  Can you guys think of what ALL OF US wouldve done, if they wouldve let US be the creative/realism advisory team for the default Hornet?!

Wily...

Ask Ray Gagnon how to do it.  He might have a "template" Grunge Sludge paint without my name or anybody else's, then you can just add the name w/Photoshop or whatever program you use.  Once you get it, if youre not sure how to add it to the Sludge let me know, Ill help you out.

As Im just getting back to the computer after a FANTASTIC COLLEGE FOOTBALL weekend Id like to know what everyone thinks of the new paints?  Personally, I really like the NEW NASA paint, and the VMFA-323 CAG paint.

However, this is a BAD CREDIT OMISSION that I have no quick public rectification other than posting online here, but the VMFA-323 CAG paint was done by JJ Guerra (Microbrewst).  Sorry I missed that JJ, as your paint is now amonst my favorites and I really like your "new engine" inner turkey feathers.

Later
Sludge

Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: Mickey_Techy on October 24, 2010, 05:48:25 pm
....Personally, I really like the NEW NASA paint......

I love the New NASA paint too. Almost 90% of my flight hours have been logged flying that paint, lol.
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: IRONDAN on October 24, 2010, 08:23:27 pm
VMFA-323 IS AWSOME! But it will be nice to have those old school Marine sqn like VMFA-451 WARLORDS and VMFA-531 GREY GHOSTS.
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: svicar on October 24, 2010, 09:53:31 pm
The new "Sludge Hornet" is great; I managed to nail the three wire on the first go ;D Many thank to you Sludge and all the folks that have put so much of their time and talent into this great release.

In regards to the question of having one's name placed on the "Grunge Hornet", drop me an email at svicar@live.ca and I would be most happy to see what I can do for you, (or any of my other repaints for that matter).

Also I just wanted to say that in regards to the VMFA-323 CAG paint by JJ Guerra, that repaint is a work of art and you are one talented so and so. First rate work!
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: wilycoyote4 on October 24, 2010, 10:24:37 pm
Sludge---

Just a thought on realism to use a finger to put a name, message, or initials in grime.  I'll guess it was done for real.  I once wrote my initials on a greasey grimey Mi-24 Hind sitting on a ramp.  Had to find a few inches of space because the grimey coating was covered in words, etc., although there was plenty of slimey grime.  That was 15 years ago as I guess although other examples come to mind, lol.

Just me having too much fun.
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: SpazSinbad on October 24, 2010, 11:35:22 pm
All this discussion of paint schemes has reminded me of the 'Centennial of USN NavAv' Hornet paint scheme (or maybe just one example of many - I'm not sure):

http://www.fencecheck.com/forums/index.php?topic=21468.0

http://farm5.static.flickr.com/4112/5024792802_3b7299ce71_b.jpg

(http://farm5.static.flickr.com/4112/5024792802_3b7299ce71_b.jpg)
______________

http://farm5.static.flickr.com/4092/5024792616_3ee5069fb8_b.jpg

(http://farm5.static.flickr.com/4092/5024792616_3ee5069fb8_b.jpg)
_______________

http://farm5.static.flickr.com/4084/5024861910_ae1fa0b00e_b.jpg

(http://farm5.static.flickr.com/4084/5024861910_ae1fa0b00e_b.jpg)
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: IRONDAN on October 25, 2010, 01:11:16 am
Hey guys , On my UFC panel I always have those big round numbers, How can I get back the real original fonts for those number ?
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: Sludge on October 25, 2010, 06:35:11 am
CAPT...

The basis for "Sludge" came from my days in AWACS training.  Every morning I would bring in some type of nasty Micky D's or Burger king fast food for breakfast.  Well, the other fellas would see this and say:  "look at him wolf down that sludge".  Then it became "sludge... its what I eat and what pumps thru my veins."  Nowadays I eat better but the name stuck and I like it.

SPAZ....

That paint is HARD on the eyes.  OUCH.

IRON...

I may check that out.  What are you talking about when you say "original fonts"?  You mean from the built in VC UFC panel?  Those LED fonts?  Or do you mean from the original UFC gauge that Serge made?

To ALL....

Im working on getting all the Sludge mods put into the CAPT SIM Delta Hornet.  So far, going real well, should have an instruction sequence for doing this up soon.

Later
Sludge
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: IRONDAN on October 25, 2010, 08:27:23 pm
The led font
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: Sludge on October 25, 2010, 08:57:30 pm
Dan...

OK, cool.  Id default to Serge and ask him for help, as its his gauge and he knows the exact inner workings of it.  If he is busy with something else, let me know, and Ill give it a whirl.

Later
Sludge
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: IRONDAN on October 25, 2010, 09:10:45 pm
THANKS A LOT.
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: wilycoyote4 on October 26, 2010, 12:51:15 am
First carrier trials


Trap on first try but not a very nice score on the greeny board, lol.  Nice carrier approach control of the bird.

Then cat.  Left the bird on the cat at full power, fuel 49%, and the aircraft stayed glued perfectly then launch.  I don't need full power for launch at that weight which may not be realistic but FSX has its quirky issues.

Much to study and thanks to all for this step in the continuing improvement of this default Hornet,
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: wilycoyote4 on October 26, 2010, 01:48:55 am
Ground taxi is impressive, far more stable, very little tipsy or sway and only at high unrealitic speeds.  Carrier traps much, much more smooth, not the flippy bouncy stuff ------of course the trap must not be poorly performed by the pilot !!!!!!!!!!!!!!
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: Razgriz on October 26, 2010, 01:59:09 am
BTW Guys, for a realistic cat shot do the following:

-Hook up to the cat like any other cat shot
-Stay engines idle all the way down the cat stroke with the stick released
-Apply full MIL as soon as the aircraft is airborne.

You should get an endspeed of 166, which feels much better.  The default cat will launch you like a rocket with endspeeds of 200+.
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: wilycoyote4 on October 26, 2010, 02:18:53 am
[quote author=Razgriz link=topic=3762.msg33768#msg33768 date=1288051149)
You should get an endspeed of 166, which feels much better.  The default cat will launch you like a rocket with endspeeds of 200+.
[/quote]

Thanks, never throttled down that far, nice from the VC.
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: IRONDAN on October 26, 2010, 11:15:59 pm
Hey guys do you know if someone is working on making High resolution textures for the Hornet cockpit?
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: frankwi on October 27, 2010, 12:27:05 am
"Im working on getting all the Sludge mods put into the CAPT SIM Delta Hornet.  So far, going real well, should have an instruction sequence for doing this up soon."

That would make me VERY happy !
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: Paddles on October 27, 2010, 06:51:48 am
Hey guys do you know if someone is working on making High resolution textures for the Hornet cockpit?

IRONDAN,
Currently FSX supports textures resolution of up to 4096x4096. What the advantages and disadvantages of using such large textures, briefly?..

+ Crisper, highly detailed and nice looking textures, i.e. pure eyecandy

- One needs to manually set and maintain Texture_Max_Load parameter in the FSX.cfg
- On some machines this may impact performance

All these, and some other, pros and cons are well described here http://www.simforums.com/forums/nicktexture-max-load-post_topic28692.html (http://www.simforums.com/forums/nicktexture-max-load-post_topic28692.html).

I did a quick test and repainted one of the VC textures at a higher resolution to see what is what. Here are some screengrabs of the VC at different resolutions. Note, that the base texture was not repainted, it was just resized, so its original 'blurriness' was retained.

01.jpg - default VC textures at default resolution 1024.
02.jpg - a 2048 texture at 2048 mode (only white letters repainted and yellow letters added, all letters crisp and nice)
03.jpg - a 2048 texture at 1024 resolution (letters blurred noticeably)
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: Sludge on October 27, 2010, 08:40:49 pm
Fellas...

The CAPT SIM files are almost ready, just scouring over them to make sure I wont be sending payware over, which means I will have several BLANK FOLDERS (ie texture.RCAF-Tiger folder) and you'll have to copy/paste everything inside the default (ex. texture.d_tiger folder into the texture.RCAF-Tiger folder) manually.  Or just RENAME your installed texture.d_tiger folder to texture.RCAF-Tiger.  I know people dont like this, but IT HAS TO BE DONE THIS WAY, as if I dont, I could get in trouble from CAPT SIM for sending out their payware.

For obvious purposes, this assumes you have the Sludge Hornet Mod v1.2 installed, and the CAPT SIM baseline Delta Hornet installation.  If you dont, you wont get the CAPT SIM Delta Hornet/Sludge Hornet mod, cause none of the files for that will be included.

Later
Sludge
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: MacK on October 27, 2010, 09:08:23 pm
Love the new Hornet mate. Absolutely superb!

Thanks very much for all the hard work.

Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: wilycoyote4 on October 28, 2010, 02:57:25 am
Tried a video using FRAPS free version and a link to Youtube.  LSOs can score for the greeny board.

Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: SpazSinbad on October 28, 2010, 03:29:55 am
WC4,  ;D  I'm not an LSO (& I do remember that LSOs don't get to see a pilot eye view as we do here in these computerland videos) but I do like your willingness to demonstrate that if you are not where you should be, then you are going to get there. This is important. Good to see you wanting to be 'on the ball'. None of that 'smooth USAF flying' seen here. Good on you.  ;)
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: wilycoyote4 on October 28, 2010, 03:39:53 am
...........if you are not where you should be, then you are going to get there. This is important. Good to see you wanting to be 'on the ball'. None of that 'smooth USAF flying' seen here. Good on you.  ;)
hahahahaaaa, first time I've embedded a video.  My framerate isn't worth much because my pc isn't a very powerful new one.  I can control version 1.2 better than before.  Even if I do scare myself.  I'll practice some more, 
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: Letourn on October 28, 2010, 04:06:00 am
Hi, I just finish installing v1.2 and was adding some of the texture i use and was looking inside the texture.VMFA-323 CAG inside that folder there is another folder call texture.VFA-192. I verified that folder its identical to texture.VFA-192 CAG. I remove it and everything is fine. Sludge can you confirm that we dont need it?

Time to Fly
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: Razgriz on October 28, 2010, 04:11:08 am
Hi, I just finish installing v1.2 and was adding some of the texture i use and was looking inside the texture.VMFA-323 CAG inside that folder there is another folder call texture.VFA-192. I verified that folder its identical to texture.VFA-192 CAG. I remove it and everything is fine. Sludge can you confirm that we dont need it?

Time to Fly

Confirmed here too, extra 10mb.
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: Sludge on October 28, 2010, 04:17:36 am
Fellas...

Affirm, that is 10mb of extra textures that dont need to be there.  You can simply remove it, as its the same folder, just named differently.  Sorry bout the "miss" on that one.

Later
Sludge
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: Sludge on October 28, 2010, 07:47:30 am
Fellas...

Here are some pics to enjoy.  Raz pulled his "I can just use an installer" line on me, I succumbed, so I gave him the CAPT SIM Delta Hornet/Sludge Mod files, and we should have a good-to-go installer by tomorrow.  Hopefully, without an extra 10mb texture folder??!!

Enjoy the screenies...

Later
Sludge
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: Sludge on October 28, 2010, 06:06:36 pm
Fellas...

I was doing some flight testing (haha, surprise, right?!) last night and did a minor change to the smoke.  This will work end up working well for the CAPT SIM Delta Hornet as its A/Bs are alot more pronounced coming out the back end.  But, keep in mind, FOR THE SLUDGE FX this is my personal testing choice, you DO NOT HAVE TO DO THIS, if you like the exhaust smoke coming out where it is...

If you have made changes to your AIRCRAFT.CFG in the Sludge FX, and feel comfortable modding it, change the smoke values from:

[SMOKESYSTEM]
smoke.1=-17.35,-0.53,-2.32, fx_AOA_green
smoke.2=-17.35,-0.53,-2.45, fx_AOA_amber
smoke.3=-17.35,-0.53,-2.58, fx_AOA_red
smoke.4=-50.50, 2.00,    0, fx_F18_EG_Smoke
smoke.5=-50.50,-2.00,    0, fx_F18_EG_Smoke
smoke.6=-50.50, 2.00,    0, fx_F18_EG_Smoke_DARK
smoke.7=-50.50,-2.00,    0, fx_F18_EG_Smoke_DARK
smoke.8=-16.50, 0.00, 1.55, fx_F18_MedG_LEXVapor
smoke.9=-40.50, 0.00, 0.20, fx_F18_WingTipVapor

to this....

[SMOKESYSTEM]
smoke.1=-17.35,-0.53,-2.32, fx_AOA_green
smoke.2=-17.35,-0.53,-2.45, fx_AOA_amber
smoke.3=-17.35,-0.53,-2.58, fx_AOA_red
smoke.4=-65.50, 2.00,    0, fx_F18_EG_Smoke
smoke.5=-65.50,-2.00,    0, fx_F18_EG_Smoke
smoke.6=-65.50, 2.00,    0, fx_F18_EG_Smoke_DARK
smoke.7=-65.50,-2.00,    0, fx_F18_EG_Smoke_DARK
smoke.8=-16.50, 0.00, 1.55, fx_F18_MedG_LEXVapor
smoke.9=-40.50, 0.00, 0.20, fx_F18_WingTipVapor

If you're not comfortable doing this and you haven't made any changes from the default Sludge v1.2 install, here's the AIRCRAFT.CFG file you can simply copy/paste into the main FSX\SIMOBJECTS\AIRPLANES\SLUDGEFA18_FX folder.  When asked to overwrite, click Yes.

Sorry about this oversight, but once you see the difference, I think you'll like it.  And yes this will be part of the CAPT SIM Delta Hornet/Sludge Mod, as Raz' integration installer is still on the way.  Possibly by Friday.  Not as easy as it initially sounded because I had to make sure I wasn't giving anybody the CAPT SIM files and I had to test for aesthetics as well make the landing gear more stable on taxi, as a loaded Delta Hornet wants to tip over, even at low taxi speeds.

Later
Sludge
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: wilycoyote4 on October 29, 2010, 12:04:08 am
correct me if wrong but I think the old cfg can be renamed to cfgbak or some such to prevent its loss and handy for comparison or transfrring paints to a newer cfg.

I have the D so I'm looking forward to the D release.

Now trying the full HUD view and night landings.
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: Sludge on October 29, 2010, 01:51:10 am
Wily...

Yes, thats correct.  You can rename your old AIRCRAFT.CFG to AIRCRAFT.CFG.BAK, then copy/paste this new one to check out the differences.  If you dont like simply delete the new AIRCRAFT.CFG, and then rename your old one back to AIRCRAFT.CFG, and boom, youre back where you started.

Later
Sludge
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: frankwi on October 29, 2010, 03:04:30 am
"...as well make the landing gear more stable on taxi, as a loaded Delta Hornet wants to tip over, even at low taxi speeds."

That's for sure. And bounce around alot, even on good landings.

I have been enjoying your mods and the "Sludge" is about all I fly anymore. You and the team have made this a great plane.

But I sure like the eye candy of the CS -D . But now I don't waste my time with it because I'm so spoiled  on the "Sludge".

Lo and behold ........ now we're getting the best of both worlds ! I sincerely appreciate the work you guys have done for us. I'm glad I stumbled onto this board a few months ago. I was looking for a manual for the Hornet back then.
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: wilycoyote4 on October 29, 2010, 04:20:39 am
Wow, I'm going .............
   
Tooooooo much fun.  Relearning and it is great.  Great paints.
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: IRONDAN on October 29, 2010, 12:43:51 pm
So much fun, especialy doing dogfights!
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: wilycoyote4 on November 04, 2010, 11:05:54 pm
Sludge---
Yes, the new smoke is better.  Thanks for posting.
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: Dave Torkington on November 08, 2010, 09:23:08 am
Sludge, fantastic upgrade  - loving the new flight dynamics, effects and panel improvements.

One small issue here, the datum lights on the IFLOLS don't flash when I'm 'off centreline' approaching a carrier / ILS. Has anyone else had this problem? The meatball, wave off lights etc all work just perfect.

Thanks  ;)
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: SpazSinbad on November 08, 2010, 10:14:42 am
Dave, Perhaps you are referring to LRLS? [Info about IFLOLS main feature of article]

"Roger Ball" high tech style - Wings of Gold Feature
Wings of Gold, Summer 2002 by Holland, Art

http://findarticles.com/p/articles/mi_qa3834/is_200207/ai_n9086662/?tag=content;col1

"Another new landing aid for the pilot is the Long Range Lineup System (LRLS). It is mounted just below the flight deck on the aft end of the ship. The main unit contains an optical head containing 10 Lasers (4 Red, 1 Yellow, 5 green), masks, and filters which form 7 corridors indicating position of aircraft relative to flight deck centerline. A base houses the power supply and the pitch/ roll stabilization system.

LRLS provides line-up information to the pilot from six nm to about .65 nm astern the ship. LRLS complements IFLOLS by providing visual cues to the pilot that facilitate the early interception of centerline at night. When on centerline the pilot sees a yellow light. When deviations occur, the pilot will see either a steady green light, if right of centerline, or a steady red light when the aircraft is lined up to the left. As deviation increases to the left or right, the corresponding light begins to flash. The more rapidly the lights flash, the further the pilot is away from an optimum flight path. LRLS augments the existing Automatic Carrier landing System (ACLS), Instrument Landing System (ILS) and Visual Landing Aids (VLA) by allowing a more seamless transition from instruments to visual cues for landing. Because it provides a more accurate means of evaluating position left or right of centerline, LRLS ensures lineup remains a prominent part of the pilot's visual scan. By reducing the requirement for closein line-up corrections, as well as minimizing radio transmissions between the pilot and the LSOs, LRLS is effective in decreasing pilot workload and increasing confidence."
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: Dave Torkington on November 08, 2010, 03:32:09 pm
Dave, Perhaps you are referring to LRLS?

You got it SpazSinbad, I've got all the LRLS greens lit constantly, whether I'm way off centreline or not.

(http://i2.photobucket.com/albums/y35/Seletar/DatumLightsLit.jpg)
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: SpazSinbad on November 08, 2010, 04:19:52 pm
Dave, I think you have a misunderstanding about the IFLOLS you see as shown in your screengrab. It is showing the IFLOLS on the ship with the green datum lights as a gauge in the FSX Hornet cockpit (an added function of the SLUDGE modified Hornet). These IFLOLS green datum lights do not vary. As described in the article online mentioned above the LRLS is a different system of lights on the back end of the carrier. Below is a diagram with precision approach aids located showing LRLS. Perhaps the LRLS function could be modelled on the 'gauge IFLOLS' in FSX but the IFLOLS does not work like that in practice. IFLOLS shows glideslope with the orange meatball in relation to the green datum lights which do not vary.

Below also is an LRLS diagram (looking down from above) from this website:
http://science.howstuffworks.com/aircraft-carrier4.htm

(http://static.howstuffworks.com/gif/aircraft-carrier-22.gif)
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: Sludge on November 08, 2010, 05:18:05 pm
Spaz...

Thanks for all the hard leg work for the answer.  You are correct.  The IFLOLS gauge only shows what the IFLOLS does, visual glideslope feedback for the pilot.  But good info. pulls on the LRLS system

Dave...

Now maybe sometime down the line, Serge could make a "lineup" visual add-on (LRLS) that would be just below the IFLOLS gauge?  Just depends on how many people want it and if Serge wants to make it.

Dan...

I have a modified UFC panel (LCD font on LEFT SIDE).  PM me if you want to install it.  It actually looks really good and I use it now on all my Hornets.

Everyone...

I may put the new UFC and IFLOLS gauge that Serge just made out on FSDT for everyone to install? Or just wait til the Sludge v1.3?  Give me some feedback, if you want the new UFC (updated panel look) and IFLOLS (better, higher res pictures) put out here with instructions.

Later
Sludge
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: Mickey_Techy on November 08, 2010, 05:25:11 pm
....I have a modified UFC panel (LCD font on LEFT SIDE).  PM me if you want to install it.  It actually looks really good and I use it now on all my Hornets....

....I may put the new UFC and IFLOLS gauge that Serge just made out on FSDT for everyone to install? Or just wait til the Sludge v1.3?  Give me some feedback, if you want the new UFC (updated panel look) and IFLOLS (better, higher res pictures) put out here with instructions.

Sludge,

If this "new UFC" and "IFOLS gauge" is different from what you have provided along with v1.2, could I have it too, please.
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: Sludge on November 08, 2010, 05:40:55 pm
From the response I'm already getting, it looks like I'll end up putting both gauges out on this thread along with a small instruction blurb.

I'll work on getting the OK from Serge, and once I do, I'll get them out to everyone.

Later
Sludge
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: Dave Torkington on November 08, 2010, 06:14:45 pm
Dave, I think you have a misunderstanding about the IFLOLS you see as shown in your screengrab.

Great explanation SpazSinbad - after several reads, I got it. Thank you  ;)

Dave...

Now maybe sometime down the line, Serge could make a "lineup" visual add-on (LRLS) that would be just below the IFLOLS gauge?  Just depends on how many people want it and if Serge wants to make it.


This would be just perfect - no pressure!
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: wilycoyote4 on November 08, 2010, 09:21:56 pm
Sludge---
I would like it as well.  Glad to see more development.  

SpazSinbad---
I greatly like the explanation.  Many thanks.

Having a little fun in spite of my suffering from frameratitis.
s=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>[/youtube]
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: Paddles on November 09, 2010, 04:57:55 am
Some more useful info on LRLS here http://findarticles.com/p/articles/mi_qa3834/is_200207/ai_n9086662/ (http://findarticles.com/p/articles/mi_qa3834/is_200207/ai_n9086662/)
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: SpazSinbad on November 09, 2010, 05:15:24 am
fsxnp, same article as this one from previous page on this thread:

"Roger Ball" high tech style - Wings of Gold Feature
Wings of Gold, Summer 2002 by Holland, Art

http://findarticles.com/p/articles/mi_qa3834/is_200207/ai_n9086662/?tag=content;col1
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: Paddles on November 09, 2010, 05:31:52 am
oops...  :)
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: Sludge on November 09, 2010, 07:09:10 am
Fellas...

Look at this GEM of a site that I found while looking for some real-world LRLS pictures.

http://www.hrana.org/documents/NewsletterNovember2010.pdf

Take a gander at the article, THEN just go back and type in www.hrana.org and save it to Fav's.  It comes with a monthly LSO newsletter.  Talk about a mini-goldmine waiting to be sifted through.

Later
Sludge
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: SpazSinbad on November 09, 2010, 07:54:28 am
fsxnp, yep I helped you do that I know. :-) But I had to click on that link and was just helping others avoid doing it again.  :o   Sorry.   ;D

Sludge, You are a gem - thanks. I was looking for the latest LSO newsletter yesterday. The recent newsletters have had tantalising information about the NEW 'LSO Reference Manual' which has not been updated since 1999 and currently it is in WORD format online but in a place I cannot go (not being USN I guess). Perhaps soon the finished Manual PDF will become available online.

From a previous LSO newsletter: "The LSO Reference Manual is now available on the LSO School Website! More than 200 pages in length, the LSORM encompasses everything from Shipboard Organization to Pilot Training. The Reference Manual is intended to be the new “go to” document for LSOs when looking for information not covered in NATOPS."

https://www.portal.navy.mil/comnavairfor/LSO/default.aspx
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: Tregarth on November 11, 2010, 01:26:01 pm
Fixed installer (if installer worked previously, no need to re-download and re-install)
http://www.mediafire.com/?9p1to4kqdnbpafp

For info, this does not seem to be right for Win 7 HP.

I unzipped the Set up folder to the desktop and ran it and saw the attached mesage.  I tried turning off AVG still no install.  Looking through the posts on this page I saw the advice to "Run as Administrator", did this and all went according to plan.

(For safety I closed down FSX and re-started before selecting the Basic Sludge Hornet.)

As before, a fantastic aeroplane which is a credit to all who developed it. :)

I hope this helps,

Tregarth
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: Razgriz on November 11, 2010, 03:39:40 pm
Alright.  I think I know what happened and I have an idea of how to fix it, but I am at school right now.  If you have a skype to help me test, it would be greatly helpful.
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: Tregarth on November 11, 2010, 04:48:16 pm
Dear Razgriz,

Whilst walking our dog I have been having a long thought.  When I started to install FSXNP's FCLP scenery I found I had User Acoount Control switched on.

Could this be the explanation?

I am thinking of creating a thread titled "READ THIS If you are having problems intalling....."

Item 1.  TURN OFF !"£$%^&*()+ User Account Control.

Item 2.

Thanks for the reply,

Tregarth
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: Razgriz on November 11, 2010, 07:48:08 pm
The whole problem lies with UAC.
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: Herbie on November 11, 2010, 09:44:18 pm
I would like to have the Hud on Barometric Alt. as default setting. I exported the XML file and change it, but I can't get it back to the Sludge location. See Screen-shot. I drag it over, small red circle, No entry. Herb
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: Razgriz on November 11, 2010, 11:17:34 pm
Export the whole cab into a folder with the same name as the cab file, except without the extension, then change the files there.  Also, delete the cab so it looks in the folder.

Example:

FA18_HUD_VC_R_Init.cab

Folder is called:
FA18_HUD_VC_R_Init
Title: Re: Sludge Hornet Modification v1.2 RELEASED
Post by: Herbie on November 12, 2010, 12:50:37 am
Thank you Razgriz!
It did work, just now it is a Folder Icon, Not a winrar icon. CAB file should have a cab icon, but on my computer it show as Rar.... Later:
I did tried another way, WINZIP this open the Cab-file also and let me Edit the XML file right in there. Much less problem as with WinRar.  Herb