FSDreamTeam forum
Products Support => GSX Support MSFS => Topic started by: hvxnuvx on July 23, 2025, 01:05:22 pm
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Hello! This is my first post, so forgive me if I'm not doing something right.
I need some help regarding creating a GSX Profile for an airport. I'm making a python script so that my parking spots can be neatly grouped and so I can have multiple stop positions for different aircraft. The problem I'm having is that one of the gates isn't in the "GATE" category. When I look in the .ini file, the gate is called [none 0].
These are the things I have tried so far (separately, but for brevity I'll put it all in one snippet):
parkings = {
0 : (TerminalGate5, Gate5Offset),
"None 0" : (TerminalGate5, Gate5Offset),
"none 0" : (TerminalGate5, Gate5Offset),
GATE: {
0 : (TerminalGate5, Gate5Offset),
"None 0" : (TerminalGate5, Gate5Offset)
},
PARKING: {
0 : (TerminalGate5, Gate5Offset),
"None 0" : (TerminalGate5, Gate5Offset)
},
NONE: {
0 : (TerminalGate5, Gate5Offset)
},
RAMP: {
0 : (TerminalGate5, Gate5Offset)
}
}
Some of these resulted in the .py file not being loaded at all, some caused couatl to crash, and the rest had no effect. I tried "RAMP," because in the GSX menu in-game, it is in a "Ramp" group, and it is the only ramp in that group. Within that group, it is called "Ramp 0." That being said, the in-game menu says I am parked at "None 0"
Any help would be greatly appreciated! Thank you!
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Well, upon consulting the manual, I did find a sort of solution. Here it is:
parkings = {
0: {
None: (),
0 : (TerminalGate5, Gate5Offset)
}
}
For context:
TerminalGate5 = CustomizedName("Terminal|Gate 5")
But now I have a new problem, although it's much less severe. All the other gates are using this:
Terminal = CustomizedName("Terminal|Gate #ยง")
In the in-game menu, in the Terminal group, Gate 5 is showing up first rather than in order with the rest of the gates. Like so:
- Gate 5
- Gate 1A
- Gate 1B
- Gate 1C
- Gate 1
- Gate 2
- etc
Obviously, this isn't game-breaking or anything. I assume this is happening because technically the gate is numbered as 0 even though I'm renaming it, so maybe it isn't possible to fix, but if anyone knows how I can get it into order, I'd very much appreciate it!