FSDreamTeam forum

Products Support => GSX Support MSFS => Topic started by: DaveDoes3D on June 06, 2025, 02:50:39 pm

Title: Removing all AI ground objects from gate.
Post by: DaveDoes3D on June 06, 2025, 02:50:39 pm
I've been having a problem that started with SU2.  When I load my Fenix A320 to any airport, I use the GSX menu to remove all AI from the gate.  This one luggage train always stays behind at all airports.  I don't think it's a GSX problem, but I was wondering if someone knows what I can try to remove this object.
Title: Re: Removing all AI ground objects from gate.
Post by: virtuali on June 06, 2025, 03:23:03 pm
It depends if that cart has been flagged as a Ground Vehicle or not. Maybe it's not, because it's being pulled by something else, so it doesn't need to have a proper ground vehicle physic since it's always pulled by a real ground vehicle, so maybe its category is not GroundVehicle.

We had to change this, because in previous versions, we searched for ALL objects categories around the user, because using the "All" method, didn't include Jetways. A bug we reported 3 years ago, which seems to have been fixed in SU3. Assuming this bug would never been fixed, we just removed every object inside the parking radius, with some exceptions to protects 3rd party objects like PMDG or other things supplied with the airplane or airport, because we knew jetways would never been included in the list we get from Simconnect.

This worked fine but, in SU3 they fixed that bug after 3 years, so now jetways ARE included in the list of objects around you. So we had to update GSX in a way that ONLY AI airplanes or GroundVehicles are checked for removal, otherwise the jetway would disappear when calling GSX, and there's no way to reliably detect if something it's a jetway, because it's listed as a StaticObject.

So, the fix required to prevent jetways to be removed when calling GSX, has made GSX unable to remove anything that is not flagged as a GroundVehicle or an AI airplane.
Title: Re: Removing all AI ground objects from gate.
Post by: DaveDoes3D on June 18, 2025, 01:00:45 am
Umberto...   Thank you for your explanation to why this is happening. 

If anybody else is having this issue, the simple workaround is to load your plane to a random gate.  Then use GSX to warp to your desired starting gate and there won't be any AI in the new spot.