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General Category => Unofficial F/A-18 Acceleration Pack board => Topic started by: Sludge on March 11, 2010, 06:00:32 pm

Title: New VRS SuperBug FSX Videos
Post by: Sludge on March 11, 2010, 06:00:32 pm
Looks like they just posted these on Youtube today.  If you follow along on the right side, from VRS Simulations, there are several other videos... including the NVG and night lighting video.

Enjoy



Later
Sludge
Title: Re: New VRS SuperBug FSX Videos
Post by: neutrino on March 11, 2010, 08:32:18 pm
The weapons mode looks very impressive. I guess there are many other innovations as well. Personally, I am most interested in the flight model - I like to know that the plane in the simulator behaves like the real thing.
Title: Re: New VRS SuperBug FSX Videos
Post by: Madadog on March 13, 2010, 11:02:52 am
I use to wonder what was so special about the SuperBug Hornet when you guys would talk about it, but now I can see that it is awesome! I don't really want to trawl through hundreds of pages of manual though, considering I don't fly the default Hornet that often (except for carrier ops).
Title: Re: New VRS SuperBug FSX Videos
Post by: Paco on March 13, 2010, 01:52:56 pm
I use to wonder what was so special about the SuperBug Hornet when you guys would talk about it, but now I can see that it is awesome! I don't really want to trawl through hundreds of pages of manual though, considering I don't fly the default Hornet that often (except for carrier ops).

I have the Superbug for FS9 and I can tell you that I didn't/haven't read through all the manuals.  Could I do a cold start from the VC?  No, but to just fly the plane and do some traps on the POS Enterprise payware is no problem.  I don't dive into all the avionics, beyond a level I would for a regular FS9/FSX plane.  I will tell you presentations are better, the graphics sharp, etc.  It's by far the best add-on I have for FS9.  The things I don't like about it in FS9 are all FS9 related and should be taken care of in FSX.  I just hope it's not a framerate killer like the Aerosoft F-16.
   Bottom line, if you don't want to study the manual...you don't have to.

/r,
Paco
Title: Re: New VRS SuperBug FSX Videos
Post by: average_joe on March 13, 2010, 02:13:47 pm
Sludge,

Did you get my F-18 Performance and LSO gouge?

average_joe
Title: Re: New VRS SuperBug FSX Videos
Post by: Sludge on March 13, 2010, 05:18:07 pm
Joe...

Yeah, I got the stuff and sent you a reply via regular email.  However, the short and skinny is that I wont be able to take your numbers and mod them into the Sludge Hornet.  I just dont have the tweaking skills to do it.  I tried and tried, yet was unable to get it to perform both sides of the power curve.  I could get one (high PPM side) but the other (low PPM side) wouldnt even be close.  Then tried the converse (low PPM good/hi PPM out of limits) and gave up after that.  Actually I think one would need programming skills to be able to decode/tweak/recompile/test til they could get the Hornet to fit within the numbers you sent.

Sorry, I tried but dont have the skills.

Later
Sludge
Title: Re: New VRS SuperBug FSX Videos
Post by: JamesChams on March 14, 2010, 04:20:16 am
 :o Nice... Real Nice!!!  8)
Title: Re: New VRS SuperBug FSX Videos
Post by: Afterburn93 on March 17, 2010, 04:27:40 pm
Joe...

Yeah, I got the stuff and sent you a reply via regular email.  However, the short and skinny is that I wont be able to take your numbers and mod them into the Sludge Hornet.  I just dont have the tweaking skills to do it.  I tried and tried, yet was unable to get it to perform both sides of the power curve.  I could get one (high PPM side) but the other (low PPM side) wouldnt even be close.  Then tried the converse (low PPM good/hi PPM out of limits) and gave up after that.  Actually I think one would need programming skills to be able to decode/tweak/recompile/test til they could get the Hornet to fit within the numbers you sent.

Sorry, I tried but dont have the skills.

Later
Sludge

Hey Sludge,

In case you haven't heard, that is a big confirmed collimated HUD on the FSX Superbug, I gave one of the VRS guys on Youtube a pm, and he said so. It is most likely the same exact HUD as the 2004 version. The detail in the VC is unbelievable. If you look on the website at their new pictures of the cockpit, it'll put you on the floor.
Title: Re: New VRS SuperBug FSX Videos
Post by: Sludge on March 17, 2010, 05:44:46 pm
Ben...

Yeah, Ive looked at the pics and seen the one thats been up there a while which says "optically collimated to stay conformal w/outside world", but thats a hard pic to judge it from.

Will just have to take what was said to you at face value and believe it.  BTW, How's the TrackIR working for ya?

Thanks for the info., and will see ya flying around later this week or on the weekend. 

Later
Sludge
Title: Re: New VRS SuperBug FSX Videos
Post by: SUBS17 on March 17, 2010, 09:33:59 pm
Looks like they just posted these on Youtube today.  If you follow along on the right side, from VRS Simulations, there are several other videos... including the NVG and night lighting video.

Enjoy


Later
Sludge

The video is not NVGs its actually the FLIR view projected onto the HUD which is what both the SH and the F-16 can do although VRS also do an NVG view and BTW this is the 1st sim ever to feature FLIR projected onto the HUD for public.
Title: Re: New VRS SuperBug FSX Videos
Post by: Sludge on March 18, 2010, 04:04:38 am
Yeah SUBS...

I said NVG but just meant IR on the HUD, along with night lighting.  However, I thought the F-15 strike eagle sim also put a FLIR on the HUD?  Loved that sim, cause it had the backseater MFDs and high resolution ground mapping radar for targetting.

Later
Sludge
Title: Re: New VRS SuperBug FSX Videos
Post by: Sludge on March 18, 2010, 05:10:39 am
Fellas...

Anybody know if we will have carrier ICLS and TACAN with the SuperBug?  If so, will it be the JR method used in his Newer HUD?  Or will it be an actual "signal" sent from the carrier?

I know in the SuperBug website, on the Full Features menu, they talked about "acceleration carrier operations compatible", but thats not giving a whole lot of details.  They seem like they had a great package and setup with the FS2004 version, so Im just hoping they have included something comparable to what JR made or an actual add-on to the carrier itself.

Later
Sludge
Title: Re: New VRS SuperBug FSX Videos
Post by: sonofabeech on March 18, 2010, 08:36:23 am
Hey Sludge

This might answer your question,... from the vrs forums
-----------------------------------------------------------
"re: New HUD/FSX Accel.Hornet
by adiemus » Mon Nov 30, 2009 5:35 pm

Not having much experience with FSX, I'm confused. Everything I've read to this point said that moving navaids wasn't possible in FSX. Yet this HUD claims to support ILS/TACAN on moving carriers. Sadly, there doesn't seem to be much in the way of explanation *how* this is achieved.
-----------------------------------------------------------------
Re: New HUD/FSX Accel.Hornet
by VRS Varmint » Mon Nov 30, 2009 5:53 pm

Snagging the carrier's heading, speed, range and bearing is easy. It's the same as tracking AI aircraft. Once you've got that it's just a little trig and you basically have your own private little NAVAIDs. I've done this stuff before with A/A TACAN. No hacks, no smoke and mirrors, just a little polling of TrafficInfo to determine if it's a carrier and it's as good as done.
Jon "Varmint" Blum
Vertical Reality Simulations

VRS Varmint
Site Admin

-------------------------------------------------------------------------------------
Re: New HUD/FSX Accel.Hornet
by ESzczesniak » Mon Nov 30, 2009 8:33 pm

Well, that certainly makes sense and I have long been thinking that if A/A TACAN was possible (which you guys proved on the FS9 Super Bug), that this could be done. I lacked the programming skills to do it myself, but am glad to see that it's happened. So now the question is....

Will we see a similar system on the FSX F/A-18E?
-------------------------------------------------------------------------------------
Re: New HUD/FSX Accel.Hornet
by VRS Varmint » Tue Dec 01, 2009 5:25 pm

Yes, you'll see a similar system for our bird, and although I haven't seen this one you're talking about, it's no doubt doing something similar to what I described. I ran across this method a couple years ago when I was tinkering around with ACLS.
Jon "Varmint" Blum
Vertical Reality Simulations

Once again straight from the horses mouth :)
Title: Re: New VRS SuperBug FSX Videos
Post by: Sludge on March 18, 2010, 03:31:10 pm
Simon...

Thanks for the info.  So youre right, it pretty much works like JRs HUD.  Whew...  was a little worried but not anymore!

Later
Sludge
Title: Re: New VRS SuperBug FSX Videos
Post by: Afterburn93 on March 18, 2010, 03:58:17 pm
Ben...

Yeah, Ive looked at the pics and seen the one thats been up there a while which says "optically collimated to stay conformal w/outside world", but thats a hard pic to judge it from.

Will just have to take what was said to you at face value and believe it.  BTW, How's the TrackIR working for ya?

Thanks for the info., and will see ya flying around later this week or on the weekend. 

Later
Sludge

Yeah, TrackIR is working great, other than the minor tediousness of adjusting it every time I fly, or even boot up my machine... although, it's the least of my worries. See ya Saturday!

"A/B"
Title: Re: New VRS SuperBug FSX Videos
Post by: Sludge on March 18, 2010, 07:52:46 pm
AB...

Glad thats working for ya.  Now just waiting for the SuperBug.  Pretty sure most people are in the same boat as me, so whats new there.

Simon...

Did you get your x52 flight stick and throttle in yet?  Im sure if you didnt you are a raving wild man right now.

Later
Sludge
Title: Re: New VRS SuperBug FSX Videos
Post by: sonofabeech on March 18, 2010, 09:22:55 pm
Hmmm ...lets just say that USPS have one more chance to get that x52 to me before the weekend,.. it is now day 8 on a 3-5 day service and still nothing ....
I swear ... If it is not here before the multiplayer on saturday I might just have to send USPS a little gift ..Ill give you a clue it wont be candy and it will be ticking  >:(

My x45 has got so bad now, the stick is sticking badly Ive tried oiling it someone suggested putting bounce dryers under the spring plate ..what is a dryer is it the same as a tissue?? Ive even tried using zip tags on the control spring to try and get less resistance on the stick but its still not helping much ..oh well i guess 6 years life is not too bad for a hotas. Add the worn potentiometers to the mix and it becomes a regular 3 ring circus just trying to fly a consistent pattern  ::)

I fear I may not make the session on saturday unless the postman arrives on my doorstep tomorrow morning. Im sure I would have more control if I was flying with the keyboard at the moment. My other chance is if one of you geniuses figure out a way to coax a little more life out of my current x45

Sonofabeech out
 
Title: Re: New VRS SuperBug FSX Videos
Post by: Sludge on March 18, 2010, 09:37:21 pm
Quote
Ill give you a clue it wont be candy and it will be ticking

Simon...

Wouldnt say that too loud in this day and time.  Still wanna see you up and running for the weekend with a good controller.  Youre a good pilot who has got carrier landing and the pattern down but if youve got bad flight controls, its all for nothing.

Here's hoping you get it soon.
Later
Sludge
Title: Re: New VRS SuperBug FSX Videos
Post by: sonofabeech on March 18, 2010, 10:28:47 pm
Sludge!!
 good point heheh ......I wouldnt have said that if i lived in the states but here in south africa they are not nearly paranoid enough to send a swat team through my window for mentioning the word "ticking"
thanks for the kind words ..the time is coming soon when i will no longer be able to hide behind faulty controls and then I guess i better produce the goods or I am going to have a lot of egg on my face eh?

Still working hard to get this stick unstuck ...would really hate to miss a session

It may still arrive tomorrow and then again it may not .tick..tick...tick..tick tick tick  ;D
Title: Re: New VRS SuperBug FSX Videos
Post by: Razgriz on March 18, 2010, 10:46:29 pm
I saw this on VRS:

Quote from: adiemus
I wanted to pass on a small hardware tweak I have found makes a huge difference in being able to input small, controlled stick movements.

It should work if you have joystick that centers itself using a mechanism similar to the Saitek X-45, which has a centering spring and plastic "washer" that glides over a plasticized cylindrical neck.  (The X-52, for example, falls into this category as well)  For example:

http://img682.imageshack.us/img682/5342/zeroc.png (http://img682.imageshack.us/img682/5342/zeroc.png)

Long ago I read a recommendation of rubbing a dryer sheet on the underside of the "washer" and on the neck. 

http://icommissary.com/lake/images/DRYER.jpg (http://icommissary.com/lake/images/DRYER.jpg)

This worked quite well, but the effect would wear off relatively quickly.  To make it last much longer, simply take a standard dryer sheet and fold it in half twice.  Then, on the side that's folded over, make a straight cut about 1/3 of the way into the sheet.  Now cut a diamond or circular shape out of the sheet big enough for the stick to fit inside:

http://img28.imageshack.us/img28/4558/oneq.png (http://img28.imageshack.us/img28/4558/oneq.png)

Finally, place the sheet between the "washer" and the neck:

http://img32.imageshack.us/img32/6792/twok.png (http://img32.imageshack.us/img32/6792/twok.png)

It will stay in place remarkably well and will get rid of almost all the "starting friction" on your stick, allowing you to make small, precise inputs.

http://img198.imageshack.us/img198/6826/threehg.png (http://img198.imageshack.us/img198/6826/threehg.png)

(Apologies if the reason I've not heard this mentioned much is because it's ridiculously common knowledge)

NOTE: You can combine this with other mods to reduce the strength of your centering spring (ie, zip-ties), but really, there's no need.  By itself, the improvement provided is excellent.

DISCLAIMER: Any hardware mods are at your own risk.  I'm passing this on merely as an observation.  No warranty is given.  VRS has nothing to do with this post.  Etc, etc.
Title: Re: New VRS SuperBug FSX Videos
Post by: SUBS17 on March 19, 2010, 12:15:19 am
Yeah SUBS...

I said NVG but just meant IR on the HUD, along with night lighting.  However, I thought the F-15 strike eagle sim also put a FLIR on the HUD?  Loved that sim, cause it had the backseater MFDs and high resolution ground mapping radar for targetting.

Later
Sludge

I can't remember its been a long tme since I played F-15 strike eagle.
Title: Re: New VRS SuperBug FSX Videos
Post by: SUBS17 on March 02, 2011, 06:38:50 am
Some new details on the Tacpac which sound quite promising:

http://www.vrsimulations.com/tacpack.htm

I like the sound of this:

Quote
LSO - a complete carrier voice command and greenie board debriefing system
Title: Re: New VRS SuperBug FSX Videos
Post by: fael097 on March 02, 2011, 09:11:27 pm
yeah subs, but that only on phase 3, probably a year or more after the initial release.
though its awesome, and will probably be ported to MS flight
Title: Re: New VRS SuperBug FSX Videos
Post by: SUBS17 on March 09, 2011, 10:09:20 pm
Some more details of Tacpac

Quote
David: Does the argon of the AIM-9 deplete over time, causing an overheat of the seeker?

Jon: We will initially offer the AIM-9M and AIM-9X. The AIM-9X has an internal closed-loop cooling system and doesn't need to be externally cooled by either argon (USAF) or nitrogen (US Navy). The AIM-9M uses a nitrogen bottle housed in the launch rail, and an IR cool switch in the cockpit can be used to override the automatic cooling cycle. The Superbug has never simulated the need to start/stop cooling, but we can certainly consider the option to degrade the sensor if cooling is overridden.

David: Is the option to cool or uncool the missile available?

Jon: Currently, no.

David: Can a buddy lase for another aircraft dropping LGBs?

Jon: Yes. A laser pulse frequency in the form of a coded entry is established by the LDT aircraft and anyone with an LST on that code can slave to it as long as the quality of the spot isn't attenuated too much. This applies to AGM-65Es and all LGBs.

David: Does the laser have limitations where it will only be able to fire below 25K?

Jon: This is called atmospheric attenuation and in the real world it's a function of primarily absolute humidity and slant range rather than a set altitude. But the answer is definitely yes, we model limitations.


Buddy lasing...SWEET

http://simhq.com/_air13/air_461b.html
Title: Re: New VRS SuperBug FSX Videos
Post by: SUBS17 on March 09, 2011, 10:18:01 pm
Check out the deal at the bottom of this page.

http://simhq.com/_air13/air_461c.html
Title: Re: New VRS SuperBug FSX Videos
Post by: fael097 on March 09, 2011, 10:30:37 pm
yeah extended discount to encourage people to buy superbug and tacpack. for those who missed the BOOM promotion code
Title: Re: New VRS SuperBug FSX Videos
Post by: SUBS17 on March 10, 2011, 02:05:32 am
This sounds interesting:

Quote
We know at least one other developer working on a naval simulation right now with plans to adopt the TacPack SDK. We'd very much like to see if we can't coalesce several simulations like that into a multi-role paradigm. A campaign system is on the table, it's feasible, and it's something we're going to consider.


A Tacpac mod of the accel hornet would rock in this enviroment.
Title: Re: New VRS SuperBug FSX Videos
Post by: JamesChams on March 10, 2011, 02:15:05 am
This sounds interesting:

Quote
We know at least one other developer working on a naval simulation right now with plans to adopt the TacPack SDK. We'd very much like to see if we can't coalesce several simulations like that into a multi-role paradigm. A campaign system is on the table, it's feasible, and it's something we're going to consider.


A Tacpac mod of the accel hornet would rock in this enviroment.
Yes, I requested that of them as well.  They didn't make any promises.  But, I believe that they will really consider this and perhaps Aerosoft's & Iris' F-16's as possible candidates.  The "Future" Aerosoft Tomcat might also make it into their post Phase II - "Authentic Custom Gauge Release set."
Title: Re: New VRS SuperBug FSX Videos
Post by: fael097 on March 10, 2011, 02:46:37 am
sludge, email me telling where you're moving to.

im outta here
Title: Re: New VRS SuperBug FSX Videos
Post by: simaddict on March 10, 2011, 02:57:17 am
Hang on Fael...I'm hoping there was a mistake! I emailed admin. u know.
Title: Re: New VRS SuperBug FSX Videos
Post by: fael097 on March 10, 2011, 04:13:37 am
im guessing Mr. Champs happens to know a hacker or hacked the forums somehow, i got my posts edited in his benefit somehow. this plus he back in this forums has to be some sort of hack.
Title: Re: New VRS SuperBug FSX Videos
Post by: Sludge on March 10, 2011, 04:48:12 am
Fael...

Im not going anywhere yet.  Lets just see how this pans out.  We know he has been banned from the Acceleration forums, so we will see what happens.

Later
Sludge
Title: Re: New VRS SuperBug FSX Videos
Post by: SUBS17 on March 10, 2011, 05:09:31 am
This sounds interesting:

Quote
We know at least one other developer working on a naval simulation right now with plans to adopt the TacPack SDK. We'd very much like to see if we can't coalesce several simulations like that into a multi-role paradigm. A campaign system is on the table, it's feasible, and it's something we're going to consider.


A Tacpac mod of the accel hornet would rock in this enviroment.
Yes, I requested that of them as well.  They didn't make any promises.  But, I believe that they will really consider this and perhaps Aerosoft's & Iris' F-16's as possible candidates.  The "Future" Aerosoft Tomcat might also make it into their post Phase II - "Authentic Custom Gauge Release set."
  That will go well with the Naval Simulation addon they could model the entire aircraft for a carrier group with that.
Title: Re: New VRS SuperBug FSX Videos
Post by: SUBS17 on September 02, 2011, 02:33:11 am
FSX@WAR
This is a mod for the VRS TACPAC which I think is $29US(for TACPAC) when they finish it but combined with this freeware mod looks quite good.







Looks quite awesome maybe someone could mod a C for TACPAC one day when the SDK is released.
Title: Re: New VRS SuperBug FSX Videos
Post by: SUBS17 on December 27, 2011, 08:38:13 pm
FLIR!!!

Title: Re: New VRS SuperBug FSX Videos
Post by: SUBS17 on December 27, 2011, 09:44:46 pm
Heres a spin test from earlier today.

Title: Re: New VRS SuperBug FSX Videos
Post by: SUBS17 on February 03, 2012, 02:33:12 am
Heres a flight in the VRS Superhornet featuring Hostility zones from SAMs engaging me.



Not Tacpac. ;D
Title: Re: New VRS SuperBug FSX Videos
Post by: Victory103 on February 03, 2012, 09:34:08 am
Nice, love how it's been standard on the VRS, great to take a few hits and see how the normally easy to fly Super Bug becomes a bear real quick!
Title: Re: New VRS SuperBug FSX Videos
Post by: SUBS17 on August 27, 2012, 08:48:04 am
VRS Tacpac is now open beta for those who pre-ordered it.

http://forums.vrsimulations.com/forums/phpBB3/viewtopic.php?f=1&t=9059
Title: Re: New VRS SuperBug FSX Videos
Post by: SUBS17 on December 03, 2012, 02:27:06 am
Finally MP combat for FSX with TACPAC

Heres some pics of Tacpac in action this mission here was vs a SAM site.

(http://img.photobucket.com/albums/v452/SUBS17/TP4.png)

(http://img.photobucket.com/albums/v452/SUBS17/TP3.png)

(http://img.photobucket.com/albums/v452/SUBS17/TP2.png)

(http://img.photobucket.com/albums/v452/SUBS17/TP1.png)

The Superhornet now has alot more detail and the A/G radar works really well, still trying to get the FLIR to work though might have to read more of the manual.
Title: Re: New VRS SuperBug FSX Videos
Post by: SUBS17 on December 03, 2012, 04:22:28 am
After changing IFF codes I then tried to fly over a SAM site from the other team.

(http://img.photobucket.com/albums/v452/SUBS17/Flame1.png)

(http://img.photobucket.com/albums/v452/SUBS17/Flame2.png)

(http://img.photobucket.com/albums/v452/SUBS17/Flame3.png)

Yes SAMs are deadly.
Title: Re: New VRS SuperBug FSX Videos
Post by: SUBS17 on December 04, 2012, 09:54:23 pm
(http://img.photobucket.com/albums/v452/SUBS17/9.jpg)
 
Using the Tacpac object placement tool I place a SAM site for me to blow up.

(http://img.photobucket.com/albums/v452/SUBS17/10.jpg)
 
Virtual speed brake in action
 
(http://img.photobucket.com/albums/v452/SUBS17/8.jpg)
 
Using mode 4 IFF the SAM site interrogates my aircraft and confirms we are on the same side. I now fly away from the SAM site and change my mode 4 IFF code from 1000 to code 2000 so now I am on a different side to the SAM and it will now engage me.

(http://img.photobucket.com/albums/v452/SUBS17/6.jpg)
 
Time to engage the SAM, decoys trailing me and chaff/flares set for auto with jammer engaged.
 
 
 

Title: Re: New VRS SuperBug FSX Videos
Post by: SUBS17 on December 04, 2012, 10:10:13 pm
(http://img.photobucket.com/albums/v452/SUBS17/4-1.jpg)
 
"Magnum"
 
(http://img.photobucket.com/albums/v452/SUBS17/3-1.jpg)

(http://img.photobucket.com/albums/v452/SUBS17/2-1.jpg)
 
Missiles inbound time to turn away and run lol.

(http://img.photobucket.com/albums/v452/SUBS17/13.jpg)

(http://img.photobucket.com/albums/v452/SUBS17/14.jpg)
 
The results.

(http://img.photobucket.com/albums/v452/SUBS17/SAMkill.jpg)
 
 
 

Title: Re: New VRS SuperBug FSX Videos
Post by: SUBS17 on December 04, 2012, 10:28:37 pm
As can be seen Tacpac has some really good features such as being able to place a SAM site, Carrier, Tanker and drone anywhere you want and to change team sides is as simple as switching IFF codes in mode 4. This opens FSX up to some really good mp combat and with the SDK hopefully we'll see ships, tanks, helicopters and every other jet modded to be able to join in to some massive combat operations.
Title: Re: New VRS SuperBug FSX Videos
Post by: SUBS17 on December 12, 2012, 10:44:30 pm
Time to do carrierops so using Tacpac object placement I placed a carrier(one of Javiers carriers) to do some landings with vLSO running in the back ground.


(http://img.photobucket.com/albums/v452/SUBS17/1-1.jpg)


(http://img.photobucket.com/albums/v452/SUBS17/1a.jpg)


(http://img.photobucket.com/albums/v452/SUBS17/1c.jpg)


And time to launch again.


(http://img.photobucket.com/albums/v452/SUBS17/3-2.jpg)




(http://img.photobucket.com/albums/v452/SUBS17/2-2.jpg)
Title: Re: New VRS SuperBug FSX Videos
Post by: SUBS17 on December 12, 2012, 10:56:45 pm
Having used up alot of fuel I decided that its time to refuel so using the object placing tool I placed a Tanker nearby and using TACAN flew up to it for some fuel.


(http://img.photobucket.com/albums/v452/SUBS17/17.jpg)


(http://img.photobucket.com/albums/v452/SUBS17/19.jpg)


(http://img.photobucket.com/albums/v452/SUBS17/16.jpg)


(http://img.photobucket.com/albums/v452/SUBS17/18.jpg)


Refuelling from the tanker is not impossible as its done by proximity although you can adjust the setting to as small as you like for me using an X45 I am quite limited so a wide area is necessary. You can have any type of Tanker that is selectable in the menu for the Tacpac including the KC135 and no doubt many other addons so long as the addon is installed.
Title: Re: New VRS SuperBug FSX Videos
Post by: Paddles on December 13, 2012, 06:36:48 am
SUBS,
I see the tanker's bank angle is some 15 degrees... What kind of path the tanker is orbiting on? Is it adjustable (I mean its shape, tanker's altitude and speed, number of circles etc.)?
Title: Re: New VRS SuperBug FSX Videos
Post by: SUBS17 on December 13, 2012, 09:04:36 am
I'll have a look tommorrow but yes it does follow an orbit and there are alot of settings that can be adjusted.
Title: Re: New VRS SuperBug FSX Videos
Post by: Victory103 on December 13, 2012, 03:45:43 pm
All parameters are adjustable on the fly. You select the basics and even the pattern (AF or Navy) or just straight and level. SUBS, suggest moving the test bird down on your liveries so that you can select a line or CAG jet. The TP Manager program scans your aircraft folder, so just about any model can be a tanker. I have tested several AI  and now adding in the RAZBAM KA-6 series. The connect/disconnect window is also adjustable.
Title: Re: New VRS SuperBug FSX Videos
Post by: GOONIE on December 13, 2012, 04:53:19 pm
I know air to air refueling is hard in real life, but sometimes it can feel impossible in FSX.

How's it working in TACPACK? I feel you can get really close, hold formation, but those last few feet and then trying to stay in the basket is too dang hard using FSrecorder traffic (currently what I use).

GOONIE
Title: Re: New VRS SuperBug FSX Videos
Post by: SUBS17 on December 13, 2012, 09:53:39 pm
Because of my X45 the controls are too responsive as the stick has a much shorter movement than my Cougar so for example actually connecting to the hose like in Lockon would be near impossible so I'll have to try to tweak my stick axis and see if I can get a better formation than that.

(http://img.photobucket.com/albums/v452/SUBS17/ScreenShot_081.jpg)

IMO the first step for a sim is what you see there the next step is to actually require the player to connect to the drogue and then have it scripted to remain connected. The step after that is to have a drogue with a flexible hose that flexs and then the third is to add wind/drag effects so that it moves naturally with the FM. But for a sim you want it so that its not impossible to refuel. With SFM the Lockon SU33 can be connected to the drogue in FC2 and the hose flexs but they have yet to add a FM to the drogue which would make it very difficult to hook up.

(http://img.photobucket.com/albums/v452/SUBS17/ScreenShot_008.jpg)
Title: Re: New VRS SuperBug FSX Videos
Post by: SUBS17 on January 01, 2013, 01:04:52 am
Heres some pics of some of the skins I've made in the past which I finally bothered to reinstall since Tacpac.


(http://img.photobucket.com/albums/v452/SUBS17/6-1_zpscc9d667d.jpg)

(http://img.photobucket.com/albums/v452/SUBS17/5-1_zps65037fdc.jpg)

(http://img.photobucket.com/albums/v452/SUBS17/4-2_zps16263f74.jpg)

(http://img.photobucket.com/albums/v452/SUBS17/3-3_zpsdf72c4e1.jpg)

(http://img.photobucket.com/albums/v452/SUBS17/2-3_zpsd1d290bc.jpg)

(http://img.photobucket.com/albums/v452/SUBS17/1-2_zps75fe779a.jpg)
Title: Re: New VRS SuperBug FSX Videos
Post by: SUBS17 on January 23, 2013, 06:43:51 am
I've been doing SEAD missions with the VRS SH using HARMs its quite interesting learning all the stuff most sims don't model such as the PB mode aircraft lofting HARMs. You can either pull up yourself or get the HARM to LOFT for max range itself which is cool.

(http://img.photobucket.com/albums/v452/SUBS17/A3_zps68fa85a7.jpg)

Closing on tgt, pulling up.

(http://img.photobucket.com/albums/v452/SUBS17/A2_zps65891095.jpg)

"MAGNUM"

(http://img.photobucket.com/albums/v452/SUBS17/A1-2_zps34851e50.jpg)

Now break off and let the missiles do their thing.

Title: Re: New VRS SuperBug FSX Videos
Post by: Archi on January 23, 2013, 02:32:39 pm
Nice! I think I have to get tackpack! SUBS I remember you did a cool fictional Finnish air force skin for VRS Superbug and I found it from VRS forums but the link is dead. Is there any change to get it somewhere else?

-Archi
Title: Re: New VRS SuperBug FSX Videos
Post by: SUBS17 on January 23, 2013, 08:45:58 pm
I can put those on a file host somewhere, do you want your own name plate as well?
Title: Re: New VRS SuperBug FSX Videos
Post by: Archi on January 23, 2013, 08:57:46 pm
Cool! it would be much appreciated, thank you in advance!
Title: Re: New VRS SuperBug FSX Videos
Post by: SUBS17 on January 24, 2013, 11:49:03 pm
What name rank etc do you want for the pilot name? Just send me a PM with pilot name, rank and callsign and I'll make you one up.
Title: Re: New VRS SuperBug FSX Videos
Post by: SUBS17 on January 31, 2013, 10:19:06 pm
Nice! I think I have to get tackpack! SUBS I remember you did a cool fictional Finnish air force skin for VRS Superbug and I found it from VRS forums but the link is dead. Is there any change to get it somewhere else?

-Archi

I've finished your Superhornet skins and just getting them uploaded to a file server. Just use the ACM to install once you've unzipped the file.
Title: Re: New VRS SuperBug FSX Videos
Post by: Archi on January 31, 2013, 11:04:22 pm
Thank You SUBS17! Sent you PM