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Products Support => GSX Support FSX/P3D => Topic started by: dwc3402 on February 15, 2022, 07:01:18 pm

Title: The addon (unknown) is causing Couatl Scripting Engine to restart P3D v 5.2
Post by: dwc3402 on February 15, 2022, 07:01:18 pm
In the last couple of days, since updating FSDT, im getting the attached error.

Im on the ground at UK2000 EGLL, with the FSLabs A321SL and ASN. I request fuel, catering, and passengers and continue setting up the aircraft, when the message pops up.

I request to save the log, to open and see what the issue is , but no log appears.

can you assist please

Thanks

Darren Crosby
Title: Re: The addon (unknown) is causing Couatl Scripting Engine to restart P3D v 5.2
Post by: virtuali on February 15, 2022, 07:20:10 pm
If it's since a couple of days, it means you don't have the latest update. Run the FSDT Live Udpate, which fixed a crash problem when passenger stairs started to move.
Title: Re: The addon (unknown) is causing Couatl Scripting Engine to restart P3D v 5.2
Post by: dwc3402 on February 15, 2022, 07:22:01 pm
Thanks for reply , Ive updated four (4) times today , between 1000hrs UK and 1800hrs Uk , still no better, sorry.

Where are the error logs found please.
Title: Re: The addon (unknown) is causing Couatl Scripting Engine to restart P3D v 5.2
Post by: virtuali on February 15, 2022, 07:24:26 pm
Where are the error logs found please.

You must enable logging to have them. They appear in %APPDATA%\Virtuali but, it's not normal nothing would open when requested by the message.
Title: Re: The addon (unknown) is causing Couatl Scripting Engine to restart P3D v 5.2
Post by: dwc3402 on February 16, 2022, 09:05:17 pm
Happened again tonight after updating FSDT. prior to starting the sim etc.

Ive attached the error log, pls can you advise.

Thanks
Title: Re: The addon (unknown) is causing Couatl Scripting Engine to restart P3D v 5.2
Post by: virtuali on February 16, 2022, 10:07:01 pm
Ok, we'll check this, because it's something different not covered by the latest fixes.
Title: Re: The addon (unknown) is causing Couatl Scripting Engine to restart P3D v 5.2
Post by: dwc3402 on February 16, 2022, 10:11:55 pm
Thanks
Title: Re: The addon (unknown) is causing Couatl Scripting Engine to restart P3D v 5.2
Post by: dwc3402 on February 18, 2022, 01:59:03 pm
Hi Umberto,

Appriciate its only been a few days, but is there any update pls

Many thanks

Darren
Title: Re: The addon (unknown) is causing Couatl Scripting Engine to restart P3D v 5.2
Post by: virtuali on February 18, 2022, 02:17:40 pm
Appriciate its only been a few days, but is there any update pls

We are not entirely sure why your error happened, but we do have possible fix we posted today on Live Update. Let me know if it happens again.
Title: Re: The addon (unknown) is causing Couatl Scripting Engine to restart P3D v 5.2
Post by: dwc3402 on February 18, 2022, 09:08:34 pm
Updated vis FSDT tonight prior to starting sim. happened again. ive attached a new log. However this time coutar allowed me to restart.

thanks

Darren
Title: Re: The addon (unknown) is causing Couatl Scripting Engine to restart P3D v 5.2
Post by: virtuali on February 19, 2022, 10:20:49 am
Updated vis FSDT tonight prior to starting sim. happened again. ive attached a new log. However this time coutar allowed me to restart.

No, it hasn't happened again, you have a completely new error that doesn't have anything to do with the previous one. The error seems to indicate you had so many passenger visible on screen at the same time, that it managed to exceed the maximum number of audio resources allowed in the audio driver, which of course never happened to anybody in years.

However, you log show something strange, which is ANOTHER Add-on continuously setting the passenger number, as it was in a loop, which is obviously wrong, since the passenger number set by external Add-ons should be done only ONCE, before GSX needs it.

If that add-on is setting it in a loop, while passengers are being boarded, it's possible the boarding would never end and, in fact, your PREVIOUS error happened during an Exception handling, meaning something it should never normally happen, and it was made to prevent the "infinite" number of passengers, which would normally happen ONLY with some of our airports that have walkers inside the terminal walking forever so, to prevent they would exhaust resources, once they reach a certain number, no new people will spawn and the existing ones will walk forever, until you exist the airport.

So, it seems the real reason of both errors, is that some add-on is causing normal Boarding passengers ( which cannot be "infinite" by definition, since we know how they are ), by continuing to set their number in a loop, while the boarding is progressing, as if they were infinite.

Are you running some kind of automation script made by somebody for GSX ?
Title: Re: The addon (unknown) is causing Couatl Scripting Engine to restart P3D v 5.2
Post by: dwc3402 on February 19, 2022, 01:46:30 pm
Hi Umberto,

Not to my knowledge, no.

When using the P3D v5.2 I use the following programs

ASN
ASCA
FS2Crew (but dont use it on most flights now)
UGCX is installed (But I always use GSX)
Envdir
FSLabs A321 SL
FS Real Time
BAV Merlin
Volanta
Immersion manager
vPilot
ChasePlane
Navigraph Charts etc
GSX L2
Aivlasoft EFB 2

Please if you need anything else from me, let me know

Many thanks

Darren

Title: Re: The addon (unknown) is causing Couatl Scripting Engine to restart P3D v 5.2
Post by: virtuali on February 19, 2022, 02:04:37 pm
Try a default airplane. Your log clearly shows another add-on is setting the number of passengers constantly, as if was in a loop.
Title: Re: The addon (unknown) is causing Couatl Scripting Engine to restart P3D v 5.2
Post by: dwc3402 on February 20, 2022, 05:50:27 pm
Hi Umberto,

What I have found out so far, is when Ive flown from other airports, NOT EGLL, everything worksd ok.

Ive flown out of EDDM, EGKK etc and no issues at all.

Could it be an issue only at EGLL

thanks

Darren
Title: Re: The addon (unknown) is causing Couatl Scripting Engine to restart P3D v 5.2
Post by: virtuali on February 20, 2022, 07:19:01 pm
Could it be an issue only at EGLL

The only thing that can possibly set a the passenger number variable that way it's an addon with some code. Can't be related to a particular scenery.
Title: Re: The addon (unknown) is causing Couatl Scripting Engine to restart P3D v 5.2
Post by: dwc3402 on February 20, 2022, 09:06:06 pm
could it be something in this file. Ive read asimilar post you are dealing with and apparently there were jetway name missing.
Title: Re: The addon (unknown) is causing Couatl Scripting Engine to restart P3D v 5.2
Post by: dwc3402 on February 20, 2022, 09:10:48 pm
I have the same issue , with UK 200 EGLL. GSX L2 works fine at aother airports ive loaded at etc. My issue also started happening after the new FSDT UI update.
If not pls cn you let me know what type of software within P3D could be doing what you think, to help me in the right dircetion please.

Thanks

Darren
Title: Re: The addon (unknown) is causing Couatl Scripting Engine to restart P3D v 5.2
Post by: virtuali on February 20, 2022, 10:10:04 pm
Quote
I have the same issue , with UK 200 EGLL. GSX L2 works fine at aother airports ive loaded at etc.


Yes, the problem is caused by this file:

C:\Users\ryanl\AppData\Roaming\Virtuali/GSX\egll-qgxgaf.ini

It seems it contains some parking spots with either the jetway or the bridge name blank. If you post that one, I can check it.


Quote
My issue also started happening after the new FSDT UI update.


No, that .INI would have caused the same problem in any version, unless you edited it recently during the BRIEF period after the update but before later fix, in which there was an error while customizing jetways, which caused the name in the .INI to be null. The error is fixed now, but it won't auto-repair .INI files changed during that period.
Title: Re: The addon (unknown) is causing Couatl Scripting Engine to restart P3D v 5.2
Post by: dwc3402 on February 21, 2022, 08:35:50 pm
Ive unistalled UK2000 EGLL and purchased AEROSOFT - MEGA AIRPORT LONDON HEATHROW PROFESSIONAL P3D.

Im going to see if the error occurs when using the new EGLL software from Aerosoft.

Ill let you know

Thanks

Darren
Title: Re: The addon (unknown) is causing Couatl Scripting Engine to restart P3D v 5.2
Post by: virtuali on February 21, 2022, 09:34:41 pm
Im going to see if the error occurs when using the new EGLL software from Aerosoft.

Of course it won't. As I've said, the errors were in the GSX .INI file, likely because you must have made some edits in the brief period when we had an issue that has been fixed, so the .INI got corrupted.

Using a different scenery will "fix" the problem, but only because the different scenery will not use the .INI from another one ( they are linked to the name of the AFCAD ).. See my other reply to a post very similar, which might help you understand better the issue.

http://www.fsdreamteam.com/forum/index.php/topic,26039.msg170897.html#msg170897