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Products Support => GSX Support FSX/P3D => Topic started by: quentcor on November 09, 2021, 11:27:34 am

Title: Connecting Vehicle Path to Parking Path removes T-Stop Lines
Post by: quentcor on November 09, 2021, 11:27:34 am
Good day Umberto,

I have been working with afcads in ADE trying to get GSX ground vehicles to use vehicle paths on their way to an aircraft and have discovered that, as soon as I connect a vehicle path to a parking path with a blue node, the T-stop lines of the parking are removed and the parking path line is shortened considerably. I have tried locking both the gate and its parking path before connecting the vehicle path, but this has made no difference.

Is there a way to keep the T-stop lines and length of the parking path line when making the connection?

Have a good day!
Title: Re: Connecting Vehicle Path to Parking Path removes T-Stop Lines
Post by: virtuali on November 09, 2021, 12:24:39 pm
I have no idea.

Airport developers usually never rely on default ground markings when doing airports and only use custom markings, so if that's a limitation of the default AFACD system or there's some way to fix it, we don't know, best asking on ADE forums on fsdeveloper.com