OK, here is some cool footage from a couple of Multiplayer sessions
Awesome work Orion just a few things one is it comes up with player aircraft mismatch from other player and it keeps coming up. The other thing is not flying the default aircraft skin or type causes the mission to crash. I'm absolutely amazed though to see the carrier moving with working ILS. I wonder is TACN possible for the tanker now since as the carrier can now broadcast it?Thanks, but really? That shouldn't be happening.
Or do you mean both together and that if a player uses a 3rd party repaint for a default aircraft (a repaint that the host doesn't have) it gives them the aircraft mismatched error? If you mean that, yeah, that should happen. Just select no when it asks you if you want to eject the player from the session and continue flying.
SUBS17: "crashed back to MP lobby" without any warnings or errors at all? From what stage would it crash back to the lobby? To see if we can narrow the problem down, can you check if the same symptoms occur when you are using your LAN to host a session?
And override what feature? When FSX tells you there's a mismatched aircraft, it gives you an option to eject the offending player from the session or allow you to keep them.
Also, what do you mean by show "a picture of the aircraft for each player(like other FSX MP race missions)"? My multiplayer mission works exactly the same as the default ones that come with Acceleration, just I've provided less limitations on what you do - I just have one simple goal: land on the carrier.
If you'd like to change the tanker, in a word, no, you can't. See a full list of reasons and their explanations here: http://www.fsdreamteam.com/forum/index.php?topic=2224.msg20405#msg20405
I'm thinking next Saturday (January 16 2010) at around 1 PM my time (GMT -08:00, Pacific Time), possibly earlier if people request so. First fourteen people make it, but I doubt we'll get that many :P. If we do, we'll try for a session on Sunday :P.
(Will post this on other forums this time, so be quick- only the first fourteen :P)
Noob question, but can someone tell me what the frequencies are for landing on the carriers?
57X for the Nimitz.
Sorry I dropped out fellas... had to take off early, a friend needed me and didnt have time to explain.
Anyway, once I got Javier's carrier running, was one of the best times EVER!! Lots of laughs and we should have some great pics from some of the form flights.
I recommend we do this alot more. Thanks to everyone involved and all the people who joined up! Guess we found out Paco is a pretty good sim Hornet driver, eh? Just gotta remember to drop the hook, LIKE ME!! HAHA!!!
Later
Sludge
SUBS17: you ever try to replicate that problem? Or has it resolved itself or something?
This happens about 20s after mission has loaded and again I was the host I suspect gamespy is the problem or its FSX somewhere. Anyone else ever come accross this problem?This has never come up for anyone across the beta testing or public flights I've done. I've never heard of that error happening like that with or without my mission. Not to jump to conclusions, but I'd guess that it's either your FSX installation that's messed up or GameSpy's servers being stupid.
This happens about 20s after mission has loaded and again I was the host I suspect gamespy is the problem or its FSX somewhere. Anyone else ever come accross this problem?This has never come up for anyone across the beta testing or public flights I've done. I've never heard of that error happening like that with or without my mission. Not to jump to conclusions, but I'd guess that it's either your FSX installation that's messed up or GameSpy's servers being stupid.
P.S. Anyone up for a flight tomorrow or next Saturday? Maybe we can make this a weekly thing :P.
orion... thats just plain awesomeness! ;DSounds good to me :). And yeah, I'd need to install a whole different model if I were to use a proper tanker, and I didn't want to make the package any larger :P.
i sold my comp so i gotta wait for the new one to play :(
but when it arrives i wanna join your session !
only thing, i think that tanker plane should have the hose extended... i would do it if i could edit fsx models... but apparently thats impossible, unless you make a whole new one ehhe
cheers!
Most other MP missions are ok its just your mission that I have these errors.Most? Anyways, under the Multiplayer Network Settings (on the multiplayer tab of FSX), try changing the timeout and keep alive to 300.
Alrighty, I must be doing something wrong. When I press TACAN 57 with the "X" select I do not get any indication on the HUD to help me establish on the localizer and glideslope. The same goes for if I press ILS 57, or simply use 112.00 as the inserted freq.Might want to ask the author of the HUD, Jivko Rusev. I use ILS 57 :X and it works fine for me, but I don't know much about using the Acceleration FA-18 avionics beyond that :P.
Any ideas on how to correct this?
Thanks
I think Im gonna stick to calling you JR. Ji-FFFFFF-ko just doesnt sound well when I say itI can't say Jivko either :P. Supposed to have the s/j sound from pleasure or treasure in the beginning, but I still can't do it right :P.
Alrighty, I must be doing something wrong. When I press TACAN 57 with the "X" select I do not get any indication on the HUD to help me establish on the localizer and glideslope. The same goes for if I press ILS 57, or simply use 112.00 as the inserted freq.If you get the distance to the carrier followed by 'TCN' in the lower right corner of the HUD - then you are tuned in. The ILS needles will appear if you are within 35 degrees left or right from the runway centerline, just like a normal land-based runway ILS. Now if you press TCN-5-7-X (for Nimitz) and you still don't get the 'TCN' indication on the HUD, there is something else, and I will need to see a screenshot to find out what.
Any ideas on how to correct this?
Thanks
BTW, JR...Unfortunately I don't have that shot... Usually if I don't have FRAPS on, I forget to press the 'V' key for screenshot ;) Indeed I prefer JR, much easier to say than Jivko ;D I had a very cool idea what to fly for the next weekend session, but I might not be able to attend cause I will be out of town.
Did you get any pics of me doing a trap just ahead of you while you were parked with your JetRanger on the 1 wire? You are a crazy man and that made the session a whole lot of fun. Plus, I really liked your approach with the JetRanger. Kinda bumpy but very funny!
I think Im gonna stick to calling you JR. Ji-FFFFFF-ko just doesnt sound well when I say it, so hope you dont mind JR. I mean a "JR, break left" call sounds better.
Later
Sludge
If you get the distance to the carrier followed by 'TCN' in the lower right corner of the HUD - then you are tuned in. The ILS needles will appear if you are within 35 degrees left or right from the runway centerline, just like a normal land-based runway ILS. Now if you press TCN-5-7-X (for Nimitz) and you still don't get the 'TCN' indication on the HUD, there is something else, and I will need to see a screenshot to find out what.
Video from yesterday
http://www.youtube.com/watch?v=XnM8r0dQE_Q (http://www.youtube.com/watch?v=XnM8r0dQE_Q)
It's a gauge that I modified from an original gauge by Skippy Bing. Unfortunately I can't point where you can download Skippy's gauge, and I can't publish my gauge, because it's pretty much the same as Skippy's. I think Orion has found a download link for Skippy's gauge. It shows you which wire you trapped (1,2,3 or 4), what was you speed, angle of attack and vsi at the moment you touch down. It provides a pretty useful feedback for your landings. The only difference between my gauge and Skippy's is that mine takes a smaller part of the screen and is transparent. I'll try to contact Skippy and see if there is a more efficient way to distribute it.Yep. Looks like you can grab SkippyBing's carrier landing gauge here: http://z13.invisionfree.com/Flying_Stations/index.php?showtopic=19.
Will be there... what time are you starting the session? and which version are you running? sf carrier 2.0? or 2.21 PM my time, as usual and 2.0 since some of the people who don't (or rather shouldn't *cough cough*) have the beta are joining.
seeya later
Hey fellas...
After talking with several people on Skype, Im starting to come up with a plan for the weekend Multiplayer missions. Even tho I wasnt there, Ive heard legit complaints about not being able to fly because for whatever reason (wrong SFMission2 version, no Sludge Hornet, previous AICarrier/Javier's carrier interference), which caused the "unable to connect" error. To remedy this, what I propose is a timeline to fly w/required "observer" check prior to showtime. It will work like this...
If you want to fly, show up in Skype 30 mins prior to agreed flight time. Join in the main chat (usually hosted by Orion). No later than 15 minutes prior to launch, get FSX up and try to join in a hosted multiplayer SFmission2 session as an "observer". If you have the required files (SFCarrier2, Sludge Hornet) and you are able to connect, you can stay in the chat room and be ready to launch on time.
If you get the error and cannot launch and are one of the unfortunate few who have GLITCHES and cannot connect, you must disconnect from the main "flying" Skype conference hosted by Orion. I will host a Skype "Help Line" conference and will do everything in my power to get you to a baseline setup to get you flying. We will completely uninstall the SFCarrier2 mission then reinstall to ensure a baseline setup, then making sure you dont have the 2.2 beta, along with checking that you have the basic Sludge Hornet files. If we have tried everything possible and you still cannot connect, you wont be able to join the multiplayer session w/the group but only fly your own sessions. At that point, IF you still wanna fly w/us in the multiplayer, I suggest you NUKE your FSX and start from scratch.
Now some might consider my proposal harsh, however, in light of the last few multiplayer sessions and the need to be respectful to others who have families and tight windows in which they can fly, this needs to happen. Remember, I dont have a family of my own, so I fly ALOT in the multiplayer during the week. Thats why Im offering the "help line" conference. My goal is to get everyone who wants a chance to fly in the multiplayer weekend session. It really is a lot of fun, w/a bit of actual carrier operations going on. You learn some, fly alot, and generally have a great time!!
If anyone has any other ideas shoot them my way. Im just putting this up as a starter and am very open to new ideas.
Later
Sludge
rodger that on the mission files. I'm glad I asked. I removed them long time ago to save disk space and glad I'm saved them. One ? , I have neutino hud and at a full stop airspeed reads 48 knts. If this is the way it is do I subtract that when in flight ?
Thank you, Skimmer
Here's an interesting fact about the Titanic's funnels; the fourth funnel (closest to the stern) was not operative, but was included to make the ship appear more powerful. It was actually used as the ship's dog kennel.Really? I looked around a bit and haven't found anything :P.
godadam madadog ;D;D
Really? I looked around a bit and haven't found anything :P.
I'd like to "grade" the videos. They are long, long, long, I captured way more than I could digest and tried anyway. You know what that usually results in. I learned a lesson from this experience which is never produce the video as one movie and then try to chop it into pieces that will fit on YouTube. The "soundtrack" is an issue also. YouTube has a pretty tight policy about protecting copywriten material. So it was a battle having to re upload several clips when they shut the sound off. In the future, I will eliminate the soundtrack and that should force me to keep the clips much shorter. While the "banter" between players/pilots can be very entertaining, I think you'll just have to be there to get that experience. Final grade D+
8)
who is that falling out the sky like a leaf?? ;D.... not sure which video ..think its Don"Sucotash"Filer's first or second from last week, but in the background, behind somebody on finals right near the ramp this hornet just falls into the drink ..really funny to watch.... are Sucotash and I the only ones who spotted it?? :)
Like I said, it was a great day, and Don had several crack up on-liners throughout the session as usual.
Where is the link to the plat cam? Had it once, but its is "gone" now??
Go check out the Saitek X-65F Combat Control System.
IF this is considered advertising and goes against forum policy, feel free to delete. I was simply putting it out there for information purposes, since we are alot of sim Hornet FSXer's, and just wanted everyone to see the new Saitek flight controller that I for one would love to have. Kinda reminds me of the Suncom F-15E Strike Eagle stick thats more based on the McDonnell Douglas/Boeing stick but with the modern flexibility of USB and a better Saitek look to it.
Dont get me wrong, I like the x52, but this would be the king of all controllers for me, considering it is based on the F-15/F-18 style and not the F-16 style like most (and mine, specifically) are now. And with the VRS SuperBug coming out, IF YOU HAVE THE MONEY, this would be the perfect compliment for that Add-On.
Later
Sludge
Either Paco has military obligations, or he's spending a suspicious amount of time out in the garage with his power drills over the weekend. :P
Have a good flight guys. Hopefully Don will create a multi-part cinematic masterpiece as usual. ;D
Artilce from FlightSim.com
http://www.flightsim.com/main/review/carrops.htm (http://www.flightsim.com/main/review/carrops.htm)
Fellas...
For those of you that like to fly realistic carrier patterns on the weekends, when I have AirBoss/Paddles, I wont do "extensions" anymore. Meaning, I wont space you out by keeping you "long" in the downwind, then having you turn at 1.6/1.7 TCN. This error was pointed out by Paco and the correct way makes alot of sense. It will also prevent people running into one another on their final rollouts and with others who are on a "long" final crashing into each other. Luckily, nobody runs with enforce host realism and crash detection ON otherwise our sessions wouldnt last for squat.
To explain, when you hit the "180, Abeam" call, I wont say "cleared to extend". Instead, I will clear the #1 jet to land, and request the others to go around. Here's how that works.
If you are #1 in line, you will be cleared to land. Start your turn at the normal time and use your pattern procedures to land.
If you are #2 in line and the #1 jet has already called the 90, you will be cleared to start your turn and land. However, if you are #2 and the jet in front of you hasnt called the 90, you will be requested to go around. At which point, make your level left turn from the 180 AS IF you were gonna land but stay at 600' AGL through the whole turn. Keep your turn to BRC (if you dont know what that is, I cant help you during the session, will have to give you a side seat tutorial) and roll out, all the while maintaining 600 AGL. Once you pass over the carrier, wait til youre 1.0 TCN in front before starting your 30 AoB turn back to downwind. Fly the downwind and setup for the 180, Abeam. Make the call, youll be #1 for landing.
IF you are #3 to land and I tell you to "go around", do the same thing #2 did, except once I say "go around", you climb to 1000' AGL. Fly the entire pattern the same as #2, except at 1000' AGL. Then when re-established on the downwind, look below and if no traffic or you see #2 safely ahead of you, descend to 600 AGL and fly the downwind to the Abeam, 180. Make the 180, Abeam call and if #1 is past the 90, youll be cleared to land.
Im just putting this up there cause there is alot of confusion in the pattern and Im just trying to get it organized so the people who want realistic pattern work/AirBoss/Paddles from me can get it and enjoy the experience more. I know some people dont give a flying rat's %$$ bout it, and thats not a problem. If you are one of those people, try to be considerate of others. Have some SA (situation awareness) of whats happening.
Things to remember to help me out. If you want to do "touch and go's", when launching off the cats, or setting up a carrier break, space yourselves out by at least 30 secs. This way, you give the #1 jet (and #2, so on) plenty of time to get past the 90, and you will be cleared to land. And keep SA about where others are, so you can keep your spacing and have min comms if youre not on final for landing.
Thanks
Sludge
Dont know if the initial pattern entry will be more organized, as we have some people who just wanna "get there first". No big deal. Im just not of that crowd and would rather do a carrier break w/others.I'm up for a little pattern work for those who want it. I'll even get in the tower and control the pattern for a few circuits.
However, if some of you wanna join up and do legit pattern breaks w/intervals, then let me know and we can coordinate beforehand. If I dont take the first Tanker/LSO/AirBoss run, Id be more than happy to lead a two/four ship out to the carrier and do a standard break pattern.
PM me to discuss or we can meet up on Skype beforehand.
Later
Sludge
Stryker was the airline pilot with the drinking problem heheheIsn't that ...JET with drinking problems? :P
aaaahhh!!!! my bad... you are right hot shots was topper harley!!!! Stryker was the airline pilot with the drinking problem hehehe