FSDreamTeam forum

Products Support => GSX Support FSX/P3D => Topic started by: Frank Lindberg on June 24, 2020, 10:32:31 pm

Title: Logo on Catering trucks in p3dv5
Post by: Frank Lindberg on June 24, 2020, 10:32:31 pm
Hi,

Maybe I've missed it... please forgive me ::) But when can we except Catering trucks with Logos in p3dv5?   
Title: Re: Logo on Catering trucks in p3dv5
Post by: Captain Kevin on June 24, 2020, 10:55:03 pm
The hotfix just got released not too long ago, so I would assume there would need to be some testing done and what not.
Title: Re: Logo on Catering trucks in p3dv5
Post by: virtuali on June 25, 2020, 01:52:32 pm
Maybe I've missed it... please forgive me ::) But when can we except Catering trucks with Logos in p3dv5?

We don't have a firm release date yet. The HF2 has just been released, which means we might start working on it right now, but it's still possible we might find issues along the way, that's why we cannot possibly say right now when it will be released.

The problem is, DX12 is VERY complex, and we are still trying to figure it out, and I'm sure you have seen how easy it can be to cause crashes, because now everything related to usage of VRAM is entirely in the hands of the developer. Main problem is, RTT textures require extra VRAM, which is already a very precious feature and other products use it as well, like Reallights or Trueglass, so we don't want to end up in a situation in which you'll install an RTT-enabled GSX which would cause you a DXGI crash, because you were already close to VRAM exhaustion.

That's why we completely disabled every DX code in the V5 version of the Addon Manager, which is a separate .DLL without any traces of DX code, so nobody can accuse us of causing video card crashes. Better safe than sorry in this case, so we'll take some time to test it and do it right.

Title: Re: Logo on Catering trucks in p3dv5
Post by: Frank Lindberg on June 25, 2020, 01:58:45 pm
OK thanks for that info :-)