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General Category => Unofficial F/A-18 Acceleration Pack board => Topic started by: Orion on October 03, 2009, 11:40:00 pm

Title: Multiplayer Carrier Ops - Nimitz
Post by: Orion on October 03, 2009, 11:40:00 pm
I was just wondering if anyone would be interested in an adaption of my current multiplayer carrier ops (http://www.fswaterconfigurator.com/forum/index.php?topic=593.0) mission for the USS Nimitz (http://www.sim-outhouse.com/sohforums/showthread.php?t=17845) carrier that Javier released for FSX.  If there's enough of an audience, I'll contact Javier and ask if I can make a new version of my mission with his carrier for all of you to enjoy ;).

Feel free to voice your thoughts, opinions, or suggestions, and be sure to tell me if you're interested :).

Thanks,

Orion

Update (Dec 28 2009): Mission is now released, please visit this thread for more information: http://www.fsdreamteam.com/forum/index.php?topic=2525.0.
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: SpazSinbad on October 04, 2009, 01:09:05 am
Orion, yes please. Sounds like a good idea to me if you are able to do it. Many thanks.
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: fael097 on October 04, 2009, 02:53:53 am
i don't play fsx anymore, but i'd like to see this carrier on an mp absolutely, i'd reinstall just for this, so yes please  ;)
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: JamesChams on October 04, 2009, 07:03:51 am
Me 3; also said so, on SOH (http://www.sim-outhouse.com/sohforums/showthread.php?p=262389#post262389). ;D
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: sonofabeech on October 05, 2009, 10:08:28 am
me 4 please!!!
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: fael097 on October 09, 2009, 08:36:32 pm
so orion, are you gonna do it? :)
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: neutrino on October 10, 2009, 11:13:17 am
I would very much like to have the USS Nimitz in the mission, instead of the default carrier. But even more if you make that carrier move !!! So that we can land on a moving Nimitz carrier near SF in multiplayer  8) Imagine flying a formation with your wingman, and doing a break turn just above the carrier, than your wingman breaks after 30 seconds, and you both land in 30 sec interval... Also if the carrier is moving it will create its own wind and you can land much easier even without headwind. It could follow some waypoints not too far off the bay (say within 50 nm) so you will have to find it first in order to land. There is a potential for some night operations as well and the Nimitz looks awesome at night  ;D
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Orion on October 10, 2009, 07:39:29 pm
Of course :D!

Just no guarantees that it'll be ready any time soon :P.
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: fael097 on October 12, 2009, 04:36:26 am
okie dokie but update the status on your project sometimes if you can! thank you
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Pop on October 26, 2009, 01:20:46 pm
how is this project coming along?
 ;)
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Orion on October 28, 2009, 04:23:35 pm
Still in the planning stages, but I've got a pretty good feature list so far ;).  I'll have to have to find a large block of time off from school to get some major work done, though.
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Abortflight on November 05, 2009, 07:25:40 pm
I'd like to join in too, I just have a spinout issue when landing the F-18 on a carrier. Could I take one of these instead?
http://indiafoxtecho.blogspot.com/search/label/F-14D
http://indiafoxtecho.blogspot.com/search/label/T-45C
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Orion on November 06, 2009, 03:57:07 am
To answer your question quickly and simply, any of Dino Cattaneo's aircraft will work just fine ;).

When it's done, it should work with any aircraft compatible with Javier's carrier.  The current mission will work with any aircraft compatible with the default Acceleration carrier.
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Orion on November 07, 2009, 03:06:01 am
Not to double post and bump my thread, but here's an update:

I'm planning on getting some major work done on the mission this weekend, and I've got a few questions for you guys:

1. What time of day would you like? Morning? Evening? Noon? Night?
2. What kind of weather would you like? Clear skies? Rainy? Foggy? Windy?

Thanks,

Orion

P.S. Be sure to post any other comments or suggestions you have ;).
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Razgriz on November 07, 2009, 04:28:54 am
Not to double post and bump my thread, but here's an update:

I'm planning on getting some major work done on the mission this weekend, and I've got a few questions for you guys:

1. What time of day would you like? Morning? Evening? Noon? Night?
2. What kind of weather would you like? Clear skies? Rainy? Foggy? Windy?

Thanks,

Orion

P.S. Be sure to post any other comments or suggestions you have ;).

Light crosswind and evening, so you can get a mix of day/night traps.
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Orion on November 07, 2009, 04:35:11 am
Not to double post and bump my thread, but here's an update:

I'm planning on getting some major work done on the mission this weekend, and I've got a few questions for you guys:

1. What time of day would you like? Morning? Evening? Noon? Night?
2. What kind of weather would you like? Clear skies? Rainy? Foggy? Windy?

Thanks,

Orion

P.S. Be sure to post any other comments or suggestions you have ;).

Light crosswind and evening, so you can get a mix of day/night traps.
I was thinking morning, since you'd have more time in the day, but I suppose the afternoon/evening would work too :P.  Shall the carrier move?
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: SpazSinbad on November 07, 2009, 05:47:34 am
Half an hour before sunset if that is important would be good for time IMHO.

IF the carrier is moving then please have the wind direction coming straight down the angle. The ship moving forward will then replicate real world conditions with the approach pilot having to jink to the right constantly to stay on centreline (because the centerline is moving away [to the right] all the time) even though one starts on centreline it will move with the ship.

Having a fixed (non moving) ship requires the wind to come straight down the angle centreline. No one expects to have anything other than that (although in practice the actual wind direction might vary slightly). Remember mostly over water the wind is not so variable unless close to any effects from land nearby.

IF NIL wind and the carrier is moving then it is of course impossible to get a wind coming straight down the angle centreline but the ship captain will try his best to get it as close as. Landing with any kind of crosswind is very unnecessary IMHO.
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: neutrino on November 07, 2009, 01:59:40 pm
Hi, I echo what SpazSinbad said. I'd like a time near sunset, maybe an hour as Spaz suggested so there is more daylight, and some clouds. More important is the wind for the carrier landings. It's direction should be as close to the true heading of the carrier as possible. The speed should be 35 knots minus the speed of the carrier, so that you have 35 knots wind over deck. If you decide to make the carrier move, the best speed is about 20-25 knots (so that it doesn't move too fast to the right as you land) and that would require only 10-15 knots of wind :) If the carrier is following waypoints and changing course, I guess there should be no wind at all, just make the carrier move at 30-35 knots.
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: SpazSinbad on November 07, 2009, 02:10:16 pm
neutrino, may I emphasise that the wind should NOT be on the carrier heading. The angle of the deck is about 10 degrees (I'm just guessing for NIMITZ). The carrier will head slightly to starboard of the wind over the sea heading to create a combination of ship speed and wind speed with the two different headings combining to become as close to 'down the angled deck' as possible. It can be tricky to achieve with the carrier searching for that exact heading as close as possible before flight ops. For a slow carrier it will search for wind lanes to pick up a few extra knots of wind speed. I'm labouring this point because:

The carrier does not steam directly into the wind (despite what might be said in a shorthand way to describe something that perhaps is complicated to explain).

Aircraft need to cross the wake to go to the right of the wake to be anywhere near lining up for the angled deck centreline. Their down wind heading will be really for the angled deck but this is a minor thing. Note the ship heading during catapult, downwind is 180 degrees from that (then the fudge factor of angle deck can be subtracted). This will become important for a long up wind leg before turning downwind.

Anyway what I'm attempting to convey is that one must not forget the angled deck. It is not the same as the ship's heading. Aircraft fly in in relation to the angled deck.
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: neutrino on November 07, 2009, 02:23:47 pm
Spaz, I agree, the problem is that it is very difficult to nail the proper direction for the wind, because for example if you enter 5 degrees for the wind in the weather options screen, you get 15 degrees wind magnetic and about 359 true. So you obviously have 16 degrees of magnetic variation in that particular location, but where does the 5 degree come from ?!? It is neither true, nor magnetic.

But I totally agree - the direction of the wind must be down the angled deck, not the carrier carrier course.
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: SpazSinbad on November 07, 2009, 02:49:40 pm
A lot of the fiddly setup things in Flight Simulator drive me bonkers! The wind would be one. Also if you are setting up a strong wind it is best to NOT have turbulence at low level. That really makes a carrier landing difficult and IMHO unrealistic. Yes there might be a 'burble' from the island close in but not like any turbulence will give you in FSX so I say 'have no turbulence'.

As for other weather settings, I'm all for enjoying the experience so 'clear weather no clouds' is fine by me.   ::)  Having the darkness coming on means that the lights will help a lot whilst still being able to see outlines of the carrier and other 'landmarks', rather than being in pitch black. No one will do a visual circuit in pitch black conditions (or cloud of course).
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: neutrino on November 07, 2009, 03:03:17 pm
I actually prefer "light turbolence". It makes it more real, IMHO, you feel the movement through the air.
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Pop on November 07, 2009, 03:39:14 pm
Where is the JOOD when you need him! The Jood's job is to cal the ships hdg every 15 min to make sure the wind is down the deck! (good old E6B nav computer was used back when, but I think the ship's onboard computer does it now) ;)
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: SpazSinbad on November 08, 2009, 02:51:48 am
neutrino, about the turbulence I would add that there should be no turbulence at low level because.... Wind over the sea unless a gale force is not turbulent as it might be over land, with all the objects / trees and such making turbulence; although usually around an airfield the clear space helps to make less turbulence. Probably once wind speed gets above 30 knots over an airfield it will inherit turbulence from further away that keeps all the low level air turbulent over the airfield. I realise this is a vague statement but I'm trying to contrast 'low level wind over land turbulence' compared to 'low level wind over the sea turbulence' - or the relative lack thereof of low level turbulence over the sea. Especially at lower levels there is nothing except swell and small waves to interfere with the smooth air. Of course in a storm that all changes.

Most large US carriers have 'the burble' (slight turbulence) in close near the ramp but it lasts for only a few seconds and in the great scheme of things becomes irrelevant if the pilot is flying the ball. Anticipating the effects of this burble can be treacherous, if for example a slight change in wind direction takes it away from the usual spot. Then if the pilot is anticipating putting on power (rather than flying the ball) he will be climbing in close for a bolter or something. Nothing substitutes for flying the ball - but I know youse all know that. :-)
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: neutrino on November 09, 2009, 02:04:09 pm
Spaz, you got a point there about the tubolence above water, especially that you talk from personal experience... I never thought about it, but now I remember in one of the Blue Angles films, where the demo was both above ground and water (I think lake Michigan) and they said the air above the water was "like glass" unlike the air over the ground which was "bumpy"  ::)
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: SpazSinbad on November 09, 2009, 02:53:18 pm
If the water is not 'glassy' then the moving ship (up and down) is equivalent to turbulent air on approach to a runway. OK? Enjoy!  :o 8) ::)
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Sludge on November 09, 2009, 07:50:07 pm
Also, helicopters have to fly a bit differently when over water because of the lack of ground effect.   Even when landing on a ship, there is little to no ground effect to buffer.
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Orion on November 13, 2009, 07:07:55 am
Okay, update:

Did a test with a friend of mine and all multiplayer functions are working correctly ;D.  All I have to do now is add the carrier, reward(s), cameras and all the other little goodies ;).

Here are a couple fun screenshots that I took:

(http://i37.tinypic.com/1z3uo3q.png)

(http://i38.tinypic.com/2i1yxww.png)

Orion
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Pop on November 15, 2009, 08:32:56 pm
Is there a way to make the sector scan radar and "A" Scan look aft of the ship?  Also is there a instructions on all the "buttons" on the ATC  radar control window?
It could bre used in a Radar approach if it could be made to look aft! :)
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Pop on November 19, 2009, 01:37:23 pm
anyone kn ow what the Nimitz's call sigh is??( ike, Abe, and GHWB as well) :-[
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: SpazSinbad on November 19, 2009, 08:11:14 pm
There is a method to these callsigns from INITIALS (or slang mnenomic) of those so named:

IKE=November India Kilo Echo
VINSON=November Charlie Victor Victor
ROOSEVELT=November November Tango Romeo
LINCOLN=November Alpha Bravo Echo
WASHINGTON=November November Golf Whiskey
STENNIS=November Juliet Charlie Sierra
TRUMAN=November ? ? ?

Info above came from this .PPT file at: http://www.slideshare.net/kapitan/aircraft-carrier-nimitz-class-presentation

Sadly the TRUMAN callsign was a repeat of STENNIS. I'll keep looking....

BTW these are 'flag hoist' or official callsigns indicated by signal flags. There would be many other non-official or semi-official callsigns for the ship or departments in the ship and on and on. GOOGLING will get many results.
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Pop on November 20, 2009, 01:50:34 am
thanks these are the "comm" call signs, what I am looking for is the RT call sign. Enterprise = "climax" TD = "rough Rider". VFA 14 = camalot, etc
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Orion on December 03, 2009, 04:22:53 am
Status update: Most things are done, only need to do the fun features (reward(s), documentation, briefing, graphics, etc...), which is really the boring work, but whatever :P.  I've done the cameras, goal, the carrier, its path and the stuff essential for a multiplayer mission.

Anyways, here's a question for you all:  What kind of custom camera views would you like?

At the moment, I have a view similar to the carrier camera I had in my previous mission and another camera that's just outside the tower.
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: SpazSinbad on December 03, 2009, 04:43:55 am
Orion, An LSO eye view would be good thanks. Then please a centreline/glideslope PLAT from the deck view as seen in the onboard TV footage would be great also I reckon. Being a simulator you could have the camera exactly at the intended (hook) touchdown point. Both cameras would look down the approach path, I guess the LSO view would aim for a point at about 1nm from touchdown more or less parallel to approach path.

Could the PLAT camera on deck at touchdown point have a set of needle points please? I think the Virtual Blue Angels Video had such a camera in their excellent 'how to deck land' video.
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: GOONIE on December 03, 2009, 02:50:55 pm
I agree, an LSO view and a PLAT camera view would be great.  ;)

Example picture of a PLAT camera
(http://i914.photobucket.com/albums/ac350/bhaltli/america_plat_07.jpg)

Also, are you able to make the carrier pitch up and down with the waves, to create a pitching deck scenario?
Here is a great video of pitching deck in real life,  8) looks fun


Here is the video of this being done in FSX, http://www.metacafe.com/watch/1204166/fsx_smit_rotterdam_heavy_tug/

Thought this would make for some challenging approaches, but might not be desired all the time, so it could be an option.  

Finally, can you add a loitering AI tanker to the mission, is that possible in multiplayer?

Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Orion on December 04, 2009, 12:54:43 am
Oops!  Sorry, totally forgot the refueling bit :P.  I'll be sure to get to that today or this weekend ;).

As for the cameras, I've tried the LSO one, but it looks a bit odd up close.  I'll re-make it and take some screenshots if you'd like.  And excuse my ignorance, but the PLAT camera should be between the 2 and 3 wires in the middle of the runway at deck level?

Capthaltli: I don't think I can make the PLAT camera have crosshairs, but I'll look into having the deck pitch if other's like the idea.
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: SpazSinbad on December 04, 2009, 02:28:08 am
Orion, I have not checked where the PLAT cameras on the actual NIMITZ. Just my suggestion to put the one and only PLAT at the hook touchdown point (with the LSO view just being a view - no need for a camera itself?). On the real deck I don't think anything would survive at that hook T/D point. I guess there is no need to put a camera there but have a viewpoint from there. Does that help? Personally I don't see the need to have an actual camera modelled - only the viewpoint.  Others may have a different opinion however.

IF the IFLOLS is not gyro stabilised in FSX then I don't see the point in having the deck move up and down. It is difficult enough to do a good carrier landing as it is. With the PLAT people can further refine/see what they are doing. Deck Landings are a task for perfectionists. One can never do a good enough approach even if it is an "OK No Comment 3 wire".  ;D  The pilot will have seen something during that approach that probably he would like to fix the next time around.

Having the deck move will force a pilot to 'deck spot' (stop using the IFLOLS). This is catastrophic in real life and probably not so good in FSX. The point (I think) is to do the best Deck Landing one is capable of doing. That is never easy when any approach is looked at afterwards in detail.

If there is a call for that 'up and down option' then please don't make it the default. Thanks.  ;D
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Orion on December 04, 2009, 02:55:09 am
By camera, I mean viewpoint.  It's just they're called cameras in the SDK, so I just kept that consistent in the post :P.  I'll stick the LSO camera back in and add that PLAT camera and post screenshots for you guys to take a look ;).
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Razgriz on December 04, 2009, 03:53:31 am
Orion, An LSO eye view would be good thanks. Then please a centreline/glideslope PLAT from the deck view as seen in the onboard TV footage would be great also I reckon. Being a simulator you could have the camera exactly at the intended (hook) touchdown point. Both cameras would look down the approach path, I guess the LSO view would aim for a point at about 1nm from touchdown more or less parallel to approach path.

Could the PLAT camera on deck at touchdown point have a set of needle points please? I think the Virtual Blue Angels Video had such a camera in their excellent 'how to deck land' video.

I believe that the LSO camera (the camera, not where they stand, is that the "PLAT Cam?") is between the 2-3 wires.  I would like an LSO camera view, and I think pitching deck would be an amazing idea.  I think its a lot of fun.

The FSX BA has an "OK, 3" video, which has EVERYTHING for carrier landing, amazing video.

http://vimeo.com/2950519
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: SpazSinbad on December 04, 2009, 04:49:51 am
Orion, OK I getcha. The 'camera' is as you describe.
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Orion on December 04, 2009, 05:03:07 am
There we go!

Got aerial refueling working ;D!

Now back to those cameras... :P
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: GOONIE on December 04, 2009, 05:17:25 pm
Check out Microbrewst video of pitching deck, pretty sweet!


This would be a great option for carrier ops IMHO, very challenging, and it sounds like the ball is stabilized.

Also, thanks for working on adding an aerial tanker, just curious what aircraft was added?

There is a nice free AI KC-135 with an extended drouge for navy aircraft to refuel, here's a pic

(http://i914.photobucket.com/albums/ac350/bhaltli/2009-11-2_19-58-27-85646.jpg)

Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Orion on December 05, 2009, 08:57:31 pm
Sure, I'll look into the pitching deck.

At the moment, I'm just using the default 737, but I don't really want to use another aircraft because it would depend on yet another addon, and I don't want to be installing too many extra things to everyone's computer.

Anyone want to be able to refuel on the deck of the Nimitz?  If so, where on the carrier should I have people stop for fuel?
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Orion on December 06, 2009, 12:32:35 am
Not to double post, but I believe all requested features are working now, aside from the pitching deck :).

Only thing I'd like to do now is add a spot to refuel from on the Nimitz, but I don't know where on the carrier I should let people refuel from :P.  Once that's done, it's just the reward(s), briefing and graphics ;D.
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: SpazSinbad on December 06, 2009, 12:44:11 am
Orion, (not being USN or US citizen I don't see USN carriers much - if at all) so I have been googling to search for an answer to your question. Possibly there is no spot to refuel an aircraft except where they might be ranged ordinarily. In other words 'the aircraft do not go to the fuel' "the fuel goes to the aircraft" via long hoses manhandled around the deck by the tireless 'grapes' (aircraft refuellers in their purple flight coats designating their job). Perhaps not every spot on a large US carrier deck can handle refuelling due to the limited hose lengths but probably most of the used 'spots' where the aircraft are chained ordinarily will be in range of these hoses. Someone else might have a better more specific answer for USS Nimitz though.
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Orion on December 06, 2009, 01:17:28 am
Ah.  Maybe I'll just set it so you'll automatically get refueled if you make a full stop on the deck as long as you're not on the runway or catapults.
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: SpazSinbad on December 06, 2009, 01:24:40 am
Orion, Vaguely I recall see Goshawk T-45C videos or info that suggests there is a refuelling spot to go to (just ahead of the island I think - I'll check) for this 'refuelling'. The GOSHAWK can deck land at full fuel so they apparently tend to stay out at the ship - but pilots 'hot seat' changeover and sometimes they refuel also before heading back to base ashore. However in ordinary Hornet ops (not CarQual) the aircraft can be refuelled anywhere they are tied down (let us say out of the landing area) so I guess near deck edge tie down spots.

FROM THE GOSHAWK GOUGE: (I'll have to put graphics here)
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Razgriz on December 06, 2009, 05:55:58 am
Not to double post, but I believe all requested features are working now, aside from the pitching deck :).

Only thing I'd like to do now is add a spot to refuel from on the Nimitz, but I don't know where on the carrier I should let people refuel from :P.  Once that's done, it's just the reward(s), briefing and graphics ;D.

I'll be happy to beta test this carrier with my squadron (Virtual VFA-14 Tophatters).  I beta tested the last one if you remember.
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Orion on December 06, 2009, 07:32:07 am
Hmm...  Maybe just for the sake of keeping things simple, I might set it so as long as you're stopped on the carrier, you'll automatically refuel :P.  It's just I think it'd be kinda tedious getting all the spots you can park in enclosed in a rectangle area while keeping the catapult and runway areas clear.

Oh, and also, what would be a good refueling rate?  1% per second?

Duncan: Yes, I remember you beta tested (and I remember your name :P), but that was a bit disorganized, and this time I have everything already sorted, so thanks for the offer, but sorry.  It'll be released shortly after beta testing and I'm hoping for a Christmas-ish date ;).
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Orion on December 07, 2009, 03:37:05 am
Been having a bit of trouble getting the refueling to work only when you're stopped, so as a compromise, you'll only get refueled on the carrier if you visit the lower deck.  You should be refueled at 2% per second, from either the carrier or the tanker.

For your convenience, I've provided a POI and mission compass to help direct you towards the carrier and tanker.  You can also use the ILS on J.R.'s excellent HUD to get to help the carrier too.
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: SpazSinbad on December 07, 2009, 03:48:17 am
Orion, Sounds good. Thanks.
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: ESzczesniak on December 09, 2009, 03:35:31 am
My understanding is that you're using the 737 as the tanker?  While a good option, perhaps another F/A-18 from the Acceleration pack could be used instead to represent buddy refueling?  It would seem a bit more realistic to me than pulling up behind a 737.  Just a thought, but figured I'd put it out there.
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: SpazSinbad on December 09, 2009, 03:39:59 am
ESzczesniak: Sounds like an excellent idea - if possible.
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Razgriz on December 09, 2009, 05:31:36 am
ESzczesniak: Sounds like an excellent idea - if possible.

Agreed.
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: SpazSinbad on December 09, 2009, 06:42:55 am
FWIW: Received a message today from the 'FAT' brothers that their 'cheap payware' A-4K Skyhawk (RNZAF) will become available 'next Thursday'. Imprecise dates are just that. In our part of the world this means not TOMORROW which would be 'this Thursday'. But one never knows. Have a check here anyway:

http://www.fratbrosdesign.com/FratBrosPayware.htm

The point of this message? This A-4K has a working buddy store slung under. Don't know if it could be used to refuel another aircraft because I have never been in that multi player situation. Perhaps a question to designer: FratBrosDesign@xtra.co.nz might have an answer.

(EDIT) Chap has confirmed that it is NEXT WEEK. No word on the refuelling situation yet.
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Orion on December 09, 2009, 08:09:46 am
Sorry guys, but for the sake of trying to release before Christmas and not staying up really late on school days, I'm just keeping it as is.  Only things left are the documentation and reward graphic, which will hopefully be done this week.

To be honest, I know buddy refueling does exist, but in the mission, I think it'd be kinda unrealistic for a FA-18 to be circling around, for like, forever, with unlimited fuel and being able to refuel anyone as many times as they'd like.  I think seeing a 737 doing that is much more realistic, in the case of the mission, but that's just my opinion.
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Intrepid on December 10, 2009, 03:27:21 am
Forgive me ,and please don't take this the impolite way  :) but the odds of having a 737 in the neighborhood for refueling birds waiting to land,,,I don't know  :-\
Isn't the standard procedure to launch a Viking with a refueling probe ???
Randy
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: SpazSinbad on December 10, 2009, 04:04:55 am
Intrepid, Today with only Hornet / Super Hornets mix of aircraft onboard I'm told that a Hornet or Super (which can carry more fuel) would be a buddy tanker - 'first off' 'last back' to be the refueller if needed. But I understand the requirement for the work in FSX to be simple at moment.
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Razgriz on December 10, 2009, 04:13:02 am
Intrepid, Today with only Hornet / Super Hornets mix of aircraft onboard I'm told that a Hornet or Super (which can carry more fuel) would be a buddy tanker - 'first off' 'last back' to be the refueller if needed. But I understand the requirement for the work in FSX to be simple at moment.

Its the Super Hornets that can carry the Buddy Tank.  Those are the first-up, last to land.  Always.
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: ESzczesniak on December 10, 2009, 01:16:34 pm
Its the Super Hornets that can carry the Buddy Tank.  Those are the first-up, last to land.  Always.

Well, legacy hornets or rhino's can both buddy tank.  With the Super Hornets around, they usually fill the role, but both are capable.
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: GOONIE on December 10, 2009, 06:47:47 pm
Orion, thanks for adding a tanker to the mission. Carrier landing is tough, but trying to air to air refuel in FSX is extremely challenging.

I had a question which might help everyone here who seems to want a different type of tanker in the air. Can we modify the aircraft ourself once we download your multiplayer mission files? Is it an easy change to the code, or folder for which the mission looks up for the tanker aircraft? So if the mission file wants to load the default 737, can we put an F/a-18 or S-3, or whatever we want and call it the default 737  in that file so it displays that aircraft in the mission? Just a thought. I know you can't please everyone, but if you gave us some insight on how to do this (load the aircaft of our choice) or just let us know this is impossible that would be great.

Thanks for all the hard work and looking forward to flying the multiplayer mission!  ;D
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Razgriz on December 11, 2009, 12:58:13 am
Its the Super Hornets that can carry the Buddy Tank.  Those are the first-up, last to land.  Always.

Well, legacy hornets or rhino's can both buddy tank.  With the Super Hornets around, they usually fill the role, but both are capable.

Oh, I thought it was only the rhino.  Thanks for the heads up.
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Orion on December 11, 2009, 01:39:33 am
Orion, thanks for adding a tanker to the mission. Carrier landing is tough, but trying to air to air refuel in FSX is extremely challenging.

I had a question which might help everyone here who seems to want a different type of tanker in the air. Can we modify the aircraft ourself once we download your multiplayer mission files? Is it an easy change to the code, or folder for which the mission looks up for the tanker aircraft? So if the mission file wants to load the default 737, can we put an F/a-18 or S-3, or whatever we want and call it the default 737  in that file so it displays that aircraft in the mission? Just a thought. I know you can't please everyone, but if you gave us some insight on how to do this (load the aircaft of our choice) or just let us know this is impossible that would be great.

Thanks for all the hard work and looking forward to flying the multiplayer mission!  ;D
My pleasure :).

In a word, no.  There are several reasons for this.  I'll list them out below, starting with the most important.

1. Incompatibility.  FSX will throw an error at you if your mission files are different from the host's files and won't allow you to join the session.
2. Other variables.  Without going into too much detail, there are other parts of the mission that depend on the tanker, so those would have to be changed as well.
3. Hard to edit.  Unless you have the Object Placement Tool from the FSX SDK and a tool to decompile a mission SPB (Sim-Prop Binary) file, you'll have a hard time to edit it.  Even if you do manage to, there'll be incompatibility issues with other players (see point one).
4. Editing the aircraft itself.  If you do edit the aircraft.cfg to trick FSX into thinking your aircraft is the 737, it won't work because there are other variables in the mission that are dependant on the 737 (see point two).
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Intrepid on December 11, 2009, 02:12:28 am
Intrepid, Today with only Hornet / Super Hornets mix of aircraft onboard I'm told that a Hornet or Super (which can carry more fuel) would be a buddy tanker - 'first off' 'last back' to be the refueller if needed. But I understand the requirement for the work in FSX to be simple at moment.

thanks for the feedback you guys,(Spazsinbad, Razgriz, ESzczesniak) I stand corrected,,my thinking is based a little futher back in time than I want to admit sometimes
Orion,, You deserve special thanks ,Your work has also added to the level of enjoyment for many ,many simmers
My hats off to you Sir ;D
Randy
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: GOONIE on December 12, 2009, 03:41:45 am
Thanks Orion for the response, looking forward to the release  ;D
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Orion on December 13, 2009, 03:39:44 am
Thanks guys, and really, no need to call me Sir.  I'm only fourteen :P.

Okay, now this time, really the only things left are graphics, reward and documentation.  Well, the rewards are fine, it's just they need some minor revision :P.

Here are some teasers for you guys ;):

(http://i47.tinypic.com/2d0jewj.png)

(http://i47.tinypic.com/2131w9l.png)

Edit: Ehh, couldn't resist another teaser on the rewards, so here you are :P:

(http://i47.tinypic.com/ta6joj.png)

(postcard angle to be revised)
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Razgriz on December 13, 2009, 03:49:19 am
Why are we always in the Blue Angels F/A-18s?  I say put some USMC and USNavy skins in there.
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Orion on December 13, 2009, 03:54:36 am
What are you complaining about?  You have always been able to select your own aircraft in my existing mission, and you will still be able to in this upcoming mission...

From my existing mission:

(http://i43.tinypic.com/30l2q75.png)
Once you are in the Briefing Room, click "Change Role or Aircraft".

(http://i40.tinypic.com/35bbibs.png)
You should then arrive at this page.  From there, click "Change..." and the window for selecting aircraft should come up.
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Intrepid on December 13, 2009, 04:36:46 am
Thanks guys, and really, no need to call me Sir.  I'm only fourteen :P.

Well I Am 47( dont tell anybody  ::))  Young Man and 14 or not,, I am Impressed  You Deserve respect and recognition for all your hard work
I have added you to my list of sim Hero's ;D
THANK You
Randy
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Razgriz on December 13, 2009, 04:40:04 am
What are you complaining about?  You have always been able to select your own aircraft in my existing mission, and you will still be able to in this upcoming mission...

From my existing mission:

(http://i43.tinypic.com/30l2q75.png)
Once you are in the Briefing Room, click "Change Role or Aircraft".

(http://i40.tinypic.com/35bbibs.png)
You should then arrive at this page.  From there, click "Change..." and the window for selecting aircraft should come up.

Oh.  I see. :P
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: neutrino on December 13, 2009, 04:45:37 am
Why are we always in the Blue Angels F/A-18s?  I say put some USMC and USNavy skins in there.

There you go - that's from Orion's new mission (beta) - I tried the air refueling yesterday, I hope he doesn't mind me posting it  ;D

(http://i589.photobucket.com/albums/ss333/neutrino2009/airrefueling.jpg)
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Intrepid on December 13, 2009, 06:42:04 pm
Why are we always in the Blue Angels F/A-18s?  I say put some USMC and USNavy skins in there.

There you go - that's from Orion's new mission (beta) - I tried the air refueling yesterday, I hope he doesn't mind me posting it  ;D

(http://i589.photobucket.com/albums/ss333/neutrino2009/airrefueling.jpg)

SWEEEET
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: SpazSinbad on December 14, 2009, 02:34:31 pm
Carrier Circuit F/A-18A/B/C/D NATOPS diagram:
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Pop on December 14, 2009, 02:46:17 pm
A question that always come up is " what is the downwind and speed for landing?".  As the pci above showes, there is NONE! It is "ON SPEED"- the donut!!! Speed will vary as to wt!  ;D
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Orion on December 19, 2009, 08:23:33 am
Thanks Randy :), :P Duncan, and nice screenshot Jivko ;).

I just thought I'd give you guys a heads up to let you know that I'm still planning on releasing before Christmas, most likely around the 20th.  Currently I'm just finishing up on the documentation and readme.

I've still got graphics to recieve from someone who's helping me and still have to get it packaged into an installer, though.

Edit: Documentation is now done, just waiting on graphic dependent things...
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: neutrino on December 20, 2009, 12:50:55 pm
A shot from yesterday's MP session with Orion - he's doing some crazy Top Gun maneuvering here, forcing me to overstress my aircraft  ;D

http://i589.photobucket.com/albums/ss333/neutrino2009/topgun3.jpg (http://i589.photobucket.com/albums/ss333/neutrino2009/topgun3.jpg)

And here is a launch at dawn  8)

http://i589.photobucket.com/albums/ss333/neutrino2009/SF2_2.jpg (http://i589.photobucket.com/albums/ss333/neutrino2009/SF2_2.jpg)
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Voodoo on December 20, 2009, 01:09:30 pm
Orion's cockpit is specially modified...it has a small putty knife that automatically deploys to scrape him off the canopy after a manoeuvre like that...LOL!!  :D

Well done Orion, this is a great carrier ops add-on you've got going there! And Neutrino, that HUD's so cool!!
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Orion on December 20, 2009, 07:49:48 pm
Haha :P.  Thanks Voodoo!

Getting the last bits done is taking a little longer than expected, but I'm still planning to release soon (still most likely before Christmas).
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Intrepid on December 20, 2009, 08:04:20 pm
Orion's cockpit is specially modified...it has a small putty knife that automatically deploys to scrape him off the canopy after a manoeuvre like that...LOL!!  :D

Well done Orion, this is a great carrier ops add-on you've got going there! And Neutrino, that HUD's so cool!!

Good one  ROLMAO :D
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Orion on December 20, 2009, 10:26:20 pm
:P

Here are a few more screenshots, enjoy :D!

Fun:

http://i45.tinypic.com/2j18vwh.jpg (http://i45.tinypic.com/2j18vwh.jpg)
Colin landing on the PLAT camera

http://i49.tinypic.com/al4yfm.jpg (http://i49.tinypic.com/al4yfm.jpg)
Done refueling and heading off

http://i50.tinypic.com/2en13mg.jpg (http://i50.tinypic.com/2en13mg.jpg)
Launch from the Tower camera, with Dan following me

http://i46.tinypic.com/fw3d2.jpg (http://i46.tinypic.com/fw3d2.jpg)
Landing the T-45 Goshawk

http://i45.tinypic.com/5vspp4.jpg (http://i45.tinypic.com/5vspp4.jpg)
Having fun with a pass under the Golden Gate Bridge

http://i46.tinypic.com/2zrl5ox.jpg (http://i46.tinypic.com/2zrl5ox.jpg)
J.R. landing on the PLAT camera

http://i45.tinypic.com/29ur1qq.jpg (http://i45.tinypic.com/29ur1qq.jpg)
On parallel cats with J.R.

http://i47.tinypic.com/259jq0w.jpg (http://i47.tinypic.com/259jq0w.jpg)
On the side cat with J.R. landing

http://i50.tinypic.com/f3t2iq.jpg (http://i50.tinypic.com/f3t2iq.jpg)
J.R. and I on the side cats with tower in background, ready to launch

Carrier Screenshots:

http://i45.tinypic.com/30wpe1u.jpg (http://i45.tinypic.com/30wpe1u.jpg)

http://i47.tinypic.com/1zejdj4.jpg (http://i47.tinypic.com/1zejdj4.jpg)

http://i49.tinypic.com/2zfsyeo.jpg (http://i49.tinypic.com/2zfsyeo.jpg)

http://i46.tinypic.com/s2s1h0.jpg (http://i46.tinypic.com/s2s1h0.jpg)

http://i50.tinypic.com/mh7div.jpg (http://i50.tinypic.com/mh7div.jpg)

And here's a screenshot of the rewards:

http://i50.tinypic.com/33u3dw4.png (http://i50.tinypic.com/33u3dw4.png)

Edit:  Just a couple extra ones with Dan.  Enjoy :)!

http://i46.tinypic.com/2cr4zo8.jpg (http://i46.tinypic.com/2cr4zo8.jpg)

http://i47.tinypic.com/16gcys7.jpg (http://i47.tinypic.com/16gcys7.jpg)
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: neutrino on December 21, 2009, 02:14:15 am
Oh, I was a little low, I knew it ;D Should have been more careful with the camera crew around  8)
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Orion on December 21, 2009, 02:22:35 am
Oh, I was a little low, I knew it ;D Should have been more careful with the camera crew around  8)
Haha :P.  I've done much worse though ;D!

Edit: Hate to double post, so I'm editing my post :P.

The good news: I've got just about EVERYTHING done 8).  Only things left are editing the briefing image and creating the installer/uninstaller.  Which leads me to the next point:

The bad news: Both the people I know who are good at programming won't be available tomorrow, so it looks like the release is going to be around the 23rd unless something unexpected happens :P.
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Razgriz on December 21, 2009, 05:28:12 pm
Oh, I was a little low, I knew it ;D Should have been more careful with the camera crew around  8)
Haha :P.  I've done much worse though ;D!

Edit: Hate to double post, so I'm editing my post :P.

The good news: I've got just about EVERYTHING done 8).  Only things left are editing the briefing image and creating the installer/uninstaller.  Which leads me to the next point:

The bad news: Both the people I know who are good at programming won't be available tomorrow, so it looks like the release is going to be around the 23rd unless something unexpected happens :P.

I can make an installer.  If you provide me with the banner graphics and such, its not very hard.
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Orion on December 21, 2009, 06:29:20 pm
Oh, I was a little low, I knew it ;D Should have been more careful with the camera crew around  8)
Haha :P.  I've done much worse though ;D!

Edit: Hate to double post, so I'm editing my post :P.

The good news: I've got just about EVERYTHING done 8).  Only things left are editing the briefing image and creating the installer/uninstaller.  Which leads me to the next point:

The bad news: Both the people I know who are good at programming won't be available tomorrow, so it looks like the release is going to be around the 23rd unless something unexpected happens :P.

I can make an installer.  If you provide me with the banner graphics and such, its not very hard.
It needs to be able to do custom functions that would have to be programmed by hand, so thanks for the offer, but no thanks.
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Pop on December 24, 2009, 04:57:01 am
Waiting for the Christmas Gift!!!!! ;)
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Orion on December 24, 2009, 06:13:54 am
Yep, and it might arrive a day early :D.
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Pop on December 24, 2009, 01:57:52 pm
 :) :) :) :) :) :) :) :)!!!!!!!!!!!!!!!!!!!!!
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Orion on December 25, 2009, 12:22:04 am
Ugh :(...

Can't release the manual install version with Striking Software's forums for support and the installer won't come till the 28th.  I'll let you guys decide, non-central support with a manual install release now or wait for centralized support and a proper installer on the 28th?

Sorry about this guys :-\.
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: neutrino on December 25, 2009, 12:25:38 am
Just release the mission - it should be a simple copy&paste operation, so no need for installer. Also, no need for support - the mission is very easy to use or host, and if there are any questions - I am sure they will be answered pretty quickly.

So, go ahead and UPLOAD now  ;D

J.R.
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: neutrino on December 25, 2009, 12:33:26 am
Here is one more shot from yesterday's test session with Orion ;D

(http://i589.photobucket.com/albums/ss333/neutrino2009/Refueling.jpg)
Size: 95.0 KB
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Pop on December 26, 2009, 11:55:19 pm
I got a "lump of coal" in my stocking!!!! :'( :'( :'( :'( :'(
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Razgriz on December 27, 2009, 12:55:59 am
I got a "lump of coal" in my stocking!!!! :'( :'( :'( :'( :'(

As did I. :(
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Orion on December 27, 2009, 04:04:09 am
Sorry everyone, but Steve's still got to complete the installer (darn Start Menu shortcuts and IWshRuntimeLibrary references!) and Paul will have to check the package over afterwards :-[.

I could just release this separate from Striking Software and Frosty Software with manual install instructions, but then some people like installers and it might help get this more exposure if I release with them :-\.

(I did warn you at least, though (http://www.fsdreamteam.com/forum/index.php?topic=2224.msg20910#msg20910) :P.)
Title: Re: Multiplayer Carrier Ops - Nimitz
Post by: Orion on December 28, 2009, 07:01:04 pm
Released: http://www.fsdreamteam.com/forum/index.php?topic=2525.0 ;D!

Please continue discussion in the new thread.