FSDreamTeam forum
Products Support => GSX Support FSX/P3D => Topic started by: w6kd on September 14, 2019, 06:06:52 pm
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I've had this same thing happen 3-4 times now, where I am editing a parking position in GSX L2 and I am suddenly transported to the middle of the ocean at 0 Lat 0 Lon.
This is what was in the log after the last occurrence:
Deleted Menu SubItem (parentId 82, id 99)
Traceback (most recent call last):
File ".\GSX\editor.py", line 36, in __call__
File ".\GSX\parkingEditor.py", line 1464, in onMove
File ".\GSX\parkingEditor.py", line 1394, in selectVehicle
File ".\GSX\parkingServices\basic.py", line 310, in showEditorMark
File ".\GSX\parkingServices\basic.py", line 295, in _createEditorMark
AttributeError: 'NoneType' object has no attribute 'elevation'
{'Airport': 'KRDD', 'Requested parking services to': 'Gate 2', 'User Pos': (-8.020716456257349e-05, 7.745515846748108e-05, 1.55129 m, 2.55106 m, 316.00000195896365)}
Regards
Bob Scott
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That must come from a wrong calibrated joystik. You have to have a correct "zero" zone for your stick, because the plane will be put into slew mode. If you don' t have a correct zero zone in your calibration, your plane will start moving away very fast. Try calibrating your stick correctly or unplug it for editing. There are other topics about that somewhere in this forum, or you can read about the joystick calibration in the manual.
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No, it's not moving...when it happens the plane just suddenly repositions itself out into the middle of the Atlantic at 0 deg latitude 0 deg longitude. Couatl then throws an error.
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Ok, then I am out of ideas. You'll have to wait until umberto is back online, did not see him posting few days, but I have no Idea what that could be then.Or try running the updater or installer again, you could have a corrupted dll somwhere? That would be the only thing that comes in my mind that could help.
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I cannot reproduce this, do you remember what you were doing, exactly, when it happened ? Like pressing a key or clicking the mouse.
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It seems to happen when changing camera views during editing.
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It seems to happen when changing camera views during editing.
Doesn't happen here. Have you been changing a camera while GSX was busy doing something, for example creating objects, or editor pointers ?