FSDreamTeam forum
Products Support => GSX Support FSX/P3D => Topic started by: Ghostrider114 on September 11, 2018, 02:52:37 am
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(https://steamcommunity.com/profiles/76561197996879015/screenshots/)
I was trying out a default 747 with the new gates, but only the AC and GPU seemed to move into position, the rest of the jetway popped into an odd angle away from the plane as soon as I clicked operate jetway. I tried restarting Coatl and it started giving me Simconnect overload errors and all of the gates disappeared.
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We'll should release a fix on Live Update about this later today.
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thanks
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The update is online now.
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ok, after the update, it only appears to have this problem if FSX hits the simconnect request limit. Unfortunately, something about the heavy gate jetways seems to cause them to make more simconnect requests then the medium or small gates, making it more prone to overrun when I use them.
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Now jetways works correct :)
Thanks:)
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ok, after the update, it only appears to have this problem if FSX hits the simconnect request limit. Unfortunately, something about the heavy gate jetways seems to cause them to make more simconnect requests then the medium or small gates, making it more prone to overrun when I use them.
The jetways themselves don't have any knowledge of the gate type but, of course, if you have 2 or 3, they will require more commands to activate so, maybe, you might reduce the load by not operating them at the same time.
But if your Simconnect is showing signs of being too overloaded with commands, it means it's already there because of too many addon sending too many commands in a short time. And yes, FSX Simconnect is less efficient than P3D4.
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hmm, I was using a single jetway at the gate I was testing, I can't imagine it would have something to do with the Default 747 either, but I'm definitely seeing a difference in stability between small/medium and heavy gates. Fortunately, I don't fly heavies that often, this time I mainly wanted to put GSX:L2 through it's paces.
I'm sure part of the problem is that every addon uses simconnect these days, almost nothing uses FSUIPC anymore, or if it does, it uses both similtaniously ??? , and it's hard to keep FSX running well without some of these addons now.
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I'm sure part of the problem is that every addon uses simconnect these days
The issue is not really they use Simconnect, it's how they use it. How much data they exchange withing given time, how often, etc.
In P3D4, for example, we can handle refresh of animation without using any Simconnect calls, so this reduce the amount of data we exchange with the sim quite considerably. But in FSX, we can't do that, so we must rely on Simconnect to refresh the connection to the sim, which must be made at every frame, otherwise animation won't look smooth.