FSDreamTeam forum

Products Support => Zurich scenery for FSX/P3D => Topic started by: Fabiosko on November 15, 2007, 11:15:45 am

Title: Bus wheels
Post by: Fabiosko on November 15, 2007, 11:15:45 am
Dear all,
attached a picture where you can see a little bug in the scenary.
The bus wheels are missing!!!

Ciao

Fabio

[attachment deleted by admin]
Title: Re: Bus wheels
Post by: Alessandro on November 15, 2007, 11:28:24 am
No problem on my test pc but i have SP2.. try to view the bus very close and report if the wheels go on right position

regards.
Title: Re: Bus wheels
Post by: Fabiosko on November 15, 2007, 12:09:10 pm
I zoomed very close but problem persists.
Everything is okay when bus is a little far away, when it comes closer (let's say inside a -+30° from visual point nose) the wheels goes out!
Title: Re: Bus wheels
Post by: virtuali on November 15, 2007, 01:04:39 pm
Check you haven't set the SmallPartsRejectRadius to a value too high. Yes, this can save fps, but will make small parts disappear from objects.

Title: Re: Bus wheels
Post by: Fabiosko on November 15, 2007, 02:49:19 pm
It is set to 1.00
Title: Re: Bus wheels
Post by: virtuali on November 15, 2007, 03:01:36 pm
Well, that's ok.

However, we don't see this problem. Note, you might have triggered a lower LOD, and that's is absolutely normal, to save fps. To check for this, do not "zoom" from a distance. Instead, really go closer to the object and see if the higher detail version appears.
Title: Re: Bus wheels
Post by: Fabiosko on November 15, 2007, 03:49:36 pm
I have set Negative LOD Bias to clamp using nHancer.
How can I move closer to bus? Should have I to use the aircraft?
Title: Re: Bus wheels
Post by: virtuali on November 15, 2007, 03:56:09 pm
LOD Bias in the video driver doesn't control parts, it's only relative to textures.

And yes of course, by move closer, I meant being physically closer to the object, not just zooming in from a distance. When your airplane (and your viewpoint) is closer to the object, the highest LODs should kick in.

Title: Re: Bus wheels
Post by: Fabiosko on November 15, 2007, 04:28:47 pm
Yes it is so: when I get closer phisically to the bus the wheels go OK.
Also using zoom in and zoom out from a point of view the wheels go out and in.
Could you please expalin me why this happens? How should I tweak FSX to get out of it?
Thanks in advance.

Fabio
Title: Re: Bus wheels
Post by: virtuali on November 15, 2007, 04:53:17 pm
That's nothing in our control. The objects are of course done in multiple LODs, that's why the scenery performs satisfactory regardless of its size/complexity.

Apparently, the correct LOD calculations that FSX does, is tuned for the standard zoom factor.