FSDreamTeam forum

General Category => Unofficial F/A-18 Acceleration Pack board => Topic started by: SUBS17 on December 26, 2008, 06:37:09 pm

Title: VRS Superhornet
Post by: SUBS17 on December 26, 2008, 06:37:09 pm
Anyone here tried the VRS Superhornet? I have to say it is quite an awesome addon for FS9.
Title: Re: VRS Superhornet
Post by: SUBS17 on December 27, 2008, 07:12:19 pm
Heres a link to the VRS site.
http://www.vrsimulations.com/

They are hopefully going to make an FSX version next year the FS9 version is quite cool the aircraft is quite good to fly all the procedures are straight out of the manual.
Title: Re: VRS Superhornet
Post by: SUBS17 on January 05, 2009, 09:02:23 pm
Heres a few pictures 8)
(http://img.photobucket.com/albums/v452/SUBS17/SH2.jpg)

(http://img.photobucket.com/albums/v452/SUBS17/sh4.jpg)

(http://img.photobucket.com/albums/v452/SUBS17/sh5.jpg)
Title: Re: VRS Superhornet
Post by: Razgriz on January 05, 2009, 11:56:00 pm
Woah Canopy Ejected.  Can we shoot missiles and drop the tanks like in the video?
Title: Re: VRS Superhornet
Post by: burner12 on January 06, 2009, 01:46:55 am
It won't work in FSX? If they do make one for FSX i hope it doesn't need a dual core prosscer. I only have a single. Does this come on a disk or only downloaded?
Title: Re: VRS Superhornet
Post by: SUBS17 on January 06, 2009, 10:24:38 pm
Woah Canopy Ejected.  Can we shoot missiles and drop the tanks like in the video?

Yes and you can eject.
Title: Re: VRS Superhornet
Post by: SUBS17 on January 06, 2009, 10:26:23 pm
It won't work in FSX? If they do make one for FSX i hope it doesn't need a dual core prosscer. I only have a single. Does this come on a disk or only downloaded?

I think I might need an upgrade as I plan on getting the Pro version for FSX at this stage its download only for FS9 version but its well worth it.
Title: Re: VRS Superhornet
Post by: SUBS17 on January 06, 2009, 10:30:33 pm
(http://img.photobucket.com/albums/v452/SUBS17/sh15.jpg)

(http://img.photobucket.com/albums/v452/SUBS17/sh7.jpg)

(http://img.photobucket.com/albums/v452/SUBS17/sh12.jpg)

(http://img.photobucket.com/albums/v452/SUBS17/sh13.jpg)
Title: Re: VRS Superhornet
Post by: SUBS17 on January 06, 2009, 10:36:25 pm
Carrierops what fun  ;D
I used the Carrier Waikato but discovered a problem.
(http://img.photobucket.com/albums/v452/SUBS17/SA2.jpg)

How do I get the elevator to work?
(http://img.photobucket.com/albums/v452/SUBS17/SA3.jpg)
 ???
Preparing for launch
(http://img.photobucket.com/albums/v452/SUBS17/Sa1.jpg)

Landing time
(http://img.photobucket.com/albums/v452/SUBS17/SA5.jpg)

No problem
(http://img.photobucket.com/albums/v452/SUBS17/SA6.jpg)

Title: Re: VRS Superhornet
Post by: Razgriz on January 07, 2009, 12:50:52 am
Woah Canopy Ejected.  Can we shoot missiles and drop the tanks like in the video?

Yes and you can eject.

WOAH!  CAN YOU GET SOME PICS/VID!?!!!!?
Title: Re: VRS Superhornet
Post by: SUBS17 on January 07, 2009, 03:32:40 am


Well actually heres is what you can do:
Electronic warfare:
You can detect SAMs with the RWR, you can jam them and deploy the decoy/chaff and flares. The SAMs can fire at you and damage your aircraft and you can fire Harms back in PB, TOO or self protect mode.(this destroys the search radar broadcast)
A/G:
You can deliver JDAMs to a tgt coordinates and fire mavericks and guns but there is no damage to ground tgts. You can also deliver bombs using MAN or CCIP as well.
A/A
You can lock AI aircraft and launch Aim120s, Aim 9s at the tgt once destroyed the aircraft disappears off radar.
CAT launch:
Requires the end speed to be calculated prior to launch.

You can also inflight refuel and the damage model covers alot of the aircrafts real life avionics which you can find solutions for in either the kneeboard or the NATOPs manual. I think the FSX pro version is probably bound to have even more detail its possible to destroy ground tgts in FSX so I'll wait and see how that works out definately getting it though.
Title: Re: VRS Superhornet
Post by: Razgriz on January 07, 2009, 10:57:40 pm
I'm also def getting it when it comes out for FSX.
Title: Re: VRS Superhornet
Post by: burner12 on January 08, 2009, 12:14:39 am
Does all that come with the package? FSX isn't really designed as a combat simulator, so this all must come with the program? And what do sams look like in FSX?
Title: Re: VRS Superhornet
Post by: SUBS17 on January 08, 2009, 06:28:53 am
I'm not sure I'll be testing it hopefully tonight BTW this is FS9 only the FSX version is being released hopefully this year.
Title: Re: VRS Superhornet
Post by: burner12 on January 08, 2009, 02:47:44 pm
How did you make the elevator raise you to the deck or did it? Did it just go down and not up? ???
Title: Re: VRS Superhornet
Post by: SUBS17 on January 08, 2009, 06:05:32 pm
LMAO I had to use slew ;D I have no idea how to make the elevator work.
Title: Re: VRS Superhornet
Post by: burner12 on January 08, 2009, 07:21:28 pm
I hope they improve the look of the afterburners. Make them lookm like the Acceleration ones in daylight but at night don't make them so solid becuase burners aren't that solid as Acceleration made them look. But from the FS9 screenshots the burners seem to be just always a fadded blue light in the back.
Title: Re: VRS Superhornet
Post by: SUBS17 on January 09, 2009, 06:09:17 pm
Official video



HD

http://www.vimeo.com/2768587



WMV

http://www.jaggyroadfilms.com/movies/comme...uperbug_wmv.zip



Youtube


Title: Re: VRS Superhornet
Post by: burner12 on January 09, 2009, 06:26:23 pm
is this the fs9 or fsx version?
Title: Re: VRS Superhornet
Post by: Ifresh21 on January 09, 2009, 09:53:36 pm
I went on there site the FSX version isnt out yet is said so Id assum that its fs9.
It looks like that anyway.  Look at the water.
Title: Re: VRS Superhornet
Post by: SUBS17 on January 10, 2009, 06:31:15 am
Yes its the FS9 version they are still working on the FSX version.
Title: Re: VRS Superhornet
Post by: Razgriz on January 10, 2009, 07:52:37 am
I just got this bird and all I have to say is...



WOW

Subs, you want to do an FS9 dogfight soon?  Maybe some formation then?  I'm still learning this bird.
Title: Re: VRS Superhornet
Post by: SUBS17 on January 10, 2009, 09:19:10 pm
Rgr sounds cool.
Title: Re: VRS Superhornet
Post by: Razgriz on January 10, 2009, 10:11:45 pm
Gotta wait until atleast monday, for personal reasons.
Title: Re: VRS Superhornet
Post by: burner12 on January 12, 2009, 01:36:40 am
Does anybody know do missions come with the aicraft and where does the KC-135 and MIG29 come from? Also are there explosions when you drop bombs? If anybody on this website has download the FS9 version could you maybe put up a list of what it comes with? Such as squadrons, weapons, abilities, explosions, etc.
Title: Re: VRS Superhornet
Post by: SUBS17 on January 12, 2009, 03:30:28 am
There is no missions however there is a useful tutorial which talks you through 1 flight which covers most of the features. I'm not sure where the Mig29 and the KC135 come from but in order to do refuelling you need the payware version of FSUIPC. You can refuel off another Superhornet as well as freeware and payware tankers. There are no explosions when you drop bombs but when you fire a missile at a radar it stops broadcasting and if you shoot at an AI aircraft it disappears off the radar. Its not quite a combat sim but it is well beyond any other addon for FS in terms of complexity the FSX version will hopefully have explosions and the FSX pro version will probably be even more complex. You can also get simulated SAM launches from the simulated radar stations which can damage or destroy the Superhornet and you have a handy checklist on the knee board that covers most emergencys. This aircrafts goes right into fuses and hydralic circuits so certain backup systems can be used just as IRL. You can also eject but soon after your pilot respawns back in the pit.
Title: Re: VRS Superhornet
Post by: burner12 on January 12, 2009, 03:01:57 pm
Sounds like alot comes with it, and like you said I'm sure the FSX version will be better. What texures come with it I saw the original prototype texture along VFA-115, VFA-143, and one other I have forgotten. But I assume they are all E models and no Fs?
Title: Re: VRS Superhornet
Post by: Razgriz on January 12, 2009, 11:43:34 pm
Hm...Can you write a tutorial (printable in text plz) on catapult launch?  I've had the shoe attached before but cannot get it attached again.
Title: Re: VRS Superhornet
Post by: SUBS17 on January 12, 2009, 11:59:47 pm
Sounds like alot comes with it, and like you said I'm sure the FSX version will be better. What texures come with it I saw the original prototype texture along VFA-115, VFA-143, and one other I have forgotten. But I assume they are all E models and no Fs?

Theres over 30 skins including a blue angels skin.
Title: Re: VRS Superhornet
Post by: SUBS17 on January 13, 2009, 12:26:18 am
Hm...Can you write a tutorial (printable in text plz) on catapult launch?  I've had the shoe attached before but cannot get it attached again.

First of all you need to use the kneeboard checklist to determine your takeoff trim and power setting so work out your weight for the power setting then calculate the end speed for the cat. Now work out your take off trim for the CAT launch by using the endspeed on the graph.(SHF 1) To hook up with the CAT line up and taxi with the CAT gauge on then taxi slowly forwards until the light goes green. Set your end speed on the CAT gauge then lower the launch bar. Disengage NWS and arm catapult go through the check list and then you're good to go. Throttles Mil, launchbar retract, salute (ShF G in key command mode), handsoff the stick and release park brake.
Title: Re: VRS Superhornet
Post by: Razgriz on January 13, 2009, 12:50:24 am
Hm...Can you write a tutorial (printable in text plz) on catapult launch?  I've had the shoe attached before but cannot get it attached again.

First of all you need to use the kneeboard checklist to determine your takeoff trim and power setting so work out your weight for the power setting then calculate the end speed for the cat. Now work out your take off trim for the CAT launch by using the endspeed on the graph.(SHF 1) To hook up with the CAT line up and taxi with the CAT gauge on then taxi slowly forwards until the light goes green. Set your end speed on the CAT gauge then lower the launch bar. Disengage NWS and arm catapult go through the check list and then you're good to go. Throttles Mil, launchbar retract, salute (ShF G in key command mode), handsoff the stick and release park brake.

I just figured that out before you posted it.  It kept talking about the catapult gauge and I'm like WTF!  It was the fact that I didn't find the gauge.  Lets do some flying off of the USS Enterprise At Norfolk (AlphaSim) in Multiplayer.   You on ICQ?
Title: Re: VRS Superhornet
Post by: burner12 on January 13, 2009, 02:24:12 am
Besides a confirmed date, do we at least have an estimate at which quarter the FSX vers. will come out?
Title: Re: VRS Superhornet
Post by: SUBS17 on January 13, 2009, 11:55:01 pm

I just figured that out before you posted it.  It kept talking about the catapult gauge and I'm like WTF!  It was the fact that I didn't find the gauge.  Lets do some flying off of the USS Enterprise At Norfolk (AlphaSim) in Multiplayer.   You on ICQ?

I'm up for a flight but I don't have the Enterprise we could use the Waikato instead its not a bad Carrier.
Title: Re: VRS Superhornet
Post by: SUBS17 on January 13, 2009, 11:56:42 pm
Besides a confirmed date, do we at least have an estimate at which quarter the FSX vers. will come out?

Most likely 6 months or more I think they've just started working on it plus they are putting more features for the Pro version.
Title: Re: VRS Superhornet
Post by: Razgriz on January 14, 2009, 12:14:56 am

I just figured that out before you posted it.  It kept talking about the catapult gauge and I'm like WTF!  It was the fact that I didn't find the gauge.  Lets do some flying off of the USS Enterprise At Norfolk (AlphaSim) in Multiplayer.   You on ICQ?

I'm up for a flight but I don't have the Enterprise we could use the Waikato instead its not a bad Carrier.

Is it full sized and have an angled deck?
Title: Re: VRS Superhornet
Post by: burner12 on January 14, 2009, 03:06:37 am
Besides a confirmed date, do we at least have an estimate at which quarter the FSX vers. will come out?

Most likely 6 months or more I think they've just started working on it plus they are putting more features for the Pro version.
Thanks that does give me some idea on when it'll come out. I just hope it will be able to work on a single core processor ???
Title: Re: VRS Superhornet
Post by: Razgriz on January 14, 2009, 03:15:40 am
Besides a confirmed date, do we at least have an estimate at which quarter the FSX vers. will come out?

Most likely 6 months or more I think they've just started working on it plus they are putting more features for the Pro version.
Thanks that does give me some idea on when it'll come out. I just hope it will be able to work on a single core processor ???

From what I've noticed (FSX primary, so not exprt on my fs9 fps) there's no fps change.
Title: Re: VRS Superhornet
Post by: SUBS17 on January 14, 2009, 03:23:32 am
Hard to say if the FSX version has more features then it might run slower I'm just going to wait and see although I am in need of a new PC.
Title: Re: VRS Superhornet
Post by: SUBS17 on January 14, 2009, 03:24:19 am

I just figured that out before you posted it.  It kept talking about the catapult gauge and I'm like WTF!  It was the fact that I didn't find the gauge.  Lets do some flying off of the USS Enterprise At Norfolk (AlphaSim) in Multiplayer.   You on ICQ?

I'm up for a flight but I don't have the Enterprise we could use the Waikato instead its not a bad Carrier.

Is it full sized and have an angled deck?

Yep its a full sized plus ground crew.
Title: Re: VRS Superhornet
Post by: Razgriz on January 14, 2009, 03:38:02 am

I just figured that out before you posted it.  It kept talking about the catapult gauge and I'm like WTF!  It was the fact that I didn't find the gauge.  Lets do some flying off of the USS Enterprise At Norfolk (AlphaSim) in Multiplayer.   You on ICQ?

I'm up for a flight but I don't have the Enterprise we could use the Waikato instead its not a bad Carrier.

Is it full sized and have an angled deck?

Yep its a full sized plus ground crew.

I'll check it out.
Title: Re: VRS Superhornet
Post by: burner12 on January 14, 2009, 05:13:55 pm

From what I've noticed (FSX primary, so not exprt on my fs9 fps) there's no fps change.
so that would mean it would work on a single core right? if it stays the same?
Title: Re: VRS Superhornet
Post by: Razgriz on January 14, 2009, 10:23:27 pm

From what I've noticed (FSX primary, so not exprt on my fs9 fps) there's no fps change.
so that would mean it would work on a single core right? if it stays the same?

It should but it may not perform the best FPS wise.
Title: Re: VRS Superhornet
Post by: burner12 on January 18, 2009, 11:32:31 pm
I wonder why when I read the sys. requirements for the SuperBug it has FSX on there for average and ultimate. DOe sthat mean those are the requirements when it comes out or will this version work with FSX? Plus it says use a dual core and 512MB Graphics Card.
Title: Re: VRS Superhornet
Post by: Ray on January 22, 2009, 01:21:42 am
The FSX version has not yet been released. This will take some time, like a year or so from now.
Title: Re: VRS Superhornet
Post by: SUBS17 on January 23, 2009, 12:25:51 am
Last I heard it was 6 months mind you the Pro version will take longer I guess with the added features.
Title: Re: VRS Superhornet
Post by: SUBS17 on January 24, 2009, 10:10:46 pm
FM Demo
Quote
Ladies and gentlemen,

This is a video where the Superbug Flight Model accuracy and capabilitites are demonstrated. The video was intended in order to reproduce the typical Super Hornet airshow manoeuvers: Low speed pass, nose-high recovery, low speed-high pitch rate capability, full aft sitck Stall (controlled spin, really)...and of course the "movie start" in the Super Hornet repertory: "The Pirouette" (an extreme loaded roll).

The VRS Superbug can reproduce those manoeuvers and accurately match the real aircraft behaviour. It´s not casual, and of course it is not the result of a maddening tweaking work...ONLY real data was used in its development, and hence the (powerful) MSFS FD Engine is grateful  . There was a HUGE amount of research work behind this aircraft Flight Model, not only in the aerodynamic part (known as FDs) but also in the Control Laws design, and this is the result.

Just consider this first FS9 SE Superbug version as a teaser of what lies in the future...

Enjoy!

Álvaro

PS: I´d like to give the thanks to Miguel A. Abad for his unselfish help and hard work with the video edition. This wouldn´t have been possible without you. Thanks, my friend 

Vimeo HD Stream: (video download available)
http://www.vimeo.com/2935654

YouTube: (HD version available)
http://es.youtube.com/watch?v=r4sCEmnNZQI

Note: this video footage is based in a pre-SP1 version

Very cool to fly even more fun when its loaded.
Title: Re: VRS Superhornet
Post by: skimmer on January 26, 2009, 03:15:01 am
Hello guys, does this great ,gonna be mine when FSX version comes out have a sonic boom with effect?

       
Title: Re: VRS Superhornet
Post by: SUBS17 on January 26, 2009, 06:08:39 am
No not as far as I am aware but I doubt they could have put one in since they have so far pushed FS9 to the limit.
Title: Re: VRS Superhornet
Post by: Bullseye on January 26, 2009, 04:51:43 pm
Can't wait until they release one for FSX, imagine all the options that could be used, such a detail achieveble !
Title: Re: VRS Superhornet
Post by: burner12 on February 21, 2009, 03:35:12 pm
I know right now it's still the FS2004 version but I was wondering when you shut down the engines does it always put the engine covers on , chocks on , and canopy open? Or can you configure it to be on a carrier and act like it's chained down? Also since it has droppable weapons is there an explosion when you drop a JDAM? Or does it just dissapear? What about missiles?


What does anybody think the estimated date release or Quater release will be for the FSX version?

Also if it runs on a single core you think it'll run on my computer because  have a single core, but it's preferable to have a dual core but minimum probably will be single. So I don't know if I'll be able to run the FSX version cause I haven't seen the specs for it yet.

Also I mean to ask are there any former Tomcat squadrons included in the pakcage right now ( such as VFA-2, vFA-31, VFA-11, VFA-103, etc.)?
Title: Re: VRS Superhornet
Post by: skimmer on February 21, 2009, 10:27:18 pm
Hey wait a min,I was sleeping when they covered the definition of (dual prosseser). Can anyone explain in simple terms what that is? And thankyou in advance.
Title: Re: VRS Superhornet
Post by: SUBS17 on February 22, 2009, 05:14:00 am
Dual core is the combining of two CPUs to allow faster processing its like a computer with two brains. Quad core has 4 cores so its like a computer with 4 brains. ;D
BTW FSX can handle upto 256 cores.
Title: Re: VRS Superhornet
Post by: SUBS17 on February 22, 2009, 05:53:00 am
I know right now it's still the FS2004 version but I was wondering when you shut down the engines does it always put the engine covers on , chocks on , and canopy open? Or can you configure it to be on a carrier and act like it's chained down? Also since it has droppable weapons is there an explosion when you drop a JDAM? Or does it just dissapear? What about missiles?


What does anybody think the estimated date release or Quater release will be for the FSX version?

Also if it runs on a single core you think it'll run on my computer because  have a single core, but it's preferable to have a dual core but minimum probably will be single. So I don't know if I'll be able to run the FSX version cause I haven't seen the specs for it yet.

Also I mean to ask are there any former Tomcat squadrons included in the pakcage right now ( such as VFA-2, vFA-31, VFA-11, VFA-103, etc.)?

Yes when you shut the engines down it does put covers and chocks on, as for carrier no chains just chocks and covers.
No there are no explosions when you drop weapons although you hear a bang when you use mavericks there might be explosions in the FSX version. No word yet on the FSX release although I think they just started it a month or so ago so it might be a while. Haven't seen the specs yet for FSX version although FS9 version works ok but I get low FPS in MP with a standard P4 2.4gig.
VFA2 no, 11 no, 103 no, VFA31 yes although some of those might be on the F version if and when they might decide to make one.
Title: Re: VRS Superhornet
Post by: Razgriz on February 25, 2009, 06:11:47 am
I know right now it's still the FS2004 version but I was wondering when you shut down the engines does it always put the engine covers on , chocks on , and canopy open? Or can you configure it to be on a carrier and act like it's chained down? Also since it has droppable weapons is there an explosion when you drop a JDAM? Or does it just dissapear? What about missiles?


What does anybody think the estimated date release or Quater release will be for the FSX version?

Also if it runs on a single core you think it'll run on my computer because  have a single core, but it's preferable to have a dual core but minimum probably will be single. So I don't know if I'll be able to run the FSX version cause I haven't seen the specs for it yet.

Also I mean to ask are there any former Tomcat squadrons included in the pakcage right now ( such as VFA-2, vFA-31, VFA-11, VFA-103, etc.)?

Yes when you shut the engines down it does put covers and chocks on, as for carrier no chains just chocks and covers.
No there are no explosions when you drop weapons although you hear a bang when you use mavericks there might be explosions in the FSX version. No word yet on the FSX release although I think they just started it a month or so ago so it might be a while. Haven't seen the specs yet for FSX version although FS9 version works ok but I get low FPS in MP with a standard P4 2.4gig.
VFA2 no, 11 no, 103 no, VFA31 yes although some of those might be on the F version if and when they might decide to make one.

Its advertised as the F/A-18E/F Super Hornet, yet its just an E model.  I would like to see a legacy C/D model for FSX AEP.
Title: Re: VRS Superhornet
Post by: SUBS17 on February 26, 2009, 12:28:05 am
The F would be a separate addon since it has a back seat and there are different versions like trainer and WSO etc. G would also be a separate addon as well I'd guess they also have hinted at a snack aircraft but exactly what that will be has yet to be mentioned.
Title: Re: VRS Superhornet
Post by: mangold on March 03, 2009, 07:55:26 am
someone here registered in free online network IVAO ? 
http://www.ivao.aero/

I like to learn if VRS f-18 radar (fs9) can indicate IVAO online traffic.

Not to mix up with online networks like FS gameplay or gamespy.
And not to mix up with fs9 multiplayer server/client connection.
Title: Re: VRS Superhornet
Post by: SUBS17 on March 17, 2009, 03:57:55 am
Rampstart video
Title: Re: VRS Superhornet
Post by: SpazSinbad on March 17, 2009, 05:51:16 am
Subs17: Thanks for the link - good to know - text useful on the page also.
Title: Re: VRS Superhornet
Post by: burner12 on March 19, 2009, 02:02:21 am
Does anybody know if the FSX version will be compatible w/ the FSX carriers? I read on the vrs site that ALPHA sim BIG E is a recommend but FSX doesn't support that. So will the FSX version be able to drop the launch bar and hook up like the acel hornet does or do it even better or not do it at all?


Also from what I've seen in the FS9 version is it hard to learn the avionics controls to control the control surfaces drop ordance and avionics controls or are they simple to master?
Title: Re: VRS Superhornet
Post by: SUBS17 on March 19, 2009, 03:34:40 am
I think it should be compatible with the acceleration carriers as you can make such adjustments in the ACM program. IMO the avionics is quite easy to use and simple to deploy I think the only limitation is the profiles that we use for combat sims Hotas I'm not sure if a realsitic profile has been done yet for some Hotas types.
Title: Re: VRS Superhornet
Post by: burner12 on August 24, 2009, 01:14:20 am
I see VRS has updated their site for the Superbug. Do we know when it'll be released for FSX and how much?
Title: Re: VRS Superhornet
Post by: Razgriz on August 24, 2009, 02:33:39 am
http://www.vrsimulations.com/forums/phpBB3/viewtopic.php?f=2&t=1466
Title: Re: VRS Superhornet
Post by: burner12 on September 18, 2009, 03:37:09 pm
When the FSX version comes out will we only have the ability to drop one bomb at a time or can they be rippled? ???
Title: Re: VRS Superhornet
Post by: SUBS17 on September 18, 2009, 09:44:49 pm
Dude even FS9 version you can ripple and it uses CCIP/CCRP and Manual delivery modes. 8)
Title: Re: VRS Superhornet
Post by: burner12 on November 29, 2009, 01:43:09 am
I just have 1 question about the bug. And that is on the vrs website system requirements it says it needs Dual/quad core CPU with 4+ MB L2 Cache for the VRS Superbug to work.
MIne is  Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 5600+ (2 CPUs), ~2.8GHz So will it run it or do i fail the test?
Title: Re: VRS Superhornet
Post by: SUBS17 on November 29, 2009, 12:02:43 pm
I'm using a P4 2.4gig with 2gig of ram and it works ok with FS9.
Title: Re: VRS Superhornet
Post by: burner12 on November 29, 2009, 02:01:25 pm
I'm using a P4 2.4gig with 2gig of ram and it works ok with FS9.

So you'd say yes,SUBS? But you know FSX does require so much more just to run programs like this.
Title: Re: VRS Superhornet
Post by: SUBS17 on November 29, 2009, 08:53:06 pm
Yours is multicore so I'd assume it would work although if they say it requires 4gig of ram then thats what you would need I think the FSX version probably has more features than the FS9 version.
Title: Re: VRS Superhornet
Post by: Sludge on December 01, 2009, 05:23:02 am
Good God, have you seen the VRS SuperBug website lately...??!!

Here is an update of ONE of their screenshots.  Geez, the detail on this thing for FSX is crazy good.  I havent seen anything that touches the detail on this, ON ANY SIMULATOR ANYWHERE.  Seriously, it will probly need a strong rig to run at full.
Title: Re: VRS Superhornet
Post by: Razgriz on December 01, 2009, 05:26:36 am
Good God, have you seen the VRS SuperBug website lately...??!!

Here is an update of ONE of their screenshots.  Geez, the detail on this thing for FSX is crazy good.  I havent seen anything that touches the detail on this, ON ANY SIMULATOR ANYWHERE.  Seriously, it will probly need a strong rig to run at full.

Those are old. :P
Title: Re: VRS Superhornet
Post by: Voodoo on December 01, 2009, 08:40:12 pm
But she does look a beauty though, you have to admit!  ;)
Title: Re: VRS Superhornet
Post by: Razgriz on December 01, 2009, 10:16:05 pm
But she does look a beauty though, you have to admit!  ;)

Ofcourse.  The plane is going to be such a stunner!
Title: Re: VRS Superhornet
Post by: SUBS17 on December 02, 2009, 12:15:27 am
I like some of the effects they are putting on the FSX version, it looks very cool.
Title: Re: VRS Superhornet
Post by: burner12 on December 02, 2009, 02:02:54 pm
Do you know what those might be?

I hope they give you a FLIR view, so you can see the scenery  through a LANTIRN pod, thatd be awesome. :o :D
Title: Re: VRS Superhornet
Post by: SUBS17 on December 02, 2009, 06:21:08 pm
Have a look on the VRS forum. ;)