FSDreamTeam forum

Developer's Backdoor => GSX Backdoor => Topic started by: virtuali on August 11, 2020, 09:52:27 pm

Title: First GSX Preview for MSFS
Post by: virtuali on August 11, 2020, 09:52:27 pm
Here's some screenshot of how GSX will look like in MSFS:

http://betaupdate.fsdreamteam.com/images/GSX_Screen/Microsoft%20Flight%20Simulator%20GSX%201.jpg (http://betaupdate.fsdreamteam.com/images/GSX_Screen/Microsoft%20Flight%20Simulator%20GSX%201.jpg)
http://betaupdate.fsdreamteam.com/images/GSX_Screen/Microsoft%20Flight%20Simulator%20GSX%202.jpg (http://betaupdate.fsdreamteam.com/images/GSX_Screen/Microsoft%20Flight%20Simulator%20GSX%202.jpg)
http://betaupdate.fsdreamteam.com/images/GSX_Screen/Microsoft%20Flight%20Simulator%20GSX%203.jpg (http://betaupdate.fsdreamteam.com/images/GSX_Screen/Microsoft%20Flight%20Simulator%20GSX%203.jpg)
http://betaupdate.fsdreamteam.com/images/GSX_Screen/Microsoft%20Flight%20Simulator%20GSX%204.jpg (http://betaupdate.fsdreamteam.com/images/GSX_Screen/Microsoft%20Flight%20Simulator%20GSX%204.jpg)
http://betaupdate.fsdreamteam.com/images/GSX_Screen/Microsoft%20Flight%20Simulator%20GSX%205.jpg (http://betaupdate.fsdreamteam.com/images/GSX_Screen/Microsoft%20Flight%20Simulator%20GSX%205.jpg)
http://betaupdate.fsdreamteam.com/images/GSX_Screen/Microsoft%20Flight%20Simulator%20GSX%206.jpg (http://betaupdate.fsdreamteam.com/images/GSX_Screen/Microsoft%20Flight%20Simulator%20GSX%206.jpg)
http://betaupdate.fsdreamteam.com/images/GSX_Screen/Microsoft%20Flight%20Simulator%20GSX%207.jpg (http://betaupdate.fsdreamteam.com/images/GSX_Screen/Microsoft%20Flight%20Simulator%20GSX%207.jpg)
http://betaupdate.fsdreamteam.com/images/GSX_Screen/Microsoft%20Flight%20Simulator%20GSX%208.jpg (http://betaupdate.fsdreamteam.com/images/GSX_Screen/Microsoft%20Flight%20Simulator%20GSX%208.jpg)
http://betaupdate.fsdreamteam.com/images/GSX_Screen/Microsoft%20Flight%20Simulator%20GSX%209.jpg (http://betaupdate.fsdreamteam.com/images/GSX_Screen/Microsoft%20Flight%20Simulator%20GSX%209.jpg)
http://betaupdate.fsdreamteam.com/images/GSX_Screen/Microsoft%20Flight%20Simulator%20GSX%2010.jpg (http://betaupdate.fsdreamteam.com/images/GSX_Screen/Microsoft%20Flight%20Simulator%20GSX%2010.jpg)
http://betaupdate.fsdreamteam.com/images/GSX_Screen/Microsoft%20Flight%20Simulator%20GSX%2011.jpg (http://betaupdate.fsdreamteam.com/images/GSX_Screen/Microsoft%20Flight%20Simulator%20GSX%2011.jpg)

Please don't ask about release dates or upgrade paths, we'll disclose these later on.
Title: Re: First GSX Preview for MSFS
Post by: Richard McDonald Woods on August 12, 2020, 10:05:08 am
Fantastic  :-*
Title: Re: First GSX Preview for MSFS
Post by: Thomasba on August 27, 2020, 04:50:24 pm
looking good Umberto.
Are you looking to include the same functionality as the current GSX products?
Title: Re: First GSX Preview for MSFS
Post by: virtuali on August 31, 2020, 11:08:43 am
Are you looking to include the same functionality as the current GSX products?

Sure, it will be the full GSX.

Not entirely sure about the customization options for jetways and logos, which required Render To texture in P3D4 with DX11 code which we cannot use in MSFS, there might be new methods which might be offered in future versions of the SDK but, once they'll add the features still missing from Simconnect ( no menus, for example ), we expect to have the full GSX working.

More info here:

http://www.fsdreamteam.com/forum/index.php/topic,24115.msg160284.html#msg160284
Title: Re: First GSX Preview for MSFS
Post by: Thomasba on August 31, 2020, 07:45:20 pm
Are you looking to include the same functionality as the current GSX products?

Sure, it will be the full GSX.

Not entirely sure about the customization options for jetways and logos, which required Render To texture in P3D4 with DX11 code which we cannot use in MSFS, there might be new methods which might be offered in future versions of the SDK but, once they'll add the features still missing from Simconnect ( no menus, for example ), we expect to have the full GSX working.

More info here:

http://www.fsdreamteam.com/forum/index.php/topic,24115.msg160284.html#msg160284

great news thanks Umberto  :)
Title: Re: First GSX Preview for MSFS
Post by: NavySubCanada on September 25, 2020, 01:15:58 am
Thank goodness that GSX is coming to MSFS!  Take your time Umberto, while I miss GSX immensely I am happy to hang on until you are ready to release it!

Rick
Title: Re: First GSX Preview for MSFS
Post by: FireCapt on October 17, 2020, 01:02:26 am
You're the MAn, Umberto ;D

Can't wait to get this. Will it have the people flow elements in it ?
Title: Re: First GSX Preview for MSFS
Post by: virtuali on October 19, 2020, 04:03:33 pm
Can't wait to get this. Will it have the people flow elements in it ?

Sure, and they'll look much better too!
Title: Re: First GSX Preview for MSFS
Post by: AirbusCaptain on November 13, 2020, 10:06:12 pm
Will GSX fix the positioning of the jetways in MSFS? or will we have the ability to adjust them like in P3D? right now there are so many airports where the jetways are in the way of the J Line for an aircraft to park that when I spawn into a session its going through my fuselage. I know you said you are not sure about the customization right now so I apologize if Im asking the same question. 
Title: Re: First GSX Preview for MSFS
Post by: virtuali on November 15, 2020, 02:26:03 pm
Will GSX fix the positioning of the jetways in MSFS? or will we have the ability to adjust them like in P3D? right now there are so many airports where the jetways are in the way of the J Line for an aircraft to park that when I spawn into a session its going through my fuselage. I know you said you are not sure about the customization right now so I apologize if Im asking the same question. 

Yes, we'll surely have the jetway customization feature, maybe it will look different, but it's clearly an important feature, even more so in MSFS, which seems to have a very fast growing freeware community.
Title: Re: First GSX Preview for MSFS
Post by: AirbusCaptain on November 15, 2020, 08:53:08 pm
Will GSX fix the positioning of the jetways in MSFS? or will we have the ability to adjust them like in P3D? right now there are so many airports where the jetways are in the way of the J Line for an aircraft to park that when I spawn into a session its going through my fuselage. I know you said you are not sure about the customization right now so I apologize if Im asking the same question. 

Yes, we'll surely have the jetway customization feature, maybe it will look different, but it's clearly an important feature, even more so in MSFS, which seems to have a very fast growing freeware community.

awesome great news!
Title: Re: First GSX Preview for MSFS
Post by: Smooth Flying YT on November 16, 2020, 04:23:41 pm
Will I be able to choose from multiple ground handler companies depending on the airport just like the P3D version?

Btw. Any new previews coming soon?   ;D
 
Title: Re: First GSX Preview for MSFS
Post by: virtuali on November 16, 2020, 05:40:41 pm
Will I be able to choose from multiple ground handler companies depending on the airport just like the P3D version?

We think so.

Quote
Btw. Any new previews coming soon? 

It's not something that will come quickly. First Asobo/MS must complete the SDK.
Title: Re: First GSX Preview for MSFS
Post by: BAF_McNab on December 03, 2020, 06:53:18 pm
It looks great, and is one of the best looking add ons I have seen. I do have a couple of questions though. I only use FS2020 and I know the problems you are having with porting it due to the limits of the SDK etc but when it is ready, will I be able to edit the passengers at all ? e.g. Change skin colours/tones ?  Or add clothing, alter it's colours etc (Flying out of cold airports into hot ones and vice versa.)

Many thanks in advance and apologies if I am asking in the wrong place.
Title: Re: First GSX Preview for MSFS
Post by: virtuali on December 07, 2020, 10:33:37 am
when it is ready, will I be able to edit the passengers at all ? e.g. Change skin colours/tones ?  Or add clothing, alter it's colours etc (Flying out of cold airports into hot ones and vice versa.)

We can't possibly know now. I don't see any limitations in theory, but we must first wait to get back the missing features in the SDK before knowing for sure.
Title: Re: First GSX Preview for MSFS
Post by: FriMax on January 21, 2021, 11:55:24 am
Will it be possible to connect two or three Jetways to the Aircraft?
Title: Re: First GSX Preview for MSFS
Post by: Captain Kevin on January 21, 2021, 12:48:47 pm
Will it be possible to connect two or three Jetways to the Aircraft?
The current version of GSX for P3D can do this with SODE jetways, so I don't know why they wouldn't implement this.
Title: Re: First GSX Preview for MSFS
Post by: virtuali on January 21, 2021, 12:58:38 pm
Will it be possible to connect two or three Jetways to the Aircraft?

We'll initially work on the core GSX features, jetways were always part of the L2 Expansion and required SODE so, our decisions about jetways will depend mainly on future SODE availability in MSFS, which in turn depends on the same SDK features we require for GSX.
Title: Re: First GSX Preview for MSFS
Post by: Actbug123 on January 25, 2021, 06:02:26 pm
Looks awesome!!!!
Will GSX have passenger loading with this release or will you make another in the future?
Title: Re: First GSX Preview for MSFS
Post by: darenf on February 19, 2021, 12:53:54 pm
This is looking amazing - Thanks for the screen shots.
Would it be possible to add passenger and flight integration to the futrue road map? The functionality that is no longer available in FS Passengers is sorely missed and whilst their are other products on the market, they have never achieved the same level of immersion as FS Passengers.

GSX has always produced top quality results and this level of immersion would be great in msfs 2020

regards
Daz
Title: Re: First GSX Preview for MSFS
Post by: virtuali on February 19, 2021, 01:07:07 pm
This is looking amazing - Thanks for the screen shots.

And that's still nothing.

That Pushback is exactly the same model we used for P3D, which auto-magically looks better, just because the PBR engine in MSFS is better, the video was more like a proof of concept to show we can control the vehicle and its animations from our existing code.

We'll shortly release something showing some of our "next-gen" vehicles, entirely remodeled from scratch with an even higher level of quality so, if you like that one, be prepared to be amazed for what's coming next...

Quote
Would it be possible to add passenger and flight integration to the futrue road map? The functionality that is no longer available in FS Passengers is sorely missed and whilst their are other products on the market, they have never achieved the same level of immersion as FS Passengers.

We'll first try to obtain the same functionality as the current GSX in MSFS, which includes visible passengers of course. After the product will be out, we can start adding new features.
Title: Re: First GSX Preview for MSFS
Post by: Anthony96 on March 04, 2021, 12:00:07 am
Will it be free for owners of fsx p3d users
Title: Re: First GSX Preview for MSFS
Post by: virtuali on March 04, 2021, 08:40:22 am
Will it be free for owners of fsx p3d users

There will be upgrades at discounted prices.
Title: Re: First GSX Preview for MSFS
Post by: a2h on March 04, 2021, 05:52:02 pm
We'll shortly release something showing some of our "next-gen" vehicles, entirely remodeled from scratch with an even higher level of quality so, if you like that one, be prepared to be amazed for what's coming next...

I tried hard not to comment, but I am hyped now. So glad to see that slowly but surely, with Microsoft adding more and more SDK functionalities required for this to happen, one can finally expect a proper ground handling addon for MSFS.

Cannot wait to see what you guys are about to tease us with.
Patiently waiting with my wallet ready ;D
Title: Re: First GSX Preview for MSFS
Post by: DFWSupertrooper on March 10, 2021, 09:43:31 pm
Hey FSDT, sorry to bother, but will GSX have the functionality to request a certain gate upon arrival as it did in FSX? 

If so, that is absolutely BRILLIANT because some of the Asobo handcrafted airports don't assign gates (they send you to hangar parking at EGLL as an example).  GSX could really make some of the Asobo handcrafted airports enjoyable!  Yours already work right! ;D
Title: Re: First GSX Preview for MSFS
Post by: virtuali on March 11, 2021, 01:00:28 pm
Hey FSDT, sorry to bother, but will GSX have the functionality to request a certain gate upon arrival as it did in FSX? 

We expect to have basically the same features as in FSX.
Title: Re: First GSX Preview for MSFS
Post by: epgd on April 08, 2021, 06:13:56 pm
hello,
where are a screenshots from Msfs version?  they are no more visible from top of this topic?
brds
Title: Re: First GSX Preview for MSFS
Post by: virtuali on April 09, 2021, 10:58:35 am
where are a screenshots from Msfs version?  they are no more visible from top of this topic?

Sorry, we are moving to a new server, so we removed some old files in the process. This thread is from months ago, we published more recent previews (one in video) and we are reworking almost all models to look even better than they did in P3D, and we'll likely release a new video shortly.
Title: Re: First GSX Preview for MSFS
Post by: EdB on May 20, 2021, 02:39:10 pm
Any news yet on when release date is for MSFS?
Title: Re: First GSX Preview for MSFS
Post by: epgd on May 22, 2021, 12:39:16 am
where are a screenshots from Msfs version?  they are no more visible from top of this topic?

Sorry, we are moving to a new server, so we removed some old files in the process. This thread is from months ago, we published more recent previews (one in video) and we are reworking almost all models to look even better than they did in P3D, and we'll likely release a new video shortly.

Hello... shortly???... over month and nothing...
brds
Title: Re: First GSX Preview for MSFS
Post by: virtuali on May 24, 2021, 09:26:38 pm
Hello... shortly???... over month and nothing...

We are taking our time to add new features and entirely new models so yes, it's taking the time it needs.
Title: Re: First GSX Preview for MSFS
Post by: epgd on May 25, 2021, 12:33:18 am
I understand it is obvious that it takes time, I just don't like when you write that you will show something soon and you don't keep your promises, just this
Title: Re: First GSX Preview for MSFS
Post by: virtuali on May 25, 2021, 04:41:23 pm
We haven't really promised anything and in any case, "soon" can mean anything, especially in software development, when things changes every day, new problems and new features are found and added constantly so, every plan can change at any time.
Title: Re: First GSX Preview for MSFS
Post by: epgd on May 28, 2021, 03:34:31 pm
We haven't really promised anything and in any case, "soon" can mean anything, especially in software development, when things changes every day, new problems and new features are found and added constantly so, every plan can change at any time.


Roger  :)
brds
Title: Re: First GSX Preview for MSFS
Post by: f_tony on June 15, 2021, 12:27:57 pm
Hi, sorry to bother you. I would just like to know how the development of GSX is going. It would be nice to have more frequent updates. It has been nearly an year since the release of MSFS and I really miss GSX...hope to be able able to enjoy it soon. Thanks  ;)
Title: Re: First GSX Preview for MSFS
Post by: virtuali on June 16, 2021, 08:33:23 am
Hi, sorry to bother you. I would just like to know how the development of GSX is going. It would be nice to have more frequent updates. It has been nearly an year since the release of MSFS and I really miss GSX...hope to be able able to enjoy it soon.

Nothing has changed, we are working on it full time, most of the time is being spent remodeling ALL objects and animations to current graphic standards, so they won't look out of place in MSFS. While we do that, we are also waiting for a few improvements in the SDK that would made the product more user friendly.
Title: Re: First GSX Preview for MSFS
Post by: Transair on July 22, 2021, 05:35:13 am
Hi
this is rewarding to know.  I guess many enthusiasts don't even know this is under development.  Maybe a timely announcement by FSDT on the MSFS forum would be prudent?
Title: Re: First GSX Preview for MSFS
Post by: f_tony on August 25, 2021, 10:03:44 am
Hi guys, how is the development of GSX going? Can we expect it to be released within the end of the year?
We terribly miss GSX in the new sim  :(
Title: Re: First GSX Preview for MSFS
Post by: Vorden on September 25, 2021, 06:09:05 pm
All these links give me a "404 file not found error" is that just me?
Title: Re: First GSX Preview for MSFS
Post by: virtuali on September 26, 2021, 08:05:00 am
All these links give me a "404 file not found error" is that just me?

Those images are quite outdated. We'll release new ones soon.
Title: Re: First GSX Preview for MSFS
Post by: toby23 on October 02, 2021, 10:37:05 pm
That's fantastic news to see that you are working on GSX. I look forward to seeing a release one day soon! Good luck with the SDK..
Title: Re: First GSX Preview for MSFS
Post by: CPTAlp on October 16, 2021, 07:31:30 am
Hello Umberto! Got any new pics you can share? As you know old ones are not opening anymore  :)
Title: Re: First GSX Preview for MSFS
Post by: virtuali on October 16, 2021, 10:45:41 am
Hello Umberto! Got any new pics you can share? As you know old ones are not opening anymore  :)

As I've said in my last post, we'll share new pics soon.
Title: Re: First GSX Preview for MSFS
Post by: tonaz on October 20, 2021, 01:58:03 pm
Screenshots gone. Any chance to have a look at them?
Title: Re: First GSX Preview for MSFS
Post by: Captain Kevin on October 20, 2021, 02:08:13 pm
Screenshots gone. Any chance to have a look at them?
A few posts up, he said they were outdated and new ones would be posted soon.
Title: Re: First GSX Preview for MSFS
Post by: airbumps on December 04, 2021, 06:00:53 am
Hi Umburto,

Any chance of some new preview pics?

Cheers
Title: Re: First GSX Preview for MSFS
Post by: virtuali on December 05, 2021, 01:45:41 pm
As explained in other threads/forums, the GSX code is basically done and working, but now we'll have to start the very long work of redoing ALL models and animations for MSFS, almost entirely from scratch, because for GSX it's worth it.

And, for this exact reason, we won't like to publish any images/videos unless we remodeled everything and not a single piece of the old graphic is in there.

This because, in the current age of social media, uninformed comments and 10-seconds attention span, I'm fairly sure if we showed something containing existing models/animations/textures, people will complain "it's still a P3D port" or "they still have the OMSI granny", or something like that.
Title: Re: First GSX Preview for MSFS
Post by: Nimic on December 05, 2021, 09:24:48 pm
Honestly, speaking on behalf of many simmers, we would be happy to see some progress. When you showed the push-back tug animation more than 1 year ago, I think that even the more demanding customer would have assumed that the MSFS version of GSX represent a huge step forward, with a complete usage of technologies and graphics enhancements that MSFS can provide.

Title: Re: First GSX Preview for MSFS
Post by: swaluver88 on December 06, 2021, 05:25:11 pm
Im honestly have to agree with Umberto on this one,

If i was a developer and was redoing a whole product, i wouldnt want to show the old models and textures of it.

PMDG hasnt showed any of their MSFS projects other than the NG3 because theyve done the mapping and retexturing, etc. RSR would never show a product unless its ready to be shown. Its the same situation here FSDT isnt ready to show GSX because of remodeling and texturing, but they are keeping you inform how it is coming along. hopefully by end of march or beginning of summer we get previews or even a release of gsx because I myself personally cant stand the default ground services.
Title: Re: First GSX Preview for MSFS
Post by: Kai-Uwe on December 17, 2021, 08:54:30 pm
"because I myself personally cant stand the default ground services."

Of course you are totally right, but: default in MSFS is much much better then it was in other flightsims we have. So waiting for GSX is not so painful as it was in former times where shift+p the only method you had.
Title: Re: First GSX Preview for MSFS
Post by: SpeedDemon77 on February 13, 2022, 09:59:32 pm
Since the completion of the 10th-anniversary update for P3D. I was wondering if we could get a status update for GSX in MSFS. I know a lot of the community is quite eager to hear anything with the A320 and 737 on the horizon, maybe even the ini A310. We would love to hear anything from you. Thanks!
Title: Re: First GSX Preview for MSFS
Post by: Nimic on March 01, 2022, 11:44:08 am
This is a recent statement from Umberto about the progression of GSX for MSFS. So I guess we will not see it in 2022 (and probably neither in the next year) unless Asobo will improve the SDK in the way FSdreamteam needs in order to make GSX working properly in MSFS. Very sad, but that's it.

hi Umberto, did you got any update from Asobo about the menu implementation inside MSFS?

Yes, and it's not very good news, since they said they have no plans to restore that missing functionality from FSX, not at least the way it was in FSX/P3D, with a specific Simconnect call that made the menu appear programmatically.

That's unfortunate, but there are ways to overcome it, either using the new HTML/JS method like several other addons in the tool bar use or, in the worse case, using a custom menu that works by placing an extra window on top of the screen, which is also used by many other add-ons.

The first method is better, because it would work in VR and it's more integrated in the sim, but the biggest problem with it is that is completely undocumented so, every knowledge of it is based on looking at the source code of the default menus AND there have been several breaking changes between updates (it was undocumented, so Asobo didn't feel bound to any kind of backward compatibility), which resulted in many "toolbar addons" stop working, especially after SU5. It has been officially confirmed that documentation work on HTML/JS HAS now started, so we think this will be the route we'll use.

Another issue we still have with the SDK, is another missing feature from Simconnect that always worked since FSX and it's not working in MSFS, is the ability to temporarily block keyboard/mouse/joystick events from reaching the sim, which is required for all things in the GSX editor ( airplane or scenery customization editor or the Quick Pushback ). In previous versions of the SDK, it was documented to be working but, after our report about not really working, they said they don't like the fact an add-on could "steal" keypressess or joystick buttons from the sim, so they changed the documentation recently, removing the feature ( and managed to add a bug in the *documentation* itself too! ) and they wanted to introduced a completely new method to do the same thing in a more reliable way.

Lack of such feature is not affecting GSX only.

Take for example a feature available in some of the best airplane add-ons out there: the ability to momentarily "steal" the PC keyboard to use it as an input for the MCDU, so you can just type something instead of having to click on the buttons. This can't be done right now, because it would require to prevent the sim from getting the keyboard events for as long the "keyboard input" mode is active in the airplane. While reverting to mouse only and VC events might not be a huge loss for a typical MCDU, latest-gen airplanes like the A380 or the A350, which have a FULL SIZE real keyboard as one of their standard input methods, they could benefit a lot from this feature.

So, clearly, something should be done to allow this, and that's was the last we heard from Asobo, they would like to redesign the whole system, to allow add-ons to do that without risking having multiple add-ons stealing events at the same time, causing problems.

So, these are the two main issues we are still missing from the SDK, with the 2nd one being the worse, since Asobo hasn't provided with any kind of ETA for the "new way" to "steal keys", only a generic intention to fix the problem.

But it's not as if we could release GSX tomorrow, if those features would magically appear today. We think a proper GSX for MSFS should feature proper MSFS models with proper MSFS textures, new animations using all MSFS features and proper LOD optimization, and these will take some time, while we wait for the SDK to get where we need to.
Title: Re: First GSX Preview for MSFS
Post by: virtuali on March 01, 2022, 03:09:02 pm
This is a recent statement from Umberto about the progression of GSX for MSFS. So I guess we will not see it in 2022 (and probably neither in the next year) unless Asobo will improve the SDK in the way FSdreamteam needs in order to make GSX working properly in MSFS. Very sad, but that's it.

There has been some progress in the meantime. Yes, the SDK is still lacking, and it will take a while before we could release GSX but, we found ways to overcome some of the limitations so, we hope to show something soon.

Just to say, development has not stopped, but it's still a lot of work but, in this case, it's more remodeling, retexturing a reanimating things that started to look too old for MSFS, like passengers for example. We don't need anything from the SDK in that area, we only need time to do the hard work.