FSDreamTeam forum

General Category => General Discussion => Topic started by: Clutch Cargo on January 20, 2019, 03:16:20 am

Title: FSDT autogen and your add-on.xml method
Post by: Clutch Cargo on January 20, 2019, 03:16:20 am
We are testing the compatibility of our add-on with FSDT's fine products and had a couple of questions...

1. Do any of the FSDT airports contain/add/modify any P3Dv3 or v4 default autogen?  If so, which airport so we may test with it.  You have so many thought it just might be easier  to ask.

2. When your installer creates/writes/appends to the add-ons.cfg file found in the ProgramData\LockHeed Martin folder, is that writing the file in ANSI or UNICODE?

These answers will help us greatly so it can sit nicely next to yours  ;D

Happy Flying,

Marcus
simwestFOTOREAL
Title: Re: FSDT autogen and your add-on.xml method
Post by: virtuali on January 22, 2019, 12:18:15 am
1. Do any of the FSDT airports contain/add/modify any P3Dv3 or v4 default autogen?  If so, which airport so we may test with it.  You have so many thought it just might be easier  to ask.

No, we don't change any default autogen files.

Quote
When your installer creates/writes/appends to the add-ons.cfg file found in the ProgramData\LockHeed Martin folder, is that writing the file in ANSI or UNICODE?

It's not writing that file at all, which is only safe way to do it. It starts the Prepar3d.exe file itself, using its included command-line options, so the sim ITSELF will write to its own file.
Title: Re: FSDT autogen and your add-on.xml method
Post by: Clutch Cargo on January 22, 2019, 06:27:23 am
Thanks Umberto for the information.