Developer's Backdoor > GSX Backdoor

Wish for a next version

<< < (2/3) > >>

akelly:
Hello,

thank and sorry. I did not know that this has bean asked.

But i think you will never find a possibility to have access to all add on airplanes.
But why not have a "dummy" GPU, just for "locking very nice" ??
What is so wrong with this way?

The baggage is also loading, but the weight of the plane is not increasing :-)

AK

virtuali:

--- Quote from: akelly on December 09, 2013, 09:14:51 pm ---The baggage is also loading, but the weight of the plane is not increasing :-)
--- End quote ---

Well, it's not "increasing in real time", but it has, in a way. It's you that set the weight of the airplane using any kind of loader sheet, and GSX WILL USE that data, to create the number of pallets and wagons to be displayed. So, even if you don't see your airplane dynamically changing weight as the loading happens, they visual thing IS related to the simulation thing.

Same with the fuel truck: as soon as it appears, you are presented with the Fuel loading page, and the waiting time WILL change depending on the fuel quantity you loaded (the difference of total fuel quantity before/after opening the fuel menu), even here, the simulation is linked to the visual thing.

akelly:
Hello,

ok, your explain comes from far away, but are more or less correct.

So, i had a lock into the FSUIPC Manual and there is no offset for Ground Power.
But you can decide if the GPU can be called like the same as the Stairs.

When the Beacon is off and the Brakes are set or something. There are a mass of possible ways if
you will not add the GPU until it is connected to the FS.

If there is a willing to add a GPU there is absolutely a way, no question.
But it seams there is no willing on your side to add this nice feature, even if it is connected to the FS
or not. Also, i think, for  the most of us it is even if the GPU is connected to the FS or not.
Also the GPU should only be a nice to lock thing, thats all.

So if you connect the appearing and disappiering to the Brakes, lets say, all is ok and enough for us.
It must not provide Ground Power for the Plane, it is really not needed.
The same is for the ASU.

I dont have it, but i think i have seen anywhere also a ASU/GPU and i am sure
these also does not provide Air or Ground Power.

At the end i can not understand the Problem you have.

AK

virtuali:

--- Quote from: akelly on December 10, 2013, 05:29:48 pm ---ok, your explain comes from far away, but are more or less correct.
--- End quote ---

They are entirely correct.


--- Quote ---So, i had a lock into the FSUIPC Manual and there is no offset for Ground Power.
--- End quote ---

Apart that we never had any need for FSUIPC so, we will not start having a need for it now, but that's not the point. The point is, a GPU doesn't even EXISTS in FSX, as a standard system. It's only been simulated internally by 3rd party airplane developers.


--- Quote ---But you can decide if the GPU can be called like the same as the Stairs.

When the Beacon is off and the Brakes are set or something. There are a mass of possible ways if
you will not add the GPU until it is connected to the FS.

If there is a willing to add a GPU there is absolutely a way, no question.
--- End quote ---

You are discussing the practical matter of making a fake GPU appear. This is very easy to do, with its own menu entry, like any other GSX service.


--- Quote ---But it seams there is no willing on your side to add this nice feature, even if it is connected to the FS or not.
--- End quote ---

That's not what I've said. I've clearly said that if it COULD be connected to the simulation, it will make sense to add it. I haven't said that we'll never add it, regardless if it's connected to the simulation or not.


--- Quote ---At the end i can not understand the Problem you have
--- End quote ---

The "problem" is that, BEFORE adding a fake system, it's way more pressing to add something that add to the simulation. But, again, since the GPU as a system doesn't even exists in FSX, and it's only included in 3rd party airplanes, those that DO simulate it, also HAVE the visual model too.

So, we would end up in the absurd situation that, when the GPU does nothing (because FSX doesn't have that system), we would just have a fake object doing nothing, and if the GPU DOES something, in the 3rd party airplanes that have a simulated GPU, we would need to DISABLE the GSX version anyway, because it will otherwise visually conflict with the one provided with the airplane.

akelly:
Hello,


--- Quote ---You are discussing the practical matter of making a fake GPU appear. This is very easy to do, with its own menu entry, like any other GSX service.

--- End quote ---

Yes, thats what i mean and want to have. Just a fake GPU/ASU nothing else.


--- Quote ---So, we would end up in the absurd situation that, when the GPU does nothing (because FSX doesn't have that system), we would just have a fake object doing nothing, and if the GPU DOES something, in the 3rd party airplanes that have a simulated GPU, we would need to DISABLE the GSX version anyway, because it will otherwise visually conflict with the one provided with the airplane.

--- End quote ---

For that, i think , you can update the Airplane Setup Dialog in GSX and add here an Option to enable/disable the GPU/ASU...easy.
(same as with the Doors)
Also in this dialog every one can decide to have a GPU/ASU or not...also easy and makes sense.
And this dialog can be used to set up the position of the GPU/ASU..

I think that all makes sense and would be very great to have.
And if it is easy to implement, as you say, why not if every one can decide to activate or deactivate the GPU/ASU??

I think this can improve the GSW again a bit more!

AK

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version