Developer's Backdoor > GSX Backdoor

allocating vehicles to an airport

<< < (2/6) > >>

juxair:
hello

i suppose that nobody knows how to program the 6 vehicles to show up at ELLX or nobody is willing to help ...

clearly disappointed customer

regards

awe

Hnla:

--- Quote from: juxair on November 08, 2013, 12:54:54 pm ---hello

i suppose that nobody knows how to program the 6 vehicles to show up at ELLX or nobody is willing to help ...

clearly disappointed customer

regards

awe


--- End quote ---

Please stop, I have enough whining babies in my house now already...

Umberto said it comes with the paint kit, so READ IT.

juxair:
it would be way easier for you and less time consuming to post me an example and make your customer happy

i read it together with my daughter and we both couldn t figure it out

now call us stupid !

regards

awe

virtuali:

--- Quote from: juxair on November 08, 2013, 03:29:02 pm ---it would be way easier for you and less time consuming to post me an example and make your customer happy
--- End quote ---

I don't know what do you mean with "you" in this message. Are you referring to the message from Hnla ? His just a fellow forum user like you so no, you are not his customer.

As I've said, everything you need to know was in the PaintKit documentation, which took time and effort to write it, and I couldn't explain it here any better or any different than it's explained there. The PaintKit documentation also comes with an example, explaining how to add a new livery, the FSDT livery, I don't see how it would be any different if the livery was, for example, Luxair.

Since it would take more time to post a message on a forum, than do the actual work, I've made the changes for you so, if you download the Vehicles Update installer 3 now, it now comes with Luxair already set to appear at all EL* ICAO codes.

So much for the "clearly disappointed customer"...

juxair:
ty for this fast reply Umberto

and yes it was ment to hnla and his comment really made me upset

what we both don t understand in your documentation are the texture instructions
example:
[fltsim]
fallback.1=..\..\FSDT_Marshaller\texture.01
fallback.2=..\..\FSDT_Staircase\texture.01

does fallback 1 mean that it uses the marshaller with texture.01 ?
now if i want to use another marshaller should i just change his texture ?

now if i make a new logo in ... user.ELLX do i put ALL i want to call in the texture file ?

example:

fallback.1 .....
fallback.2 ....
etc

etc


ty for your patience and ty for your support i ll check your new files now and may be it will clear up things

regards

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version