Developer's Backdoor > GSX Backdoor

GSX Pushback Truck Sound

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virtuali:
I can only repeat and confirm those two are the engine sounds used by the GSX pushback truck. If you still hearing it, it might be something else, not from GSX. Lots of default FSX vehicles use the sounds from Simobjects\Automobile\SoundAI folder.

mroschk:
Hello,

thanks .. i will search...

Matthias

Intridia:
I had the same issue and after reading your posts I thought I was crazy too.  So I figured it out.  FSDT, you will need to research your installer tool after installing the GSX vehicles. In FSX and P3d, the sound files for the AI are still left in the Flight Sim.  You have your new custom models and sound yes, but FSX and P3D and still seeing the model and adding the original sound file on top of it inside the Sim sound engine as well. So what we hear is two ground vehicles.  If you’re at a gate with 10 + ground vehicles nearby, moving or not, we still hear 10+ ground vehicles.

Here is the fix.

I had to remove two files from the Sounds folder. Mine were located in C:\Program Files (x86)\Lockheed Martin\Prepar3D\sound\

Remove (don't delete in case you want them back) these too files.  xai_singleprop01.wav   &    ai_singleprop01.wav

FSX and P3D use these generic prop single engine sounds for the ground vehicles.  (Thanks Microsoft)...  One is for inside cabin ground vehicle sound for the muffled effect and the other is the clear louder version for outside views.   

When you remove these files, you can finally hear the true 3D sounds coming from the GSX ground vehicles.  HUGE difference!  I hope this helps.

mroschk:
Hello,

thanks a lot...i will try at home this evening.

Matthias

virtuali:

--- Quote from: Intridia on October 26, 2013, 07:48:31 am --- FSDT, you will need to research your installer tool after installing the GSX vehicles. In FSX and P3d, the sound files for the AI are still left in the Flight Sim. 
--- End quote ---

There's nothing "wrong" in our installer. Most of the GSX vehicles don't have any sound folder in the first place. SOME of them, which are basically cars, have a SoundAI folder which alias into the Automobile\SoundAi folder, which doesn't call any of the sounds you listed.

The issue is, you are using Prepar3D and, in Prepar3D there's a difference in how sounds are generated for AI, I think they use some kind of "default" sound for AI vehicles that don't have any sound specified for them, as most of the GSX vehicles are, because they use our internal sound engine, and this works normally in FSX.

This is happening ONLY in Prepar3D, in FSX there's no Prop sound covering the original GSX sound, you are noticing this problem only because you are using Prepar3D, but in FSX all GSX sounds can be heard normally as they are supposed to be.

We'll make sure this is will be fixed for the next P3D version, it's nothing we should fix on our side, hopefully we'll have a way to specify that a vehicle without a sound folder should't generate any sounds, like it was in FSX.

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