Developer's Backdoor > GSX Backdoor
Suggestion for GSX
mroschk:
Hello,
ahh...that explains all.
Matthias
Eisbahn:
--- Quote from: Hnla on October 09, 2013, 02:03:41 am ---
--- Quote ---But, why ever, all my requests seams to bounce from you. Why ever...same for the Chocks, GPU, GSU and Gate Information ...
--- End quote ---
Because your requests make no sense, and there are far more important things that FSDT needs to focus on when it comes to GSX
--- End quote ---
I agree entirely, and I suspect that I am not the only one.
virtuali:
--- Quote from: mroschk on October 09, 2013, 01:19:57 am ---But, why ever, all my requests seams to bounce from you. Why ever...same for the Chocks, GPU, GSU and Gate Information ...
--- End quote ---
That's not true. I always said these features are planned and will come sooner or later, but we put bug fixing and stability always ahead than new features. GSX is already prepared to support GPUs, ( what else the fsdreamteam\Couatl\GSX\assistanceServices\groundPowerUnit.pye file could be for ? ), but we haven't enabled it yet, because it's not finished.
But this last request of yours, relies on using another product, and this is something we don't plan to do.
mroschk:
Hello,
it is not related to another product.
It can also be a simple text file which is located in the GSX directory.
Like:
Station.0 = 1200kg
Station.1= 2300kg
Like in the aircraft.cfg.
The user can change this file regarding to his aircraft.cfg.
GSX reads this file and load the weight in the stations.
That makes all the different load editors not longer to need and also it is not longer needet to
call the FSX Load Dialog.
Thats what i want to suggest.
Matthias
virtuali:
--- Quote from: mroschk on October 09, 2013, 05:48:42 pm ---Station.0 = 1200kg
Station.1= 2300kg
Like in the aircraft.cfg.
The user can change this file regarding to his aircraft.cfg.
GSX reads this file and load the weight in the stations.
That makes all the different load editors not longer to need and also it is not longer needed to
--- End quote ---
I don't see how exiting from FSX and editing a text file with a text editor would be any more "realistic" than just using a Load editor, either default or custom, which is surely easier, faster and with no chances of mistakes.
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