General Category > General Discussion
Anti-Popup not working
bonchie:
I have the KLAS and KDFW trials going. Looking at getting both.
My issue is that no matter what I set the Antipopup setting to, I still have to be ridiculously close to terminals for that terminals clutter to show. As in within 50 feet. At KDFW it's even worse because many of the blast shields as well as the clutter don't show unless I'm really close.
The entry is in my .cfg.
I thought by setting it at 30 3D objects should be appearing 30x their normal draw distance?
This is stopping me from pulling the trigger (well, that and the fact that in USD I'm getting charged $4 above what the actual exchange rate calls for doesn't thrill me either).
virtuali:
As I've already replied to you on Avsim forum:
http://forum.avsim.net/topic/414608-fsdt-klas-antipopup-not-working/#entry2727611
bonchie:
So ground clutter/jetway detail, etc. can't actually have their visual range upped, just when they are loaded into the memory to reduce stuttering?
virtuali:
--- Quote from: bonchie on July 29, 2013, 03:32:43 pm ---So ground clutter/jetway detail, etc. can't actually have their visual range upped, just when they are loaded into the memory to reduce stuttering?
--- End quote ---
That's not wait I've said.
I've said there are different methods those objects are created with, and the Anti-popup only controls those that are created with method #1 and don't use any of the other two post-loading optimizations, such as LOD and other optimizations.
It changes between sceneries and it's different for each scenery objects too.
bonchie:
I really feel like this is going in circles.
Simple question. Can the visual range of the terminal ground clutter (and jet blast barriers at KDFW) be upped or not? I'm not trying to pass judgement on design decisions.
I understand it's different between sceneries but can it be done or not specifically at KLAS and KDFW?
At this point I'm leaning toward buying them anyway but just want my question answered in simplest of terms about the specific objects I'm citing at these specific sceneries.
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