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Fighting to curb OOM errors

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windshear:
I am struggling to find out how to avoid having OOM. I think it might be Accu-Feel breaking my camel's back sorta speak, but could this realistically be the module that sucks the last drops of my VRAM?

Hnla:
Virtuali has explained this SO MANY times. I really don't know HOW you could be asking this again... I mean, really????

Highiron:
Simple rule is #1 if it runs outside of FSX/P3D it will have a lesser impact on VRAM. #2 if it runs within FSX/P3D then all add-ons are culprits. It's not that any one thing breaks the camels back as you say, but how many of them we use together. Toss out any one or two of them, and the OOM errors go away, but us flight simmers don't like to do that do we?  :D

The curse of 32bit...  >:(

windshear:
So Boone if this as been answered, what did Virtuali say about the memory demand of Accu-feel?

You are tired of this, I am tired of people like you who assume too much and can't keep quiet about it.

Highiron I know that FSDT runs outside the system, so that's why I am looking at other parts to try and prevent high memory load. I have never seen it before and now see it at airports like LAX which have never caused me any issues in the past

virtuali:

--- Quote from: windshear on July 07, 2013, 12:36:13 am ---So Boone if this as been answered, what did Virtuali say about the memory demand of Accu-feel?
--- End quote ---

Wouldn't be more logical asking to developers of that product ? I never saw/used it.

As a general rule, if something runs externally as an .EXE, it's less prone to cause OOM compared to something that use a .DLL module. However, that's not entirely true, because it depends what that add-on is doing. For example, if you run a weather program, even if that runs externally to FSX (so its own program logic won't affect FSX memory), if it demands the creation of many complex cloud layers, those *will* take away from FSX memory, of course, especially if you have HD cloud textures.

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