General Category > Unofficial F/A-18 Acceleration Pack board
vLSO bugs and complaints
PhantomTweak:
--- Quote ---PhantomTweak,
You're dead on correct. I did send the file from my main FSX directory. Thank you for pointing that out.
--- End quote ---
Glad I could help out :) It took me the longest time to figure out where it really was myself.
Don't get used to the "PT is correct" thing, though. It's such a sadly rare occurrence...
;D ;D :D
Good fortune and wonderful flights to all!
Pat☺
Paddles:
HornetMech, thanks for the file!
There are a number of FCLP sceneries defined in your .cfg and they all are set as active.
The fact that FSchecker didn't report them (as well as vLSO didn't recognize any of them) means that the sceneries were either incorrectly installed or some files within their folders were corrupted. The program looks for a .tag file in each FCLP folder. This file contains all the necessary data and must be present. Please double check again and make sure that each scenery has its own tag file, located in its scenery subfolder. Note: there are two subfolders in each scenery folder - scenery and texture.
HornetMech:
Paddles,
I think we might be making some progress here. I checked the Scenery folders for Lemoore, Oceana, and Meridian and there are no files with the .tag extension in any of them. I then used the Windows search function to look for *.tag in the entire Addon Scenery folder and it gave me 3 results. It found .tag files for all 3 sceneries but they're not in the Scenery folder like you indicated they should be. Instead they are each located in their respective Mk14 subfolders. When I installed these sceneries I followed the instructions provided in their included .pdf documents exactly. Just as I did when I installed them on my old Windows 7 machine and everything worked perfectly. I'm not sure what's going on this time. Any guesses? And what should I do from here?
Paddles:
Ok, as I can see you have my FCLP packs for the three Uchi's sceneries. There are two .cmd files for each scenery - KN??_Mk14_Add.cmd and KN??_Mk14_Remove.cmd - and a readme file (in the KNMM pack there's no readme, that's my fault). Each readme describes how to add the trailer to a particular scenery, but basically the procedure is similar, the difference is in names of files and folders only. So, to add/remove the Mk14 IFLOLS to a scenery, just doubleclick releveant cmd files.
Hope this helps
PhantomTweak:
I don't trust auto-installers at all. Old problem I have.
I looked through those .cmd files. All they do is add the files in the Mk.14 files, scenery and texture, into the appropriate folders. So I did that myself. Works great :)
All that's left is the FCLP light command files, which just turn a set of lights on for night ops. That one I use. Quicker and easier than doing it myself, and I'm lazy. ;D
Have fun! I know I do...
Pat☺
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