General Category > General Discussion
Current development priorities
juniormafia27:
--- Quote from: 01pewterz28 on June 21, 2013, 09:54:12 pm ---Nice hope a Vegas 2.0 will be announced too :)
--- End quote ---
Believe he is working on that too
willultra99:
Great to know work on KIAH has started. Will it have shadows the same as CYVR or will it have different technics than Vancouver?
juniormafia27:
--- Quote from: willultra99 on June 22, 2013, 09:22:39 pm ---Great to know work on KIAH has started. Will it have shadows the same as CYVR or will it have different technics than Vancouver?
--- End quote ---
Good question.....Basically will there be new tech rendering on this project different from the others?
Hnla:
--- Quote from: juniormafia27 on June 22, 2013, 09:52:21 pm ---
--- Quote from: willultra99 on June 22, 2013, 09:22:39 pm ---Great to know work on KIAH has started. Will it have shadows the same as CYVR or will it have different technics than Vancouver?
--- End quote ---
Good question.....Basically will there be new tech rendering on this project different from the others?
--- End quote ---
YEAH! Like design the ENTIRE interior of the airport with 4096 textures and moving people going all around inside?
virtuali:
--- Quote from: willultra99 on June 22, 2013, 09:22:39 pm ---Will it have shadows the same as CYVR or will it have different technics than Vancouver?
--- End quote ---
Yes, of course.
It will likely have even more hourly transitions, since their number only affect hard disk space, not memory usage. Dynamic shadows are what makes the difference between a "live" scenery, and one that looks good only in screenshot, which is why all that purchased CYVR love it and wouldn't want to settle for anything less, for a scenery released in 2013.
Fortunately, the Houston area is not so crowded with other 3rd party add-ons which takes away almost all available memory before our scenery get even into play, so OOMs shouldn't be very likely, but the scenery will of course offer the same memory configuration options as CYVR so, if one want to use all its memory with photoreal sceneries and memory-hungry airplanes, he'll have the ability to stretch down memory used by the scenery as much as needed, just like CYVR.
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