General Category > General Discussion
C-130 Fat Albert JATO Effect
Gunfighterj:
Hey I recently downloaded the Blue Angels Fat Albert C-130. The real Fat Albert has eight (4 on each side) Solid rocket boosters for a Jet assisted Takeoff (JATO). I was wondering if anyone has ever come up with an effect that can animate the flame coming from the rockets. If they have can you please post the Aircraft.cfg Effect here please?
Here's a picture: http://www.blueangels.navy.mil/images/photos/2008_wp_02.jpg
Sorry that the picture is huge.
Voodoo:
Funny you should mention it. I'm sure I recalled seeing a Blue Angels C130 model in FS2004 that had JATO rocket effects - someone told me it was a Captain Sim one but I could never find anything freeware for FSX...so I decided just last month to make one myself.
Or rather what I should say is I decided to take Mike Stone's freeware model for FS2004 adapted by Eric Buchmann (which I assume is the model you have?) and completely reworked it for FSX. I've given it brand new, painted from scratch, DDS textures, with a Blue Angels 2008 livery. Also created a new ENVMAP file to stop the horrible "rotating reflections" you get with FS2004 imports into FSX when the fuselage is a reflective style. Then married all this up with a freeware panel by Luca De Battista and some nice sound files by Farhaad Saboori. Fixed a few of the Panel bugs in the fuel and engine gauges, and finally added some new startup smoke and inflight engine smoke.
The only bits I haven't completed yet are the XML to control the engine smoke, and a special effect for the JATO rockets. So, even if there's an effect already out there for FSX, I think I'll give it a shot anyway and offer it up here if I can get it working. In fact, no point keeping it to myself when I'm finished, so I'll also offer up the new Blue Angels livery and airfiles too, along with the layered paintkit I created. And I might as well chuck in a set of RAF textures I made when I was creating the paintkit (the paintkit is PSP files, although if I've time I'll try and also convert it to PSD format as well).
Since it's only loosely connected with the Blue Angels hornet, and I certainly don't want to annoy our excellent Dreamteam hosts, I might try and get a webpage up that all this stuff can be downloaded from, and just put the link here. Now I am just realising how much I'm biting off and how long it's likely to take...sorry if this all takes a while to get ready.
The attached piccy shows a preview (of course, not including the JATO effect yet)
[attachment deleted by admin]
Gunfighterj:
Sorry I haven't replied, I was on vacation. I Actually got it from fsxblueangels.com. I was also wondering if the rockets could actually be afterburners with an effect of its own. That way they could function just like the real ones. I like the model you made. I wish I could model previous aircraft for FSX and repaint them. But all the tutorials I've looked at don't explain much.
Voodoo:
Yup, that sounds like the Mike Stone model you have, Gunfighter. So once I 've got the effect working, it should work with the aircraft you have. (and so will the repaint)
I see what you're saying - rather than just have the rocket effect as eye-candy, it might be possible to tweak the airfile to enable afterburners and create a set of values that boost the engine power when the switch is flicked. I wonder if that is possible with parameters that are essentially for a prop-jet engine? I would have to spend more time working out how all the engine parameters work in the airfile. Up till now any reworking I've done was with the flight physics, and I've kinda left the engines alone. I'll add that to the "to do" list but probably post the fx and the other bits first and then go away to take a look at that later :-\
(I can't take any credit for the model itself, by the way...that stays with Mike Stone et al. Same with the panel and sound. Only the repaint is my original work. The panel fixes are reworks of the originals...so credit has to stay with those guys too.)
Gunfighterj:
Ok. Cool, Thanks for all the help.
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