General Category > Unofficial F/A-18 Acceleration Pack board
Wire configuration
GOONIE:
--- Quote from: Paddles on April 03, 2013, 07:33:47 pm ---I like Pyro's idea of modeling correct trapping and rollback.
Here's my two cents... I did a quick and dirty SimConnect test which proved feasible. An airplane can be 'pushed' back programmatically with gradually decreasing speeds, which looks authentic. I think that it is also possible to make the whole trapping process looking 'real' - you first catch the wire, then the airplane starts decelerating until full stop, then it rolls 5..6 feet back and stops again until you retract the tailhook... :)
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AWESOME!!! :o
pyroperson87:
--- Quote from: Paddles on April 03, 2013, 07:33:47 pm ---I like Pyro's idea of modeling correct trapping and rollback.
Here's my two cents... I did a quick and dirty SimConnect test which proved feasible. An airplane can be 'pushed' back programmatically with gradually decreasing speeds, which looks authentic. I think that it is also possible to make the whole trapping process looking 'real' - you first catch the wire, then the airplane starts decelerating until full stop, then it rolls 5..6 feet back and stops again until you retract the tailhook... :)
--- End quote ---
Sweet! I looked over the XML from the Sludge 2.0 test jet, but I couldn't figure out where the values came from, i.e. 7375. In general I just don't understand the XML code structure very well. Going to try to read up on it though this weekend, see if I can't take a swing at this whole modding business.
Pyro
Sludge:
Pyro...
--- Quote ---Sweet! I looked over the XML from the Sludge 2.0 test jet, but I couldn't figure out where the values came from, i.e. 7375. In general I just don't understand the XML code structure very well. Going to try to read up on it though this weekend, see if I can't take a swing at this whole modding business.
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Those values (7375) come from a percentage of 16383 (which is the FULL VALUE of applying any FSX axis/switch/lever). So, say you wanted the FULL braking power, you'd KEY SET right/left brake axis to 16383, and FSX would in turn apply full toe brakes to MLG brakes. Now if you wanted say, 75%, then do simple division and have the XML KEY SET 12287... AND, as importantly, make sure one the AND statements in the XML says that if "LEFT/RIGHT BRAKE AXIS" are already equal to/less than 75%, don't KEY IN 12287. If you don't do this, you'll get a buncha KEY FLOODING.
Hope this helps and I think this discussion has helped me spot a simple mistake in one of the XMLs.
Later
Sludge
Letourn:
--- Quote from: Paddles on April 03, 2013, 07:33:47 pm ---I like Pyro's idea of modeling correct trapping and rollback.
Here's my two cents... I did a quick and dirty SimConnect test which proved feasible. An airplane can be 'pushed' back programmatically with gradually decreasing speeds, which looks authentic. I think that it is also possible to make the whole trapping process looking 'real' - you first catch the wire, then the airplane starts decelerating until full stop, then it rolls 5..6 feet back and stops again until you retract the tailhook... :)
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That would be really nice
I am just wondering who can release such an addon ;)
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