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GSX - P3D

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JPW796:
Is there a fix, GSX is leaving Spawns, in P3D, when in Multi Player. This is  a big problem on our server.

virtuali:
Your explanation is not very clear. Please, describe it more precisely.

In any case, GSX doesn't know anything about multiplayer, it demands creation of objects to official Simconnect API calls, which means whether they are run in multiplayer or not, GSX doesn't know or have any control over it.

Do you see the same issue with FSX ?

JPW796:
We did not have this issue in FSX, but since changing the group to p3d, we have noticed a lot of spawns appear as we watched someone using GSX, I do hope we can solve this as i am a big fan. After a new conversation, with a group member, it was noted that in p3d, all vehicles & trucks get ID labels.

virtuali:

--- Quote from: JPW796 on March 06, 2013, 05:08:56 pm ---After a new conversation, with a group member, it was noted that in p3d, all vehicles & trucks get ID labels.
--- End quote ---

Yes, we noticed that too, and that might be a reason of the different behavior in multiplayer between FSX and P3D. I guess is something that should be reported to LM as a possible bug.

JPW796:
We are no longer using, GSX whilst in P3D multiplayer, but have now noticed that any FSDT airport, has vehicles, of it's own, and these also leave spawns. So as of this time, our user group, can no longer use any of the FSDT software, witch we are all, very unhappy about. If you can think of a possible fix. Such as an option to disable traffic, We would be the happiest bunch of simmers on the planet.  Thanks

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