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Sludge Hornet v2.0

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Sludge:
Fellas...

If you have the HotFix installed, how'd the newer VC HUD sizing and the 2D HUD alpha work? Better? More readable?

Also, been doing some testing/modding w/the current .AIR file about getting those afterburner thrust factors back to reasonable. Some users here have commented how the thrust "down low" (below 15k') and on takeoff seems too powerful. After testing, I've come to the conclusion, they were right. The problem has always been that FSX doesnt downscale thrust CORRECTLY as altitude rises. This has been discussed IN DEPTH at FSDEVELOPER.com, so I'm trying to find a decent workaround. Or maybe I can fix the Hornet's .AIR file correctly?

Just to get you up-to-speed... for a long time (up until Sludge v1.2), I toned down the thrust from the default 'cause I felt it was wayy too strong; about v1.2 C or D, I started upping the afterburner values so that the Hornet would have some KICK in the 15k' and above range... however, that bled over into the low-level performance, making it too strong; now, after some feedback and getting some words and actual flight test data from AVEJOE, I'm re-tuning the afterburner values to a hybrid of what was released recently and the toned down version.

In short, the Hornet shouldnt be able to blast off the runway in such a short time, but should have a little more AB kick in those mid-high altitudes than earlier Sludge versions. Once I get the new .AIR file ready, I'll send it out... along with the new Betty sound files, so everyone can just update those simultaneously.

Later
Sludge

ctec1:
Sludge,

The VC HUD sizing in the hotfix looks good to me. I've been spending my time doing traps and AAR in vLSO and havent noticed any issues. Thx for all the time and effort youre putting into this.

Sludge:
CTEC...

Good to go. And no problem, love doing it, so others can enjoy. Also, feel free to share any changes you might make with everyone else.

Before I go, what's your take on the overall performance? Do you feel that its overpowered down-low? What about thru the entire nominal flight range 5k' AGL- FL400.

Later
Sludge

ctec1:
Sludge,

I can say that the Sludge version definitely has some gidee up. During a AB takeoff, I'll be approaching 450 knots at the end of a 7200 foot runway. I dont get into the performance charts (wouldn't know where to begin) but it seems to have some added power compared to say the FSXBA mod. Thats all I have to really compare it to. I will sat that I've always considered speed my friend ;D
I'm also not the guy to ask about performance at higher altitudes. When I fly the Hornet its usually out of KNPA and near the boat so rarely do i get adove 10K feet.

Bottom line is,  I havent a clue as to how it performs compared to the RL Hornet. I put my faith in you fellas that tweak these suckers to get it as close as possible . The balls back in your court :P

Sludge:
CTEC...

Fair nuff. I was mostly asking 'cause I know some users have said the Sludge is now overpowered. I had to do some tweaks just to get it slower but I can definately find a good middle ground, so that it will be close to NATOPS mandated top AIR SPEED (not mach) of 780 knots at 15k', and should rarely go above that number.

Its very hard to find that SWEET SPOT of keeping it realistically powered along with being able to have more kick in the pants than the earlier Sludge versions that were straight up SLUGGISH and SLOW.

Either way, thanks for your inputs. It all helps in the end.

Fellas...

If any of you flying the Sludge TC1 w/HotFix have any words on this matter, please give me a holler. Also, what is everyone's opinion of the newer VC HUD sizing and 2D HUD sizing/alpha transparency.

Later
Sludge

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