Fellas...
If you have the HotFix installed, how'd the newer VC HUD sizing and the 2D HUD alpha work? Better? More readable?
Also, been doing some testing/modding w/the current .AIR file about getting those afterburner thrust factors back to reasonable. Some users here have commented how the thrust "down low" (below 15k') and on takeoff seems too powerful. After testing, I've come to the conclusion, they were right. The problem has always been that FSX doesnt downscale thrust CORRECTLY as altitude rises. This has been discussed IN DEPTH at FSDEVELOPER.com, so I'm trying to find a decent workaround. Or maybe I can fix the Hornet's .AIR file correctly?
Just to get you up-to-speed... for a long time (up until Sludge v1.2), I toned down the thrust from the default 'cause I felt it was wayy too strong; about v1.2 C or D, I started upping the afterburner values so that the Hornet would have some KICK in the 15k' and above range... however, that bled over into the low-level performance, making it too strong; now, after some feedback and getting some words and actual flight test data from AVEJOE, I'm re-tuning the afterburner values to a hybrid of what was released recently and the toned down version.
In short, the Hornet shouldnt be able to blast off the runway in such a short time, but should have a little more AB kick in those mid-high altitudes than earlier Sludge versions. Once I get the new .AIR file ready, I'll send it out... along with the new Betty sound files, so everyone can just update those simultaneously.
Later
Sludge