General Category > Unofficial F/A-18 Acceleration Pack board

The Pitching Deck Saga - Redux

<< < (3/9) > >>

dave76:
orion, this is great, thanks a lot; hope you will release it soon :)

SUBS17:
I wonder how much this would effect the vLSO? Awesome work Orion I'm looking forward to this mod.

GOONIE:
Orion,

Understand the carrier lights are modeled separately in FSX. Do you know how they get the lights to sync with the carrier when it moves, even at varying speeds which you can adjust? Curious if that same logic could be used to sync lights to the pitch and roll of the carrier model. Just thinking pitching deck at night would be the ultimate.

Definitely up for helping you beta test if you want, Xmas is still a few weeks off.

GOONIE

Orion:
I haven't tried, but vLSO should continue to work normally.

The carrier lights are located based on the model's attachpoints.  Based on my testing, boat type SimObjects inherently do not support rotational velocities.  I've managed to work around this by putting the carrier in slew, then setting the slew pitch velocity.  However, attachpoints don't seem to rotate along with the rest of the boat - even though it works fine for aircraft.

You will be able to see lights as long as they're not obstructed by other parts of the model, though - so you're not entirely in the dark.

DigitAL:
That is insane! can't wait to try that out.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version