General Category > Unofficial F/A-18 Acceleration Pack board
F-18 Smoke
Voodoo:
I have posted up some pictures on the Screenshots forum, to show you what dtdb's "tricolor" smoke might look like.
http://www.fsdreamteam.com/forum/index.php?topic=771.0
Credit to dtdb for showing us this elegant way to do multi-coloured smoke. All I've done is mapped the "smoke-on" commands to individual keys: "P" for Blue, "I" for White (default), and "U" for Red.
If anyone wants to try this out for themselves, here is a step-by-step example (just very slightly modified from dtdb's example):
* In your Effects folder, make two extra copies of your fx_smoke_w.fx file
* Rename those copies as fx_smoke_blue.fx and fx_smoke_red.fx
* Edit each file and look for the [ParticleAttributes] sections. There are 4 of these sections in each file
* Look for the "Color Start" and the "Color End" lines
* The parameters in each line represent: Red, Green, Blue, Transparency
* For the fx_smoke_blue.fx file, leave the Blue and Transparency values as they are, and change the Red and Green values to zero
* Do a similar edit for the fx_smoke_red,fx file, leaving the Red and Transparency values as they are, but changing the Blue and Green values to zero
* In your aircraft.cfg file, look for the LIGHTS section and add the following lines:
light.7 = 8, -35.00, 18.00, 0.00, fx_smoke_blue.fx ,
light.8 = 9, -35.00, -18.00, 0.00, fx_smoke_red.fx ,
(You may need to alter the "light.x" numbers to make them unique in your file)
* Go to your %appdata%/microsoft/fsx/controls folder and edit the "standard.xml" file
* Search for the strings "<key>U" and "<key>P" which map your U and P keys, and replace those sections with the following two pieces of code:
* <Entry>
<Key>P</Key>
<Down>TOGGLE_WING_LIGHTS</Down>
</Entry>
* <Entry>
<Key>U</Key>
<Down>TOGGLE_LOGO_LIGHTS</Down>
</Entry>
And that's you done. You can now use the U, I and P keys in any F18 variant to generate tricolor smoke.
Other options you may want to play with are:
You can pick your own different keys to remap - the ones I gave you are just my examples.
You can even add more colors by adding in "light type 10" and "TOGGLE_CABIN_LIGHTS" commands to your aircraft.cfg and your standard.xml files respectively.
If you want your smoke to last longer than the default 30 seconds or so, edit your "fx_smoke..." files and replace the Lifetime line in the Particle.0 section with this setting that makes the smoke last 150 seconds (alter to taste):
* [Particle.0]
Lifetime=150.0, 150.0
You can change the LIGHTS section COORDINATES as follows if you'd prefer the smoke to come from the tailpipes rather than the wingtips (although you'll be limited to using one colour at a time then, which may be more realistic, but maybe not as pretty :D)
* light.7 = 8, -53.00, 0.00, 0.00, fx_smoke_blue.fx ,
light.8 = 9, -53.00, 0.00, 0.00, fx_smoke_red.fx ,
Be aware that because the effects are linked to lights, pressing "L" will turn your red and blue smoke on too. It's a feature not a bug...LOL :D
Thanks again to dtdb. Chocks away, chaps, and have fun! 8)
- Voodoo
Intrepid:
That is one neet (I WAS thinking of another 4-letter word, but knew I would be edited ::)) addition.
Thanks VooDoo and DTDB
I am not from the States, but seeing that makes me want to stand up and salute
going to have try that out (when i get enough time that is)
Thanks again ;D
Randy
Intrepid:
Hey, Thanks to all involved in this Thread-Post
I achieved the smoke effects I was looking for
Randy is happy ;D
shylock:
Hey voodoo ur the man when it comes to this so I ask, is it possible to disable the lights all together on the hornets other then the landing light??? We have trouble im multi player with this and I tried to tinker but couldnt get it.
Voodoo:
Hi Shy'.
Well, the first thing that springs to mind is you can simply go to the FSX Settings > Controls and disable the key mappings for any default lights, except CTRL+L which is your landing lights.
Alternatively, you could also go into your "standard.xml" file (see earlier post) and remove lights entries from there.
But, these changes would affect all your aircraft and they wouldn't prevent people from switching lights on via the cockpit switches, so you might not think it a good idea.
I don't think there is anything you can do in your aircraft.cfg file since the LIGHTS section there only contains lights that are additional to those that are built into the model.
I've never flown multiplayer before (yeah sad I know but I'm more of a "spanners" than a "driver" :-[) but if you could tell me exactly what the problem is you are having with the lights in multiplayer, I (or someone) might come up with a better solution?
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