General Category > Unofficial F/A-18 Acceleration Pack board

F-18 Flaps

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Aeroman:
hahaha!  noobz...

SUBS17:
For issues like that you would post it in the readme file or on a website by subtracting realism from a feature for such an aircraft as a Hornet you lose credibility otherwise. As it is the Flap switch isn't a show stopper like other things such as trim and its difficult to gauge whats is realistic or not unless you have an actual Hornet pilot there to verify what it should and shouldn't do I think its cool when people develop aircraft for flight sims the more complex the better. Or perhaps scalable complexity could be a work around Option 1 full realism 2 scaled down for noobs.

virtuali:

--- Quote from: SUBS17 on December 09, 2008, 04:39:07 am ---I think its cool when people develop aircraft for flight sims the more complex the better. Or perhaps scalable complexity could be a work around Option 1 full realism 2 scaled down for noobs.
--- End quote ---

Sorry, but you are keep not getting the point: we would agreed to all these suggestions, if we were to publish the airplane on our own. In fact, we ALREADY did something like that in the past: on the F-104 we did for Cloud9, we had 3 separate flight models with separate simulation code, one which was just easy and fun to fly, another one that was as tricky as the real one, and a third one which added several failures on top of that.

But that's not how a default airplane is done (Acceleration now comes as standard in the latest FSX reprint). If you compare it with other default airplanes, the F/A-18 is already way more complex than usual, and don't forget we only did avionics and the VC modeling, something like the flaps simulation is strictly tied to the flight model and, since ACES introduced an auto-flaps system for the Acceleration package, it's only normal they'd wanted to use it.

SUBS17:
Yeah I can understand that situation its similar to other sims in the past that were working for publishers with deadlines and limitations on what they can and can't do. Some sims now days the companies making the sims are not using publishers to avoid that problem and also to give them time to make the sim. Its a pity that FSX can't support combat which is a major drawback when making any military addon jet for FS have you guys ever considered DCS?

vortex_25:

--- Quote from: Intrepid on December 07, 2008, 06:18:21 am ---If you are comfortable changing the aircrafts cfg files ,,you can deleate the auto-flap function
I did and ,to me , it works much better
Randy

--- End quote ---

How does one go about doing this?

Which lines in the aircraft.cfg file need to be removed / modified?

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