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Combat Pilot Series (Naval Spin Too)

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SUBS17:
After reading the manual of what Saiteks trying to achieve with this I have found that this is just paid sim trainning and only involves use of single player missions. They do MP from what I've read but its not with an IP like in a Virtual IP like in a Virtual airwing or trainning squadron. The manual shows some advanced stuff but has awards for combat and lacks any form of combat instruction or trainning. There is also no actual tac manual that I can see nor any mention of organised Squadron vs Squadron type missions. Maybe after Tacpac they probably could do Combat but it would be a while before they would have something like that on the level which could make this company make any money. The cost is extremely expensive and does not have the sort of benefits one could gain from normal Virtual Squadron trainning which is not limited(99% of the time) to just one sim.(FSX) The idea of FighterOps was something similar but had the added benefit of 2 seat trainners and realistic pilot trainning modules based on the real UPT course including IFF. These guys are using FSX and are stuck with its limitations as well as they are not developing a whole sim unlike FO whos cost was quite justified. People probably would pay money for decent trainning but it has to be immensely immersive and rewarding as well as providing the education at the right pace with a real achivement at the end of it. In development at the moment are several 2 seater trainner addons for DCS and 2 companys are backing those up with realisitc pilot trainning missions and courses at a much cheaper(some of them will be much cheaper eg BFT campaign is $4.99 US) and you learn so much more. ;)
http://www3.sympatico.ca/tlaschuk/mapleflagmissions/
As for FSX I would rather reccomend something like the Virtual USNavy or FSX VBA probably would teach you more for free.

Woogey:
Actually, what you read about, is just the first installment in a series.  The first part being Lead in Fighter training.  This is new software developed specifically to circumnavigate the limitations imposed by FSX.  Yes there will be combat, Yes there will be multi-player.  Yes it will be worldwide.  You have the ability to form or join existing squadrons.  I have very high hopes for this new spin on FSX.  I suspect that the monthly fee will be a convenient way of keeping the serious people around, and keeping the "Kids" at bay.  We will have to wait and see.  -Woog 

neutrino:
This is what I found on their website regarding multiplayer capabilities:


--- Quote ---First, the MP engine is new and does not use the FSX MP engine in any way. Most of us that fly FSX love a lot of things about it, there is a lot to like; sadly the current MP engine is not one of them. When you log into Combat Pilot and select a server you are online with the community in what I call the Operations Server, it is only when you select “Go Fly” (for multiplayer) that FSX is initialized and you enter our MP engine environment. All of this is accomplished by Combat Pilot and is completely transparent to the user. We have worked with A2A and not only have provided their usual outstanding aircraft, but they also worked to build in levels of detail that work with our proprietary MP engine which will add in frame rate concerns.

--- End quote ---


--- Quote ---...Using our own proprietary code, developed over the last 15 years, allows us to bypass the FSX MP, and gives us some very nice capabilities. We are very very stable; I’ve flown or left aircraft on the ramp all day without a single packet dropped… no drop off line, no clichés – nothing. We can fly large groups of aircraft and not see a significant hit in frame rate and any hits we get are localized; you are not penalized for some other member’s hardware – our servers handle the load, and it has allowed us to add weapons. Has for formation work; it’s good but not perfect if your very close. This is a problem that we are working on and and area that continues to get better. But we will not rest till it is perfect... And gentlemen - Perfect it will be! C.P.D.O.
--- End quote ---

All I want to know is if they are going to have carrier operations ;D

Orion:
Sort of sounds like VATSIM or FSHost to me--technically, that is.  You load a FSX flight, then they have a module (similar to SquawkBox or FSHostClient) which connects to the server, managing all the network traffic and updating all the positions of the aircraft.

Since this is military themed, I'd expect in theory, that it would be possible for the developers to insert a carrier (or any other SimObject) with the same precision as they've got for aircraft, as I see it.

I just don't like their subscription based price model.

SUBS17:
Yeah they have carrierops.

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