General Category > Unofficial F/A-18 Acceleration Pack board

new Big E

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Victory103:
fsafranek, having spent long hours in a wetsuit in the "Starboard Delta" pattern, you have the idea just about right, the 3 o'clock position is fine. Not sure how much the AI model would actually move in game, but we hardly ever spent time in "Port Delta". Many times we would get call to "snuggle up" to the fantail while waiting for the last recovery or if one of the fastmovers had an issue. Once the launch/recovery cycle was complete, we can generally move around as long as the Air Boss knew.

Great job on the model from what I've seen, did my first cruise on Big E in 1996, I realize you guys are limited with how many year periods configs you can do with a ship that has a long service history like Big E.

fsafranek:
Thanks for the responses.  Based on that image the closest the plane guard chopper comes is one mile.  You can barely see it at that distance.  I'm beginning to wonder what is the point recompiling the models with the chopper attached to the ship.  At that range they are never going to overlap after the turnaround and it would seem perfectly natural for them to be a mile or more apart. 

That said, has anyone redone the cfg file in AI Carriers to position the plane gaurd chopper and/or destroyer to where they should be?  Would be interested in seeing your new location coordinates.

Sludge:

--- Quote from: ESzczesniak on August 02, 2012, 07:46:38 pm ---Any word on anyone getting the TACAN/ILS to work on either the VRS bug or the modified Acceleration Hornet.  I suppose I shouldn't hold back just because of this, but would really prefer to have the ILS working.

If anyone has it working, any secrets?
--- End quote ---

Will be unable to get this to work with the JR/Printz HUD 'til some revisions can be made. Right now, it works with the provided RFN gauges but the ICLS wont show up on the HUD 'til it gets "coded" into the HUD.XML file. The BigE package did NOT resolve the moveable TACAN/ILS problem in FSX, as all they did was make some more gauges that you ADD to your aircraft that give you ICLS needles and TACAN bearings to the carrier. Oh well, at least we got a carrier launch speed correction AND a carrier model with a 3.5 glideslope. Gotta take the good things as we get them.

Sorry for that news but thats just how it goes.

Later
Sludge

robertorizzo:
Radius 180 in VRS configurator tactical carrier ops works. TACAN and ILS are ok. The work now is to adapt the vLSO we have for Javier's and  acceleration carriers.

expat:
Hi guys.  Before installing the BigE and following this great forum I was able to install the JR/Printz HUD in the default Hornet but also for fun in some other a/c, for example, the freeware Alphasim Vigilante (FSX) and had a great time finding the boat in the dark and/or weather.   Great mods.  I also had Sylvain's earlier TACAN gauge working for earlier pre-HUD aircraft which would point to Javier's Nimitz once the frequency was tuned.  Off SoCal this was all the more fun with a number of cv's out their on different tracks and the gauge would shift as you overflew one carrier group and got closer to the next one up the coast. :)

It may be I lost the HUD symbols for some reason before installing the BigE a day ago, but now:

There is no longer any "TCN" symbol or distance to the Nimitz displayed in the HUD for all aircraft (in which this worked previously). There is however a carrier direction arrow and compass mark;

For the BigE, nothing appears in the HUD (a known issue that everyone seems to have thus far and needs the HUD to re-coded as I understand), moreover, Sylvain's beta v3 gauge does not work at all to find the BigE OR Javier's Nimitz now.  I think I may get beeps when tuning the BigE frequency but that is it, no direction or distance info on the RFN gauge.

Have checked all the panel and air cfg settings, reinstalled the new gauges, etc.  Is it possible that the BigE installer wiped out or buggered the carrier.xml entries somehow?

Left me in a bit of a mess!  ;D

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