Peter, good to see ya!
Thanks very much for your reply. So, if I undrstand, it all boils down to that the SDK formulae are more a starting point, than a hard and fast rule. That makes a lot of sense, thanks!
I put the examples you provided with my other info, and will refer to them. Would it be possible to post a screenshot of the spreadsheets you showed, with the formulae shown? Those would really be a help, that way I can plug numbers in to see the results my self, and change a variable to see the effect...That way *I* can learn it for myself. Just trying to keep up
I appreciate it! And as always, take your time. Summer is always busy for us all
MattieDuck:
First, please don't "yell". It gives me a virtual headache
Second, what do you mean "darker"? They look the same to me, but I spend 99% of the time in the cockpit. Do you mean at night? Or the outside? Or...?
I will look at the new testures Mr. KEA posted and let you know what I can find. I am glad some of them work, at least
LATE EDIT: The way I read them, and I only looked at the
RAAF and
Swiss textures Mr. Kea posted, they are still only for the Training loadout. If other textures are designed for other loadouts, let me know, and I will check them
Pat☺
Mr. Kea, sir, just one little note: You do great work, IMO, and you paints are fantastic, to me.
Having said that, how could you put up a set for the Tunderbirds??? They are the
Air Force Demo team. When I was in we had some...ahem...less than complimentary, shall we say, terms for the Air Force in general, and the Thunderbirds in the particular, as they were somewhat of a joke in the Navy/Marine Corps.
Especialy after their little fiasco trying to get home after a show in Washington DC.
But hey, the Air Force girls were very pretty (and liked us "bad-boys"
), their barracks were great, and their chow halls the best. Great food!
Strange they had never heard of "hammer troubleshooting" though...
Great flights, and fair winds down the angle deck to all!
Pat☺