Products Support > GSX Support FSX/P3D

DC-10 Configuration

<< < (3/4) > >>

oz10tashus:
G'day Rob

It's a pleasure......... I'll upload it forthwith.

oz10tashus:
G'day Umberto

One last thing.........Regarding the catering vehicles, to quote you in an earlier posting:


--- Quote ---It's already like that, there are already several randomization factors, but the issue is, since they don't do exactly the same path (the one in the rear has a shorter path to travel) it's possible, depending on the airplane size, parking size and airport paths, that the rear catering "catches up" with the first one, nullifying the initial randomization.

--- End quote ---

I'm finding that with the DC-10 configuration, the rear catering vehicle travels past the rear of the aircraft and does a 'U' turn (briefly colliding with the cargo loader), and then spins on the spot 1800 to face the correct way to service the plane.  I couldn't find on the Forum any previous reference to this behaviour, so presumably it's being generated by the DC-10 in some way??

virtuali:
Does it happen in every parking spot ? This might also be depending on parking radius.

oz10tashus:
No, it works OK at some gates.  I'll look into it further and test a number of parking positions comparing each parking radius with the result.

nzb777:
I also had trouble with stairs reaching exit 4 exit 1 or the rear doors as well as the cargo doors which the main container lifter falls short of where the cargo door is. Below is this  configuration from the CFG file of CLS DC10 can someone tell me what the correct configuration to this is.

[exits]
number_of_exits = 2
exit.0 = 0.2,  51.5, -7.2, 4.84, 0  //openclose rate percent per second, longitudinal, lateral, vertical positions from datum (feet), type (0=Main 1=Cargo 2=Emergency)
exit.1 = 0.1,  -27.2, 6.50, -5.9, 1  //openclose rate percent per second, longitudinal, lateral, vertical positions from datum (feet), type (0=Main 1=Cargo 2=Emergency)
exit_rate.2 = 100                               ;Percent per second
exit_rate.3 = 100                               ;Percent per second

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version