General Category > Unofficial F/A-18 Acceleration Pack board

Crisp(y) Meatball

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Orion:
Just a warning: If you use something like REX or FTX, it will overwrite your halo.bmp the next time you install their textures.

MacK:
Umm, guys, this might seem a bit thick but, I cant find any of the below lines anywhere in my FSX.CFG. What would they be under and should they be quite obvious? It's possibly why the meatball on my carrier is pretty difficult to see. Any help would be much appreciated.

RUNWAY_LIGHTS_SURFACE_SCALAR=1.1
RUNWAY_LIGHTS_VASI_SCALAR=1.1
RUNWAY_LIGHTS_APPROACH_SCALAR=1.1
RUNWAY_LIGHTS_STROBE_SCALAR=1.5

MacK:
It's okay, I found an ancient cfg file that had the details of where to put the lines. Never throw anything away.       ;D

Sludge:
Mack...

Sorry for the late reply. After my NUKE, Win7 Pro upgrade and FSX install, I wasnt able to see the carrier lights outside of 1.5 miles...?? Then, after REX, I am able to see them flashing (above glideslope waveoff) at 2.0 NM or more. I think Orion hit the nail on the head, as REX rewrites the lights and makes them crisper and visible at longer distances.

I posted here with my initial problems and the consensus at the time was that it was part of the model and lighting plane "cutoff distance" but after installing REX2 Essential (now upgraded), I can see the carrier FLOLS at 2.0 NM distance.

Goonie...

Quick question. I use the Dante's Lights Fix and use all the same scalar numbers except the STROBE scalar = 1.5... that works for you really well? I'm guessing you experimented and came up with this? REX2 user?

Later
Sludge

GOONIE:
Sludge,
I am a REX 2 user, and I set the lights in REX UI to minimal. Those scalers work best for me with my setup, huge difference in the clarity of the ball, which matches the pictures and video I've seen online.

My buddy who flies super hornets and got me in the sim in KNTU is coming over to my place tomorrow. Might have to give him a go on the Sludge. I'll give you a debrief if it works out.

-GOONIE

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