General Category > Unofficial F/A-18 Acceleration Pack board
Next military jet for acceleration
SUBS17:
--- Quote from: jimi08 on May 20, 2008, 12:10:53 am ---...yeah...I like what Chams said, but do it within a different realm of military aviation. Landing a jet on a boat has been covered (for the most part). The way I see it, the only reason the Tomcat is really being considered is because it so popular. It really doesnt bring anything new to the table. But seeing how you are so defensive on this post, I am guessing you guys have already started getting you hands dirty on making a F-14.
FACT: Your fact is wrong. There are a ton of sessions on the multiplayer that say "NO HORNETS or MILITARY AIRCRAFT", and they are usually the sessions that are a little more based on realism (i.e. Virtual Airlines/Pro ATC). I doubt that's because they want combat and sim capabilities combined. Don't get me wrong, I am a HUGE FAN of military avaition and it played a huge role in my commission in the Navy, but the mindset that most people have when they jump into a fighter/attack aircraft is to do dogfights and bombing runs. That aspect needs to be seperated from those who jump in a session with a Cessna wanting to practice ATC calls and procedure for an upcoming checkride.
Virtuali:
I love the product that you guys created with the Hornet, and I have no doubt that you guys will make an incredible Tomcat as well. It's because of your Hornet, that I have such a bad addiction to FSX. I typically spend 3-4 hours a day flying and practicing formation flying/maneuvers. And I can't tell you how many times I will have people constantly zoom right through the middle of our formation with full burners and smoke on. It's to the point were I usually have to turn the Collision option off because it would only be a matter of time before someone comes and plows into my aircraft. Now imagine how the virtual airline guy or the young gentleman who is practicing for his checkride would feel after his aircraft gets shot down out of the sky after his 2 hour commute.
As far your comment about this section being the most visited on your site...I think it's a cry from the public that it's time you guys and microsoft get together make a highly realistic and detailed (like FSX) COMBAT SIMULATOR which utilizes modern military aircraft in which you guys can make continuous addons for. That way if guys want to fly formation in F-16s over Edwards AFB, they can. If they want to do a bombing mission over a modern warzone with an A-10, they can. If they want to conduct a carrier training mission in the F-14, they can. Point is, if they want to blow stuff up, they can! It doens't have to be simulated or imagined. Seeing the missle flying off the jet or seeing the explosion of the paveway is much more gratifiying than having to imagine it. And it could all be done, without upsetting the "private/corporate/commercial" side of the simulatoion world.
--- End quote ---
What the problem is with MP is that you are getting inexperienced pilots flying hornets in free flight where as there are no dedicated MP missions for the hornet and also a lack of decent trainning missions to teach pilots the right way of doing stuff. There also needs to be rewards etc for good flying which unfortunately has not happened with acceleration. Its no big deal if guys setup servers not allowing the hornet since they are using FS for their own purpose and its the server owners right to fly the way he wants. Compare FSX acceleration to Allied Forces online in FSX the player has only 2 options for the hornet 1/ do the canyon race, 2/ fly aimlessly around from airport to airport.
Now what happens in F4AF, players meet in the lobby and a mission is selected from a campaign where a flight and package are selected. Pilots select their position in the flight(flight lead, 2,3,4) they then check the breifing and recce the tgt and take off times are checked plus load out is setup. Flight comits to a ramp start and cold start their aircraft on the ramp.(15-30mins) Flight taxis to runway after permission from tower and hold short. Flight takes off and fly in formation to the tgt or they might refuel enroute etc. So 2 options 1 fly aimlessly from airport to airport or do a canyon race and thats it. You could do formations in FSX but in my experience so far its MP code needs tweaking to make it more dedicated for that sort of flying. If they made carrierops MP then it would drastically change the MP experience for FSX for the hornet.
SUBS17:
--- Quote from: crim3 on May 19, 2008, 08:58:40 am ---
--- Quote from: SUBS17 on May 18, 2008, 08:37:30 pm ---But they are doing this first
http://www.simhq.com/_downloads/air/black_shark/DCS_video2.zip
--- End quote ---
I saw it, too, and the review. Impressive! Everything that the real ship has it's there! I already knew it but, now that I'm seeing it in simhq I'm beginning to be scared.
--- End quote ---
Thats nothing wait until you see what else is on the horizon imagine jet combat aircraft with that sort of detail on a Global map like FSX in dx10 as well. ;) Although at this stage Black Shark would be considered very close to the same level of complexity IMO. Just for a hint check the SIMHQ calender
http://www.simhq.com/_calendar/calendar.html
And its 2 seater as well 8)
jimi08:
Subs,
I like your reasoning and I agree with it. Except all the things you mentioned would be better for a combat sim. Just like Falcon 4. Notice how detailed F4 is, but it doesn't contain anything for Civilian aviation. You mentioned that the earlier versions of FS used to have air combat...I'm pretty sure there was a good reason they got rid of it. It's probably the same reason Microsoft decided to make a SEPARATE sim that DOES feature aircraft with guns and bombs. It's called Microsoft Combat Flight Simulator.
SUBS17:
Actually you could easily put civilian aviation in F4 and what you fail to see regarding AFs missions in MP is that it is actually exactly what is missing in FSX accelerations world for MP. You see there is only so many times you can fly from point A to point B before it becomes boring alot of the relevant trainning features and the main purpose of accelerations Hornet is to be able to land on a Carrier which you cannot do in MP. Other aspects are also things related to flying real Hornets that don't actually involve using weapons such as flight trainning missions and formations for MP. The other thing about your posts is that they contradict what you just stated you on one hand wish for FSX to have a combat element and on the other hand oppose a military sim that has not modeled civ aviation.
--- Quote ---You mentioned that the earlier versions of FS used to have air combat...I'm pretty sure there was a good reason they got rid of it.
--- End quote ---
--- Quote ---As far your comment about this section being the most visited on your site...I think it's a cry from the public that it's time you guys and microsoft get together make a highly realistic and detailed (like FSX) COMBAT SIMULATOR which utilizes modern military aircraft in which you guys can make continuous addons for.
--- End quote ---
So which is it dude do you want a combat aspect or not?
jimi08:
Subs,
The first point you brought up is the same point I am trying to get across. Just like you stated about flying from point A to point B and how it eventually becomes boring, I feel the same way about making the next aircraft a Tomcat for FSX Acceleration. The point is, you are doing the same thing. Whether it's in a Hornet or Tomcat. You are still either flying from point A to point B, landing on the carrier, or flying formation with people in multiplayer. The only thing that changes is the type of aircraft that you are doing it in. Which I feel will get boring pretty quickly after the "Wow, I'm flying a F-14 Tomcat" factor dies out.
As far as the last part of your post. I think you misunderstood me. I DEFINITELY WANT COMBAT!!! But the more though I put into this topic the more I feel that instead of fiddling around with adding military aircraft into the world of FSX, Microsoft/Dreamteam/etc. needs to go ahead and just make a new, full scale Combat simulator. It would have all the realism of FSX, but built and designed from the ground up for the combat side. Imagine a sim that would have the flight & avionic modeling and realism of Falcon 4.0, the multiplayer smoothness of LOMAC and the worldwide accessibility and weather dynamics of FSX! An with FS Dreamteam by our side, we can be assured that we have a nice plethora of quality aircraft. Not just different blocks of F-16s. If you want to do high altitude bombing with a B-52, or it you want to simply do donuts in the sky with a KC-135 while refueling a flight of F-15s, you can. If you want to practice carrier approaches with a RIO in the back or if you want to practice spin recovery procedures in a TexanII, you can. If you want to grab a couple of P-51s and stafe some trains, you can. Instead of having tutorials for x-wind landings, there will be tutorials an how to do the carrier break (aka the overhead). Most of the missions will be military related, from tactical flight formations, to Air Combat Maneuvering, to Aerial refueling. If you want to drop bombs or fire cannons, you can....with your online buddies at your side! Leave FSX for the civilian/corporate/commercial guys and build a new, expandable combat sim for the guys that wanna do the military thing.
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