General Category > Unofficial F/A-18 Acceleration Pack board
Sludge Hornet F/A-18
Sludge:
CAPT...
No problem. Its funny how much a person's perspective changes once they hit the sim. It definately opens eyes. You're right tho, in the big picture, Id rather have flight dynamics/realistic world behaviors/carrier ops over eye-candy any day of the week.
Fellas...
I have an idea that might work for the HUD glass projection plane? If anybody is good at modding the layout/black alpha layers of the main $fa18.dds (at work; not sure of exact nomenclature), we might be able to get it the correct size of the VC HUD "glass". This would help alleviate the problems of moving the eyepoint and losing projection space at the top of the HUD "glass" where it closes together and allow us to project symbology higher on the glass plane... just like CAPTs picture.
Later
Sludge
SUBS17:
Since PA is operational when the gear is lowered and UA is when the gear is up perhaps a separate file could be used for each. eg one FM file for gear down and a second for when gear is up. As for Hornet FM data you should seriously ask Mavjp as he used NASA wind tunnel data for the latest BMS F-16 FM. And we know that NASA had a Hornet so there must be similar data out there for the Hornet. BTW BMS are working on a Hornet by the looks for BMS so you could help each other out in exchange ideas etc.
Sludge:
SUBS...
--- Quote ---Since PA is operational when the gear is lowered and UA is when the gear is up perhaps a separate file could be used for each. eg one FM file for gear down and a second for when gear is up.
--- End quote ---
Actually, it would be great if it worked like this but its doesnt. Jimi and I have been working on approximating a PA and UA mode, but again... its not about simply incorporating FM data into the Hornet. Its about trying to integrate it WITH and sometimes AGAINST the baseline .DLL file.
Plus, I already have Ave Joe's (Delta Hornet Test WSO) numbers.
Later
Sludge
Hominid:
Question for you Sludge: I've been flying your bird for a while now, and thoroughly enjoy it, particularly for the FPM and AOA indicator. I've a question though about the flight characteristics, specifically taking off & landing - they both seem to use far less runway than in real life. After researching the minimum distance requirements for landing, I came up with a requirement between 3 to 4,000 feet for landing, depending on conditions, amount of fuel, temperature etc. An F-18 pilot I'm in communication with says 3,900 feet; his supervisor says to allow for 6,000. But with your F-18, I can land and brake in less than 1,000 feet. Seems like the brakes are on steroids! Any insight?
Thanks in advance
H
Sludge:
Hominid...
Yes, the brakes are ON STEROIDs. Its one of the default FSX Hornet stuff that I barely mess with... at this point. Considering your input, I'll probly look into it for Sludge v2.0, along with other fixes in-conjunction with JIMIs FSXBA Hornet fixes and XMLs.
Keep in mind that we (FSX default Hornet modders) were happy to get the braking problem fixed but I will be more than happy to delve into this discrepancy as I get more time for the holiday season coming up. As I dont have a family, during the holidays I get MORE TIME to mod instead of LESS time, so I'll make it a point to incorporate your observations into my test/modding cycles. Thanks for the critiques/questions.
Later
Sludge
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