General Category > Unofficial F/A-18 Acceleration Pack board

Sludge Hornet F/A-18

<< < (9/12) > >>

Johan:
Lucky you Sludge! Great feedback too.

Johan

SpazSinbad:
Sludge, good news on your Hornet sim experience. What a lucky chap. Great news that your experience will be in your SLUDGE modifications now.

Interesting about the HUD and AoA indexer differences. I'm guessing it was not an issue when the Hornet was first made but becomes an issue for carrier landings in FSX now.

May I ask that you err on the carrier landing side of realism (rather than free flight) if that is possible please?

And again thanks for all your hard work modifying the Sludge.

MikeB54:

--- Quote from: Sludge on March 23, 2012, 09:49:15 pm ---Fellas...

OK, Im finally back in the saddle modding again after a great vacation/business trip to San Diego. Thanks to Mike and his son Chris, I got to sit the seat (swapout w/Jimi) in the legacy Hornet simulator at MCAS Miramar. Was quite a fun time and a very eye opening experience from a modding standpoint.

--- End quote ---

Glad i could help with that.  :)


--- Quote from: Sludge on March 23, 2012, 09:49:15 pm ---Also, the eyepoint is wayy off, its back too far. Maybe this was done with game playability in mind or whatever? All I know is its not what I experienced in the sim. We could have a closer eyepoint but you'll lose HUD symbology at the top cut off, and you'd lose some  visibility of the fuel mgmt panel.
 

Later
Sludge

--- End quote ---

I agree about the eye postion being too far back.  I have been fighting the eyepoint problem ever since my time in the sim.  :(  I still haven't come up with a zoom level and eye position that I'm happy with.  I wish I had thought to measure the actual width of the panel.  With that I could mathematically calculate the correct zoom level and eye position for my monitor size.

Mike  (Snake 54)

wilycoyote4:

--- Quote from: MikeB54 on March 24, 2012, 01:02:59 am ---
--- Quote from: Sludge on March 23, 2012, 09:49:15 pm ---Fellas...

OK, Im finally back in the saddle modding again after a great vacation/business trip to San Diego. Thanks to Mike and his son Chris, I got to sit the seat (swapout w/Jimi) in the legacy Hornet simulator at MCAS Miramar. Was quite a fun time and a very eye opening experience from a modding standpoint.

--- End quote ---

Glad i could help with that.  :)


--- Quote from: Sludge on March 23, 2012, 09:49:15 pm ---Also, the eyepoint is wayy off, its back too far. Maybe this was done with game playability in mind or whatever? All I know is its not what I experienced in the sim. We could have a closer eyepoint but you'll lose HUD symbology at the top cut off, and you'd lose some  visibility of the fuel mgmt panel.
 

Later
Sludge

--- End quote ---

I agree about the eye postion being too far back.  I have been fighting the eyepoint problem ever since my time in the sim.  :(  I still haven't come up with a zoom level and eye position that I'm happy with.  I wish I had thought to measure the actual width of the panel.  With that I could mathematically calculate the correct zoom level and eye position for my monitor size.

Mike  (Snake 54)

--- End quote ---

hi Mike, you and your son have been a miracle ever since you got on this forum.  Thanks aplenty.  Keep going on the projects. 

Can't wait for the new efforts.

GOONIE:
Awesome news Sludge!!! So you left out the most important part, did you have a go at the boat??? If so, how'd it go?

Looks like you got a lot of good intel, and will keep you busy modding for sure, thanks again for your efforts. Look forward to the updated handling and HUD symbology.

Definitely agree with wanting to update the VC HUD, here is a good pic from the drivers seat that I wish we could replicate in FSX.

-CAPT

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version