Products Support > GSX Support FSX/P3D

GSX appears to be incompatible with UK2000 airports

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Pete Dowson:

--- Quote from: virtuali on February 02, 2012, 12:59:14 pm ---Already replied in several other threads, we are doing a specific patch for the DSD vehicles (BTW, it's the same as what you call "Ground X Vehicles" ?

--- End quote ---

I did a search and there appears to be another package called "Ground X Vehicles", not DSD. See

http://www.flight-team-bremerhaven.de/modules.php?op=modload&name=News&file=article&sid=31

Also, the DSD (DIRK STUCK DESIGN) one I'm using is Europe, but I see SimMarket have a USA version too. So I think there may be several different vehicle_airport.bgl's your installer will need to deal with!

Regards
Pete


Travis:
Yes, there are several DSD Ground Vehicle packages.


* Europe
* USA (Update to Europe)
* USA (Standalone)
* World
I have 1 2 and 4 - file size is 105,794,052 bytes, if that helps with anything.

Pete Dowson:

--- Quote from: Travis on February 02, 2012, 04:35:48 pm ---Yes, there are several DSD Ground Vehicle packages.
I have 1 2 and 4 - file size is 105,794,052 bytes, if that helps with anything.
--- End quote ---

Do they all replace "vehicle_airport.bgl" with different versions, or is there a single version of that for all those packages? I realise that probably most of their contents is placed in the AI vehicles (part of SimObjects), so maybe they all use the same one? However, my BGL is 71,897,364 bytes, a lot smaller than yours.

Regards
Pete

virtuali:
I think we might use a different approach of the patching, since I've got to know there's another similar product that replaces the default vehicles_airport.bgl, so it will be a nightmare keeping track of all of them, and maybe their updates.

It would be better to *scan* the .bgl file, and search for the default pushback guids, and patch them, at their actual binary location. It will be a bit slower, because the whole 17MB file needs to be parsed, but will surely work with any present and future vehicles_airport.bgl.

Pete Dowson:

--- Quote from: virtuali on February 02, 2012, 06:18:25 pm ---I think we might use a different approach of the patching, since I've got to know there's another similar product that replaces the default vehicles_airport.bgl, so it will be a nightmare keeping track of all of them, and maybe their updates.

It would be better to *scan* the .bgl file, and search for the default pushback guids, and patch them, at their actual binary location. It will be a bit slower, because the whole 17MB file needs to be parsed, but will surely work with any present and future vehicles_airport.bgl.

--- End quote ---

Yes, much better method! and searching a file takes no time at all provided you read it ALL into memory first.  Never do it on disk! Just determine its size, allocate memory, read it all, search, patch, write. Never more than a second on any current processor!

Pete

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