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FS9 Aircraft and Gates
theshack440:
I would love to find some of those files especially for some POSKY planes and Project Airbus because I use some of them pretty frequently.
jasonarmstrong:
Will an intelliscene allow FSX jetways to recognize the aircraft and activate when pressing CTRL+J? My experience is that the addition or precense of this file will not. And yes, I agree with your point about Project Airbus and POSKY planes, I definitely use them the most as well!
nevetrek:
Hi ... in the little same question ... I have problem with the 3th doors and catering ...
When I ask catering truck, I came in good place O.K.
But after the programe ask me for " waiting for your action: open exit 3 " .... O.K. ... but on some aircraft that's not possible open the 1R ( front right ) door !!!
Do you have solution for start animation catering if the plane are only 1L 2L and 2R activated ???
[exits]
number_of_exits=2
exit.0 = 0.25, 39.0, -5.5, 2.0, 0
exit.1 = 0.4, -19.0, 5.0, -2.5, 1
virtuali:
--- Quote from: jasonarmstrong on February 01, 2012, 07:24:00 pm ---Will an intelliscene allow FSX jetways to recognize the aircraft and activate when pressing CTRL+J?
--- End quote ---
No, that will be controlled by putting the door coordinates in the [Exits] section of the aicraft.cfg file. They are usually missing in airplanes imported from FS9.
nevetrek:
Well .... Thank you
I find for the aircraft without activated front door...
Yes, I just add one line in (exit) aircraft.cfg
My first exit are
[exits]
number_of_exits=2
exit.0 = 0.25, 39.0, -5.5, 2.0, 0
exit.1 = 0.4, -19.0, 5.0, -2.5, 1
I just add on line for start animation catering ... ( after fake open by shift E + 3 )
[exits]
number_of_exits=3
exit.0 = 0.25, 50.0, -5.5, 2.0, 0
exit.1 = 0.4, -29.5, 5.0, -2.5, 1
exit.2 = 0.4, 50.0, 5.5, 2.0, 0
Overland aircraft under FSX are O.K with some addaptation on aircraft.cfg ...
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