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Paint Kit

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UAL1287:
The documentation mentions a paintkit but I can't find it.  Is it hidden somewhere or will it be released at a later date?

virtuali:
Yes, we'll release it in the next days.

The Paint Kit is ready, but we need to write documentation for it because, although the graphic customization it's probably the easiest around, there are several things to explain in order to instruct GSX how to handle your new repaint, on which airports will appear, etc.

niyoko:
Wow! If we can specify which texture is used at an airport... Is it possible to assign a specific texture to a carrier?

I'm imagining taxing up to the game as an All Nippon Airways 737 and luggage handler's truck with the ANA logo, but if I pulled up in a Japan Airlines 737 I would see the same vehicle with a JAL paint scheme.

virtuali:

--- Quote from: niyoko on February 01, 2012, 06:09:48 am ---Wow! If we can specify which texture is used at an airport... Is it possible to assign a specific texture to a carrier?
--- End quote ---

Yes, but keep in mind the selection is made depending mainly on the airport ICAO, using a hierarchical system: have a look at the manual on Page 19, there's a quick explanation how it works.

The airline code of your own airplane is not used, we thought it was more correct to look at the airline code of the parking instead, but that will be a factor only when there are two vehicles "competing" for a job having the same ICAO, which would be otherwise chosen at random, but if the airline code of the parking matches one of them, it will be preferred.

Scandinavian:
In the future it would nice to be able to create a custom list of handling companies. So if I for example at my local airport created repaints for all the handling companies, I could then my self add which airlines that would get which one, and if no config was detected it would give you a random one or something. :)

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