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Question for fsdt X-plane 10 Demo thoughts ?

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Silverbird:
Umberto what are your thoughts regarding the x-plane 10 demo have you been able to try it? the global lighting is very interesting. I just dont know how the new x-plane 10 handles detailed ground work I know in the previous thread you mentioned how hard it was developing scenery for x-plane.

GrahamH:
I would LOVE to see fsdt get into x-plane.  :-X

virtuali:
The issue with X-Plane is it has always been a moving target, with each point release adding new features and possibly breaking old ones, that why you don't see much commercial developers on it.

Another problem for scenery developers is that a certain scenery area has an "all or nothing" approach, instead of a "layered" approach like MS Flight Sim. This means, for example, you couldn't use a photoreal scenery made by developer A, together with an airport made by developer B, if they cover the same area.

This obviously helps a lot with optimization, the less flexible an engine is, the easiest is to make it faster, since you trade ease of expansion with performances.

And, last time I've checked the SDK, many things we deem crucial to replicate what we usually do in FSX, were still missing.

Frank Lindberg:
But XP10 should be more easy to build scenery in. Aerosoft say so. They will convert FSX scenery to XP10 somehow..

I hope that fsdt will do that to  ;)

virtuali:

--- Quote from: Lindbergh72 on December 02, 2011, 07:41:10 am ---But XP10 should be more easy to build scenery in. Aerosoft say so. They will convert FSX scenery to XP10 somehow.. I hope that fsdt will do that to  ;)
--- End quote ---

The issue is, we don't do "just scenery", our FSX sceneries do lot more than simply displaying graphic objects, and for that we rely heavily on Simconnect, and XPlane still is not up to the par regarding those features.

In a way, going to XPlane would be like going back to FS9. If we are going to abandon FS9 because the platform is too limited, doesn't make much sense to support XPlane.

And, MS Flight is coming...

In any case, just tried the Demo yesterday, and with default graphic settings at "normal" without touching anything, at KSEA, it's FAR slower than FSX at default KSEA on my system. (8 cores MacPro Dual Xeon, 20GB RAM, so much for being "multi-core optimized"...), and the autogen looks very repetitive, I don't see how anyone could think it would ever compete with MSFS, surely not in the initial release. Which means, it would then start the usual developer-nightmare of endless point releases adding new important features...

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