General Category > Unofficial F/A-18 Acceleration Pack board
Sim 'gouge'
GOONIE:
Hey guys, my buddy who is a hornet instructor is getting me into a super hornet sim next Monday at NAS Oceana, and I was hoping to get any 'gouge' you might have on flying a real hornet sim.
I know some of you have flown real hornet sims, and any tips or advice you can share with me would be appreciated. I guess what I am looking for is specifics on what not to do, or any bad habits from flying in fsx behind the boat that you realized, and had to overcome. MikeB54's sim debrief and advice is probably the best out there, but if anyone has anything to add,or things you wish you knew about flying the sim beforehand that would be helpful.
I guess one thing I am curios about after seeing the recent videos posted showing lots of stick and throttle movement during the approach, is how this works when it was also stated in Mike's post the controls are very stiff and also very sensitive to pitch and roll inputs?
I'll try to post how things go after the sim session, hoping Serges vLSO has prepared me. ;)
-CAPT
micro:
Bring gloves. Your hands will get sweaty.
SUBS17:
Lucky Dude the Superhornet rocks so I can imagine the sim must be quite good.
MikeB54:
I have one piece of advice that my son passed on to me.
It's a fighter jet, not an airliner. Fly it that way. You don't have any paying customers in the back that you need to keep happy.
Enjoy :)
Mike
GOONIE:
Thanks guys for the advice. So I got one hour in a new super hornet sim today, hotel Sierra! ;D
The session started by doing some FCLPs at Oceana, to get a feel for the jet. The fly by wire control response and reaction took a little while to get used to, the controls are stiffer then i thought they would be, and I had to overcome a tendency to negatively oscillate. All of my FCLP passes were high, but acceptable. My first pass was so high i didnt even see the ball. After 30 mins of bouncing we heading out to the boat, and started with a straight in, which I boltered on. I had a centered ball and was on speed, but when at the ramp I added just a hair too much power and passed all the wires. I was surprised by how little throttle movements could make large glideslope corrections/changes. Very small precise movements, walking the throttles are required to stay on the ball. After the Bolter I flew a normal pattern, but was too close abeam, at 1.1 and had to use more than 30 deg of bank to get lined up in the grove. When I went wings level, I had to make huge power and pitch adjustments to get setup, which resulted in a bad start that I tried to save. No joy, i ended up getting waved off. I was pretty bummed.
We only had 20 minutes left so I asked to do some night approaches. The approach was setup straight in at 5 nm at 1200 ft, it was easier to get the jet setup and stable using the ICLS, and i was on and on inside 3nm, but again added a little to much power and shallowed out over the wires for a no grade 4 wire. I got two more passes in, one more bolter and one more no grade. The performance and reaction of the jet was a lot different IM to AR then I experience in FSX, small corrections create a lot of reaction in the real sim, and it is easy to Bolter after flying a great pass. Several times I would see a center ball, the LSO would be giving me little power calls and then i would watch theball shoot off the lens when over the wires, it was really frustrating and challenging. My buddy said I did the best he has seen for someone who has never flown a superhornet, but I was bummed I didn't get better than a no grade pass, I guess at least I didn't hit the back of the boat. :)
One thing I noticed on the HUD, might be a super hornet thing, is when you adjust trim (normal approach trim was 7.8 to 8.1), the trim value shows up on the HUD in the lower right above the tacan readout briefly. This was helpful.
Well, back to FSX flying.
-CAPT
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