General Category > Unofficial F/A-18 Acceleration Pack board
vLSO Beta release
GOONIE:
Thanks Serge, my mistake, I thought there was a Charlie model in FSX.
Based on your earlier post, are you planning to develop a CASE III vLSO and mission? I was looking into using Instant Mission Maker to develop a Case III CV1 Approach mission, based on real world comms. The mission would be at night (new moon) and begin with the hornet in the air returning to the ship. You would receive marshal instructions (using real world comms) and an expected approach time. You would then have to meet the parameters for marshaling and then fly the CV1 approach to the carrier, meeting all parameters for the approach and making proper calls. I was hoping to include a tanker in the mission, so if you didn't trap on the first pass you would have to tank. I thought it would merge nicely with your vLSO ( which works on any carrier and would become active when transition to the ball at 3/4NM on the CV1 approach). Let me know if you are developing a mission or need any input. I am looking into developing this mission, but not sure how successful I will be, don't hold your breath.
Thanks again for the update .2 to the BETA vLSO! ;D
-CAPT
Tregarth:
FSXNP,
I am still trying to fly the El Centro FCLP mission 1. I am making (slow) progress; can you please tell me how to connect the vLSO to El Centro? Hopfully one day I will graduate to Coupeville!
Thanks,
Tregarth
Sludge:
Fellas...
Just to clarify, the Sludge Hornet is an F/A-18 ALPHA with CHARLIE engine power. It has the 11k' static thrust settings. So, basically, you can call it an ALPHA PLUS (A+).
Tre...
Unless Serge has incorporated the vLSO program into the FCLP, AFAIK, the vLSO needs the carrier's "locus points" to work. You might get something similar that works with the FCLP AFTER he completes the initial vLSO into a full release version?
Later
Sludge
Essex:
--- Quote ---Does this carrier have an OLS similar to FSX CVN68? I mean is that OLS as precise as FLOLS?
--- End quote ---
I assume it's the same OLS as the standard acceleration carrier, although I normally cheat and use the IFLOLS gauge instead.
--- Quote ---please tell me how to connect the vLSO to El Centro?
--- End quote ---
You could do a similar trick as with the Ark Royal. Download the FLOLS Trailer (or use some other object), then rename the Arresting Gear in the sim.cfg to something like;
[fltsim.1]
title=CVN68_AG
model=ArrestingG
texture=
Then place the Arresting Gear on the runway (probably easiest with AICarriers), I guess you'll need to place them at an angle and experiment with the positioning. I haven't tried this myself, but you've got me thinking that perhaps I can use this 2nd object method to get vLSO working perfectly with Ark Royal and any other carrier.
Cheers.
K6952:
Hmm...
I ran 4 passes in a Sludge with decent results (Fair 3, OK 3, Fair 1, OK 2) and then transitioned to the IRIS Phantom... And I got no LSO calls whatsoever and my passes weren't recorded. Has something been changed in Beta 2 that's disabling the vLSO from calling unknown aircraft? It worked in the first Beta.
-Rabbit
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