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vLSO Beta release

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SUBS17:

--- Quote from: Orion on November 01, 2011, 08:36:17 am ---Okay, think I did this one a little better. :P

&hd=1

Edit: Apparently, for some reason, the vLSO didn't record the wire caught.  As shown in my video, I had the wire trap gauge running, and I got a 3 wire.  The main GUI of the vLSO says I got an OK, but the debrief screen says fair.

Edit 2: Yays~  Got an OK 3 from the vLSO! ;D  Not sure if I actually deserved it, though.  Didn't seem like that good of an approach.  See 2nd debrief screen and video: &hd=1.

Edit 3: Does OK in parenthesis mean fair?  Anyways, spent way too much time on this for tonight...  I should really be getting some rest.

--- End quote ---

I'm making a video of the A-10C checkride which you might find interesting regarding this stuff. The BFT checkrides help pilots fly the aircraft the way its supposed to be flown. When the video is finished I'll post it so you can see but the point is if such missions are possible for FSX based on the real F/A-18A/E/T45 pilot check rides. You being the mission maker guru might be interested anyway.

cheers

Subs

SpazSinbad:
Subs17 said: "...also I am curious on the procedure from launch to landing/pattern entry etc..."

Not certain what the question is about. Sludge has given detailed FSX Hornet Carrier Circuit explanations with details and FSX Videos. Otherwise there are plenty of NATOPS diagrams in threads. Is this what you are after?

GOONIE:

--- Quote from: Sludge on November 03, 2011, 04:35:58 pm ---
On CAPT's idea, I would agree, have the ACTIVE vLSO (opposed to the debriefing sheet AFTER the pass) speed calls be a little lenient. I would say base it more on the ALA assembly (as thats what I presume he sees and uses), so if the ALA goes RED, then he says "you're fast". Same for "you're slow". I think you get the meaning.

--- End quote ---

Too add to this speed discussion, I think it would make sense to have the vLSO look for a duration of time the ALA goes red or green, before a call is made, or log is made in the vLSO book. What I mean is you would have to trend fast or slow for at least one or two seconds before you got a call "you're fast" or "you're slow", or got a grade as little fast or little slow. I thought the LSO is there to catch bad trends, not to give "sugar" calls for every little deviation (unless a nugget). So you might go fast or slow on AoA for a brief second when making corrections, but as long as you are not trending slow or fast, and get on speed (correct AoA) promptly you do not need input from the LSO. What do you think?

-CAPT

SUBS17:

--- Quote from: SpazSinbad on November 03, 2011, 10:14:59 pm ---Subs17 said: "...also I am curious on the procedure from launch to landing/pattern entry etc..."

Not certain what the question is about. Sludge has given detailed FSX Hornet Carrier Circuit explanations with details and FSX Videos. Otherwise there are plenty of NATOPS diagrams in threads. Is this what you are after?

--- End quote ---

Immersive mission creation based on real life procedures, coms and check rides. I'll chek out the rest of that stuff when I get a chance.

cheers

Subs

SpazSinbad:
capthaltli makes a great suggestion about LSO radio calls it would seem. Nothing worse than an LSO 'gabbing' (talking) a lot. In fact their aim is to say as little as possible and for the pilot to obey 'WaveOff' calls without question - otherwise - the CHOP (disqualification).  ;D

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