General Category > Unofficial F/A-18 Acceleration Pack board
vLSO Beta release
Paddles:
--- Quote from: capthaltli on October 29, 2011, 09:58:17 pm ---Can you explain more how the manual ball call works? Or how it is implemented?
--- End quote ---
It's pretty simple (I guess) ;)
If you take a look at the vLSO.ini file, you'll notice that a new section has been added. Particularly there's a new parameter - ManualBallKey. By default it's commented out, that's why the manual ball button on the vLSO main window is disabled.
First, you have to have an unassigned FSX function/key. Or you can reassign an already used function/key. It's up to you. Well, in my case I use the 'water rudder' command, because I don't use any water rudders in the Hornet. So, the ManualBallKey is set to TOGGLE_WATER_RUDDER. I took this string from the http://msdn.microsoft.com/en-us/library/cc526980.aspx table under the 'Aircraft Miscellaneous Systems'. If you choose other function, you'll need to locate it on that page, copy its SimConnect name from the 'String Name' column and replace the ManualBallKey value. Don't forget to uncomment this parameter.
Now, when you start the vLSO, you'll see that the manual ball button now is enabled and you can push it to toggle this mode on/off.
You can use this function if your aircraft is at 3/4 NM or closer from the ramp.
Sludge:
Serge...
Installed and flew a few times. Looks good so far... will try to fly alot tonight and get you more detailed feedback. I'll try the MANUAL "ball call" and see how it works.
Later
Sludge
Johan:
The program seems to work outside of a mission context, just in free flight, with Javier's AC even at a stop in the bay...
Great!
Thanks again Serge,
Johan
GOONIE:
Serge,
Really enjoy the new beta release! The additional grades and the ability to manually call the ball are great! I've assigned the manual call button to my throttle (comm thumb button) and can call the ball when rolling into the groove which adds to the realism. I also like the wave off debrief graphics, and extra eye candy like where you call the ball and get waved off. I also noticed my hookup passes were correctly labeled as T/Gs and not bolters, awesome.
Couple questions, can you clarify what is the difference is between the moderate and meduim vLSO calls? Not sure what calls drop off at each level. I think I understand full and zip lip. Also when does the clock start for groove time? When you manually call the ball? I got 13 seconds, with a tight turn and calling the ball IM. Are all the LSO calls implemented from the Sound's folder? How do you get a "very nice" call? ;) Finally what is the difference between a wave off and wave off pattern? Is one worse?
Two things I noticed which might need tweaking, first is the speed sensitivity and grading. I understand you have to be on speed, but some of my passes I am getting a little fast in the LSO write up grade, but the debrief visualization line is yellow. Not sure what is going on here, maybe I had a yellow dougnut and red chevron at the same time. Second is the PLAT camera is slightly off from the PLAT cross hair guage, or at least it looks that way on my display.
Well I will keep testing and flying, these were just some of my initial feedback and thoughts, really awesome job!!! ;D
-CAPT
SUBS17:
Tested vLSO it works good except is there going to be a setting for the T45 and the F/A-18E?
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